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Author Topic: Vancouver Island  (Read 5197 times)

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Goldguru

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Vancouver Island
« on: June 06, 2019, 04:10:20 AM »

I'm just starting out so take it with a grain of salt.
try to ignore my typo's for i'm techicaly visually impared enough that i'm not allowed to drive.
so I'm trying my hand @ il2 maps..lol I know wtf is this guy thinking.
anyways I got started by redoing the NetMountian.rds ,my buddies & I like to fly mounntians,& i just ventured into IL2DCG & the roads where lacking there so I made my own & added them to the file base,it worked out good.
so I started with the Manan demo & it loaded the 1st try & i thought nothing to this.
I've made 3 versions so far & all 3 have turned to crap once you zoom in to near full  then all my inlets lakes,rivers etc fill in & become dry land?
im using gimp 2.10.10 some variance with selections compared to the tutorial but I think i fif it all in the correct order,
the base files came from view finder panarama.org no clue to resolution but when scaling they started out @ 406 pixel's i beleive.
vp modpack ,modact 5.3
so here's the media fire link

 
https://www.mediafire.com/file/a4anwnejg4i1h1a/Vanisle.7z/file (https: in frt im not allowed links yet)

I've put a cple markers on there to show where,how ever seems pick any inlet etc & you'll see.
I reopend my map_h & looked closer & most of it was 27,27,27 so i repainted It 0,0,0 @ a higher zoom level but reloaded it & there was no change.
also in the water any @ water full zoom shows the grid matrix? 
thats the main reason for deleting it 3x so now I'm asking for a lil guidance.
I worry about how to fill in the textures If i can make it @ least semi decent.
Thnx Gold
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mandrill

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Re: Vancouver Island
« Reply #1 on: June 06, 2019, 04:28:42 AM »

Please provide the html address for your download.
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hguderian

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Re: Vancouver Island
« Reply #2 on: June 06, 2019, 04:47:20 AM »

Mmmmhm...smell like a bot...
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vonofterdingen

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Re: Vancouver Island
« Reply #3 on: June 06, 2019, 11:27:52 AM »

This is an interesting map in early stages of work. I am sure that one of our map makers will come along and answer your questions Goldguru.

Still has some issues but it looks like a decent start.

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mandrill

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Re: Vancouver Island
« Reply #4 on: June 06, 2019, 03:53:39 PM »

Replace colour 79 on the map_t with 28. 79 is the colour for your beach texture with railways. Those grid patterns are railways on your beach.

Somehow you still have your original raw map_c which survived the java conversion process unaltered and your map_c.table is garbage. Your map_c is the original raw map_c and it was never converted into a proper map_c. I made your map_c for you and you now have quite a nice coastline. Your original drafting was quite good. I can upload the new files for you, if you want.

You also have a problem that involves you flattening the map_h land around coasts and inland lakes. You need to do that in order to avoid the map user looking "under" the hills around the coast and the lakes.
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Goldguru

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Re: Vancouver Island
« Reply #5 on: June 06, 2019, 08:54:37 PM »

when I used map-c tools it generated newMWmap_c but i could not make that load, But that is the table that was made that I used.
I ended up with so many map_c that i just deleted them all & started over each time.
so from what you are say is that was my original vanislegrey.bmp renamed to map_c?
if so wouldn't that explain the flattening due to il2 elev.dbf was not complied in the making of the map_c data table?

this maybe well out of reach for me & my visual/brain damage..but I would like to continue.
so from what you are saying my map f,h,t, are all likley wrong as well
I have many compiled map_c's compiled both with c-tools & mapc tool box.
1 if I used the tool box then I could use coast align?
2 if I used the map-c tools tthen the newMWmap_c would not load?(renamed to map_c)
newMWmap_c is 10,401KB the mate to the table in my download.

Just now i renamed newMWmap_c to map_c & the map loaded.( totaly confused why it did not work before?)
the low lying area's did not fill in but there is still a visible grids In the water, all water

so I tryed them all & thats what you see.
So in a nutshell
1 I need to recompile a map_c & table
2 I would assumme then the color would be correct?
3 use map_c tools so coast align can be used.
4 redo h,T,F
for some reason when I paint in Bimp then save reopen the color is incorrect?
water was painted to 31. yet im sure if I recheck it now it will be as you say.
I think I may have discovered why the colors are not correct.
recently I got a new monitor & I have adjusted my videocard color setting to suit my color blindness perhaps It is affecting what color is produced.
I checked map_T it is 31,31,31 water & 0,0,0 land?
map_h is 0,0,0 water & 75.9 to 80 for the highest hills?

Thnx Gold
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Goldguru

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Re: Vancouver Island
« Reply #6 on: June 06, 2019, 11:28:36 PM »

Seems there was an operator errorr with Gimp
I needed to select 255 colors & clcik the HSV button.
colors have been corected as you mentioned The grids are gone in the water.
kinda wish I didnt modify the mymap_c so much now..oh well.
I only used 3.5 blur when i made it hoping that wouldnt convert close waterways to land.
I may redo mymap_c just to see.
there are random mesh's around the shorelines I've marked
there also seems to be a road and a rail section already on the map.
while marking that I had an erant mouse click & droped a rail texture there ,how are they removed?

new upload here

h**ps://www.mediafire.com/file/1crbkv0tr2ofd3f/Vanisle2.7z/file

Thnx Gold
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mandrill

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Re: Vancouver Island
« Reply #7 on: June 07, 2019, 02:15:29 PM »

I have trouble understanding what you are writing.

Your map_h is fine. The map looks lovely.

You made a drafting error towards the north end of the map_c. You left a stroke of RGB255 white across the RGB000 black water on the northern part of the Strait of Georgia. So you have a weird strip of land across the strait. Why don't I correct it for you and create a new map_c?

TO take off roads and railways: Go to view objects in your FMB. Go to roads. Go to the type of road you want to alter. The put the mouse on the road / railway fragment that you want to remove and right click and press delete.

Or you can simply paint over it on the map_t in your graphics program. Remember to save as a greyscale .tga and as uncompressed.

Go check some scenery videos of Vancouver Island and The Sunshine Coast of BC. It's almost all bush and mountain, aside from Victoria, Nanaimo and Vancouver and some of the most beautiful country in the world.

A quick way of doing the map_t is to paint much of the landscape RGB24 (wood) and to then cut out meadows, rock faces, etc by clicking with your mouse in the FMB. It's more convenient than putting woods onto grassland with your mouse.
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Goldguru

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Re: Vancouver Island
« Reply #8 on: June 07, 2019, 04:49:53 PM »

I saw the line & have removed it already I was just curios as to what you thought it could be,
it has to have been a error in the original height files?

i did not crop the original files that map is a full file set.
I only scaled the map original size was 10224x6667  now it's 10112x6656  width now98.9% & height 99.8
I felt that was reasonable to just scale it to size,I could not get the crop tool to get much closer then I would have alignment issues if the cropping didnt go well.

I know 1st hand the type of terrain for I've lived here for 50+ yrs..lol

I,m considering a redo without the guasin blur part for the westcoast shore is 99% rock 8-60 meters straight out of the water theres probably less than 20Km or so  of beach on the west side.
in the tutorial it was suggested that the map edges would be too sharp without applying the blur.
Is it pissible to apply the blur to only the east side of the island?
i'm also a lil dissapointed in the scale ,as to the objects ships/planes/buildings etc are far to small when placed on the map.
I'll give the mapT paint a go,
I wasnt worried about the errant roads/rails just trying to understand how they got there


I appreciate your help guiding me thru this Mandrill.
It will be a few days before I give it another go.
Thnx again Gold
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mandrill

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Re: Vancouver Island
« Reply #9 on: June 07, 2019, 06:40:49 PM »

https://www.mediafire.com/file/0gz3b9pd97gtylb/Vanisle.7z/file

Here is my re-do of the map_c. Plus I indexed the colours of the ed_m01 and map_f to reduce them to about 35% file size. Plus I replaced the white map_f with a properly coloured one. (The map_f is obsolete because everyone flies with "perfect" settings these days and the map_f is no longer visible. But I figured "what the hell!")

I suspect if you do without the blur, you will get jagged "saw tooth" coasts which do not look correct either.

I did my own rework of spit's NW Europe map and the way I did cliffs was to make a small beach and then suddenly increase the height of the ground right behind the small beach on the map_h. That way I got a curved coast and cliffs which came almost - but not quite - to the seacoast.

You also have a lot of little RGB000 dots and blobs on your map_h which translated into weird holes in the terrain. You can just colour them in on the map_h and blur around them, so they blend in.
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Goldguru

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Re: Vancouver Island
« Reply #10 on: June 09, 2019, 03:15:35 AM »

Tonites question is about the order to apply layers to map_T
RGB slots
1 water= 31
2 Woods =24 i have 80% covered I left the rest blank so far,but now i will need to do that with a layer correct?
3 airfields 20-24
4 low lands 3-5
5 mid lands and so on
I guess my question has to be must all the above area's be empty for the layers to work
IE If I cover the entire map with 24 will a layer of rgb 3-5 in a small area showup or must the underlying layers be void of color in the area where color rgb 3-5 is applied?
or do the layers have an order to which is best,like low colors 1st leaving blank area's for the next color groupings?

if I were to color a square in 3 seperate layers with upper 1/2 rgb20 lower 1/2 rgb4 then i applied a vertical strip up the center of rgb10 1/3 the squares width?
what happens to the covered rgb4 & 20 underlying the rgb 10 would it turn inyo rgb 14 & 30?

Thnx Gold
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mandrill

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Re: Vancouver Island
« Reply #11 on: June 09, 2019, 07:13:57 AM »

I don't use layers, so cannot help on this. Sorry.
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