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Author Topic: New static.actors.tool  (Read 5418 times)

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vonOben

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Re: New static.actors.tool
« Reply #12 on: October 23, 2022, 12:42:48 AM »

Hi Ivan

Check the ActorsTool.ini in the ActorsTool folder, and it doesn't use java.

There you have the folder names for "Read actors pathes" and "Write actors pathes", check the "Read actors pathes" folder for the inBuilding.txt file.

I've changed the folder names and ActorsTool.ini as follows:

Read actors pathes
F:\Mods\IL-2\ActorsTool\Read & Extracted\actors.static
Write actors pathes
F:\Mods\IL-2\ActorsTool\Write\actors.static

Hope it helps.

Best regards

Per
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Uzin

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Some hints on autopop usage.
« Reply #13 on: October 31, 2022, 02:28:28 PM »

I have used still Delco autopop pgm with Zutis actors management tool  because I was more familiar with it, working on my former map projects.
Here are some ideas for hints , as for how to avoid tedious cleaning the rivers and roads from unnecessary buildings after autopopping.
1. Place the rivers extracted  from  Mymap_c.tga downsized to map_T.tga, giving these rivers RGB 31, i.e. river banks. Do it before applying map_T to Delco pgm.
2. Similarly, place the extracted roads (as obtained by Nowekats excellent pgm), (giving them suitable RGB values) also to map_T.tga before applying Delco autopop pgm. But this might not work, as because map_T. contains the roads ab initio. Or how it can be prevented to get buildings on roads ? Perhaps make roads thicker, say, one pixel? Anyhow, not yet tested.
3. The map_T.tga so redrawn should be used only for autopopping pgm, the unchaned one should be used for the game .
These are my wisdoms on the stairs, lol.
I spent several hours by cleaning my present project map, only then these hints came to my rigid old mind. Perhaps somebody will appreciate it.
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vonOben

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Re: New static.actors.tool
« Reply #14 on: November 01, 2022, 12:01:06 AM »

Hi Ivan

I haven't used Zutis actors management tool since I started using the new actors.tool, since I find it easier to use.

After using Autopop or Objectset, I usually open the map in unlocked FMB (Map builder) and select
File - Clear Roads
and
File - Clear Water

This method has worked well and I haven't noticed any problems after using it.

What benefits do you get using your method?

Best regards

Per
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Uzin

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Re: New static.actors.tool
« Reply #15 on: November 01, 2022, 05:04:55 AM »

Hi Per,
I am ashamed, there are none benefits of my proposal. I am just old silly dummkopf. The post could be deleted.
  Next time, I will learn Nowekat´s method.
Please, excuse my disturbing the map making community.
Mea culpa, mea maxima culpa !
Best regards,
Ivan Uzin
EDIT:
Just finished manual removing buildings from roads, adding railway stations, on new project - map of Afghanistan. .
So much time spent in vain.
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Epervier

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Re: New static.actors.tool
« Reply #16 on: May 16, 2023, 02:50:34 AM »

New link in first post...
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Whiskey_Sierra_972

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Re: New static.actors.tool
« Reply #17 on: May 17, 2023, 11:14:18 AM »

Thanks Gabriel!
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