Hello Guys,
I know, it is not a bug per se but I am kind of clueless:
I wanted to test GE and have it installed according to the readme. When I load a mission in game, my game crashes using the GE mod.
I've checked the il2ge log but I failed to analyse it:
maps/_Tex/Water/Animated/WaterNoise32Dot3.tga
max_levels: 2048
num_textures: 32
texture_size: 262144
texture_width: 256
bytes_per_pixel: 4
reserving gl memory (8 MB) ...
reserving gl memory ... done
max_levels: 2048
num_textures: 32
texture_size: 65536
texture_width: 256
bytes_per_pixel: 1
reserving gl memory (2 MB) ...
reserving gl memory ... done
creating water map ...
creating water map done.
max_levels: 2048
num_textures: 451
texture_size: 16384
texture_width: 128
bytes_per_pixel: 1
reserving gl memory (7.04688 MB) ...
reserving gl memory ... done
resampling textures ...
resampling textures ... done.
max_levels: 2048
num_textures: 3
texture_size: 4194304
texture_width: 1024
bytes_per_pixel: 4
reserving gl memory (12 MB) ...
reserving gl memory ... done
loading forest texture ...
getForestTexture() - layer 0
getForestTexture() - layer 1
getForestTexture() - layer 2
getForestTexture() - layer 3
getForestTexture() - layer 4
max_levels: 2048
num_textures: 5
texture_size: 262144
texture_width: 256
bytes_per_pixel: 4
reserving gl memory (1.25 MB) ...
reserving gl memory ... done
loading forest texture done.
creating map textures done.
loading texture: LowLand0 ...
loading texture: LowLand1 ...
loading texture: LowLand2 ...
loading texture: LowLand3 ...
loading texture: MidLand0 ...
loading texture: MidLand1 ...
loading texture: MidLand2 ...
loading texture: MidLand3 ...
loading texture: Mount0 ...
loading texture: Mount1 ...
loading texture: Mount2 ...
loading texture: Mount3 ...
loading texture: Country0 ...
loading texture: Country1 ...
loading texture: Country2 ...
loading texture: Country3 ...
loading texture: City0 ...
loading texture: City1 ...
loading texture: City2 ...
loading texture: City3 ...
loading texture: AirField0 ...
loading texture: AirField1 ...
loading texture: AirField2 ...
loading texture: AirField3 ...
loading texture: Wood0 ...
loading texture: Wood1 ...
loading texture: Wood2 ...
loading texture: Wood3 ...
loading texture: Water0 ...
loading texture: Water1 ...
loading texture: Water2 ...
loading texture: Water3 ...
generating far texture ...
generating far texture...
generating map texture finished.
TerrainCDLOD: creating normal map ...
TerrainCDLOD: creating normal map done.
TerrainCDLOD: creating normal map texture done.
createTextureArrays<<
array: 0
max_levels: 2048
num_textures: 3
texture_size: 262144
texture_width: 256
bytes_per_pixel: 4
reserving gl memory (0.75 MB) ...
reserving gl memory ... done
array: 1
max_levels: 2048
num_textures: 18
texture_size: 4194304
texture_width: 1024
bytes_per_pixel: 4
reserving gl memory (72 MB) ...
reserving gl memory ... done
TerrainCDLOD: creating nodes ...
creating shader program: terrain_cdlod
terrain_cdlod: num fragment shaders: 8
Error compiling shader: il2ge/shaders/atmosphere.frag
0(49) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(50) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(51) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(52) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(68) : error C1059: non constant expression in initialization
0(793) : warning C7533: global variable gl_FragColor is deprecated after version 120
getExport: FlsFree
getExport: FlsFree
These are the last lines of the log when the error is reported.
Greetings
Killerfliege