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Author Topic: Cocpit Inside Sounds Problem  (Read 988 times)

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Marat

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Cocpit Inside Sounds Problem
« on: September 02, 2019, 07:39:03 AM »

Dear friends,
Did anybody experience such problem with sounds inside the cockpit, namely sound volume is very low in straight view, but turning head left or right makes sounding OK as usual. I thought some mod caused this problem, deleted new ones, but it did not help. So, no problem with new mods. I use 4.13.4 version with SAS Modact 6.4. Then I tried to check this issue with my 4.12.2 version with SAS MA 5.3 - the same problem appeared there as well. Very strange. Probably the problem appeared after my Windows 10 1903 updating, which took place yesterday, I do not know. And the important thing is that this happens only with twin or multi-engined aircrafts. No problem with single engined ones. The log shows it cannot  open audio file samples/env 0 2 8.
The Sound file shows the same problem:
-- new session --
num channels 32
Cannot open audio file samples/infinite 1
Cannot open audio file samples/env 0 2 8
Cannot open audio file samples/env 0 2 8
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
Speaker config restored.
Audio finished.

Any ideas? Please help
Code: [Select]
[13:18:32] Initializing DirectSound playback device...
[13:18:32] Primary buffer created.
[13:18:32] Playback format is set : sampling rate = 44100, num channels = 2.
[13:18:32] Not enought hardware buffers (0), hardware disabled
[13:18:32] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[13:18:32] Default speaker config is : 8.
[13:18:32] Direct sound audio device initialized successfully :
[13:18:32] DX Version : 7
[13:18:32] Hardware    - disabled [buffers : 0]
[13:18:32] Extensions  - enabled :
[13:18:32]   EAX ver. 1 [ ]  - disabled
[13:18:32]   EAX ver. 2 [ ]  - disabled
[13:18:32]   EAX ver. 3 [ ]  - disabled
[13:18:32]   I3D ver. 2 [ ]  - disabled
[13:18:32]   ZoomFX     [ ]  - disabled
[13:18:32]   MacroFX    [ ]  - disabled
[13:18:32] SIMD render [X]
[13:18:32] num channels 32
[13:18:32] Cannot open audio file samples/infinite 1
[13:18:32]
[13:18:49] Loading mission Quick/Norway/NorwayBlueScramble00.mis...
[13:18:49] Detected Vertex Shaders 3.0.
[13:18:49] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[13:18:49] Vertex texture units: 32
[13:18:49]
[13:18:54] PBuffer: suitable formats: 12
[13:18:54]
[13:18:54] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[13:18:54] Depth = 24, stencil = 8
[13:18:54] PBuffer: suitable formats: 12
[13:18:54]
[13:18:54] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[13:18:54] Depth = 24, stencil = 8
[13:18:58] Loading vertex/fragment programs: *1369648968*
[13:18:58] *** Loading: [vpFogFar2Tex2D]
[13:18:58] *** Loading: [vpFog2Tex2DBlend]
[13:18:58] *** Loading: [vpFogFar4Tex2D]
[13:18:58] *** Loading: [vpFogFar8Tex2D]
[13:18:58] *** Loading: [vpFogNoTex]
[13:18:58] *** Loading: [vpFog4Tex2D]
[13:18:58] *** Loading: [vpFog4Tex2D_UV2]
[13:18:58] *** Loading: [vp4Tex2D]
[13:18:58] *** Loading: [vp6Tex2D]
[13:18:58] *** Loading: [vpTexUVTex2D]
[13:18:58] *** Loading: [vpWaterGrid_NV]
[13:18:58] *** Loading: [vpWaterSunLight_NV]
[13:18:58] *** Loading: [vpWaterSunLight_ATI]
[13:18:58] *** Loading: [vpWaterSunLight_FP]
[13:18:58] *** Loading: [vpTreeSprite]
[13:18:58] *** Loading: [vpTreeTrunk]
[13:18:58] *** Loading: [vpVAObjectsN]
[13:18:58] *** Loading: [vpVAObjectsL0]
[13:18:58] *** Loading: [vpSprites]
[13:18:58] *** Loading: [vpSimpleGL]
[13:18:58] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[13:18:58] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[13:18:58] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[13:18:58] *** Loading: [fpCoastBump] -> NV3X Optimized!
[13:18:58] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[13:18:58] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[13:18:58] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[13:18:58] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[13:18:58] *** Loading: [fpCaustic] -> NV3X Optimized!
[13:18:58] *** Loading: [fpSprites] -> NV3X Optimized!
[13:18:58] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[13:18:58] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[13:18:58] *** Loading: [fpSimpleGL]
[13:18:58] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[13:18:58] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[13:18:58] *** Loading: [fpRiverCoastAA]
[13:18:58] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[13:18:58] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[13:18:58] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[13:18:58] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[13:18:58] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[13:18:58] *** Loading: [vpWaterDM_CPU]
[13:18:58] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[13:18:58] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[13:18:58] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[13:18:58] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[13:18:58] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[13:18:58] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[13:18:58] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[13:18:58] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[13:18:58] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[13:18:58] *** Loading: [fpWaterLFogDM]
[13:18:58] *** Loading: [fpIceWater] -> NV3X Optimized!
[13:18:58] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[13:18:58] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[13:18:58] *** Loading: [fpNearBlend] -> NV3X Optimized!
[13:18:58] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[13:18:58] *** Loading: [fpFarBlend] -> NV3X Optimized!
[13:18:58] *** Loading: [fpForestPlane] -> NV3X Optimized!
[13:18:58] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[13:18:58] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[13:18:58] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[13:18:58] Load bridges
[13:18:59] Load static objects
[13:19:04] ##### House without collision (3do/Tree/Tree2.sim)
[13:19:05] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[13:19:06] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[13:19:17] Cannot open audio file samples/env 0 2 8
[13:19:17] Cannot open audio file samples/env 0 2 8
[13:19:17]
[13:19:26] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Plane/TEXTURES/glass.tga'
[13:19:48] FM called 'FlightModels/Ar-196A-3.fmd:Ar196a3_FM' is being loaded from File: 'ar196a3_fm'
[13:19:50] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 3
[13:19:50] 1>mp_dotrange FOE  DOT 14.000001 COLOR 10.0 RANGE 10.0 TYPE 10.0 ID 10.0 NAME 10.0 ALTICON 10.0 ALTSYMBOL + ALTCOLOR 0
[13:19:50] Mission: Quick/Norway/NorwayBlueScramble00.mis is Playing
[13:19:50] WARNING: ***( GL error: 0x0500 (pBuf11a)
[13:19:51] Time overflow (0): speed 0.73800737
[13:19:51] warning: no files : music/takeoff
[13:19:51] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[13:19:51]
[02.09.2019 13:24:29] -------------- END log session -------------
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Marat

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Re: Cocpit Inside Sounds Problem
« Reply #1 on: September 02, 2019, 07:46:57 AM »

I've noticed now that the same problem is with single-engine aircrafts, when turning head left or right. What happened to sound playback I do not know. Playback of all other games/movies/music etc. is OK
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SAS~Storebror

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Re: Cocpit Inside Sounds Problem
« Reply #2 on: September 02, 2019, 08:01:24 AM »

Sounds like you are on some kind of virtual sorround setting while using pure 2.0 stereo speakers.
Time to check your soundcard driver and settings.

]cheers[
Mike
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Marat

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Re: Cocpit Inside Sounds Problem
« Reply #3 on: September 02, 2019, 08:21:33 AM »

Thank you very much, Mike!!!

I will have a look into this and try to restore the things
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Marat

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Re: Cocpit Inside Sounds Problem
« Reply #4 on: September 02, 2019, 10:19:23 AM »

You were right, Mike!!!

The sound system was switched to virtual surround. I never touched these settings. The problem appeared after cumulative update of Windows 10 1903 yesterday. Disabling this solved the problem and now everything sounds fantastic as usual. Thank you very much for your help!!!   :D
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SAS~Storebror

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Re: Cocpit Inside Sounds Problem
« Reply #5 on: September 02, 2019, 11:42:14 AM »

You're welcome, glad to hear that you got it sorted.
Cheers and see you in the skies!

]cheers[
Mike
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