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Author Topic: G10N1 Fugaku  (Read 28254 times)

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101tfs

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G10N1 Fugaku
« on: November 17, 2019, 04:37:50 PM »



Credits:

Slot, Weapons, Flight Model: SAS~Bombsaway, CWatson, SAS~Storebror
3D and everything else not mentioned below: 101tfs

Contains Torpedoes based on Dreamk's "Torpedoes and Gliding torpedoes Pack":
https://www.sas1946.com/main/index.php/topic,46400.0.html
Please pay attention to "readme_dreamk_mines".

Contains Air Dropped Sea Mines based on Dreamk's "Air Dropped Sea Mines v2.0" Pack:
https://www.sas1946.com/main/index.php/topic,46135.0.html
Please pay attention to "readme_dreamk_torpedoes".

G10N1 v1.02:
https://www.mediafire.com/file/ttom31o1ws2x8wv/G10N1_Fugaku_v1.02.zip/file

This is the addon pack for 4.09m Rebels:
https://www.mediafire.com/file/ipzthp9a0202mc0/G10N1_Fugaku_Addons_for_4.09m_Rebels_v1.01.zip/file

Should work with any base game version (409 rebels need addons).
Needs latest SAS Common Utils (1.12 or later), so everyone has to make sure to grab the latest version:
https://www.sas1946.com/main/index.php/topic,40490.0.html


skin template for G10N
https://www.sas1946.com/main/index.php/topic,61290.0.html
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SAS~Bombsaway

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Re: G10N1 Fugaku
« Reply #1 on: November 17, 2019, 05:42:06 PM »

Thank you Mike. :) I just tried her out and had a CTD. I tried using torps with chutes and RATO.

BAT 3.6 version of game.

Log.....

Code: [Select]
[2019-11-18 00:38:25.701] dT:    0 java.lang.reflect.InvocationTargetException: java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
[2019-11-18 00:38:25.701] dT:    0 at com.maddox.il2.objects.air.G10N1.moveGear(G10N1.java:300)
[2019-11-18 00:38:25.701] dT:    0 at com.maddox.il2.objects.air.G10N1.moveGear(G10N1.java:314)
[2019-11-18 00:38:25.702] dT:    0 at java.lang.reflect.Method.invoke(Native Method)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.objects.air.Aircraft.forceGear(Aircraft.java:1401)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.objects.air.Aircraft.setOnGround(Aircraft.java:2059)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.objects.air.G10N1.setOnGround(G10N1.java:95)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.ai.AirportStatic.setTakeoff(AirportStatic.java:363)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.ai.Wing.setOnAirport(Wing.java:256)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:717)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-11-18 00:38:25.702] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-11-18 00:38:27.000] dT:    0 ERROR file: File users/doe/Icons not found
[2019-11-18 00:38:27.009] dT:    0 Mission: QuickQMBPro/Bombsaways_Truk/Bombsaways_TrukBlueScrambleA00.mis is Playing
[2019-11-18 00:38:27.522] dT:    1 java.lang.NoClassDefFoundError: com/maddox/sas1946/il2/util/CommonTools
[2019-11-18 00:38:27.522] dT:    0 at com.maddox.il2.objects.air.G10N1.moveGear(G10N1.java:300)
[2019-11-18 00:38:27.522] dT:    0 at com.maddox.il2.objects.air.G10N1.moveGear(G10N1.java:318)
[2019-11-18 00:38:27.522] dT:    0 at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1586)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:147)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.objects.air.G10N1.update(G10N1.java:123)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2019-11-18 00:38:27.523] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-11-18 00:38:27.524] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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glibble

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Re: G10N1 Fugaku
« Reply #2 on: November 17, 2019, 05:47:58 PM »

Wow
I just want to say THANK YOU :)
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rkalhorn109

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Re: G10N1 Fugaku
« Reply #3 on: November 17, 2019, 08:00:32 PM »

Tested in 4.09 and DBW. Handles beautifully for an aircraft this size. Great job!
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PhantomII

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Re: G10N1 Fugaku
« Reply #4 on: November 17, 2019, 08:14:36 PM »

First of all let me say thanks to everyone involved. Love this new plane.
Works fine in my 4.12 heavily modded custom setup.

@ Bombsaway, the latest common utilities mod has a .dll file that goes in the root folder.
I had the same CTD as you until I put that .dll file in.

Hope this helps :)
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barrett_g

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Re: G10N1 Fugaku
« Reply #5 on: November 17, 2019, 09:40:55 PM »

Awesome plane that I never knew about!  I can’t imagine what the world would have been like if this thing came to fruition!  Especially the gunship version that had 40 downward firing machine guns!  It could have loitered over cities and devastated populations!!!  Great addition to 1946!!!
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Geschirr

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Re: G10N1 Fugaku
« Reply #6 on: November 17, 2019, 09:51:54 PM »

Thank you so much!!! And it works!  It's a blast to fly and a beast to shoot down.
I am using a highly modded BAT 3.7.2 and all I needed to install (per the instructions) were:

DiffFM                  https://www.sas1946.com/main/index.php/topic,38980.0.html
SAS Common Utils  https://www.sas1946.com/main/index.php/topic,40490.0.html

Thanks again to everybody involved in this what if wonder!!!
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SAS~Bombsaway

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Re: G10N1 Fugaku
« Reply #7 on: November 17, 2019, 09:54:26 PM »

First of all let me say thanks to everyone involved. Love this new plane.
Works fine in my 4.12 heavily modded custom setup.

@ Bombsaway, the latest common utilities mod has a .dll file that goes in the root folder.
I had the same CTD as you until I put that .dll file in.

Hope this helps :)

Thank you. That took care of it. Now able to fly her. :)
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

BlackAce7727

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Re: G10N1 Fugaku
« Reply #8 on: November 17, 2019, 10:50:11 PM »

Who'd have thought the Japanese would have developed this bomber if hostilities continued into 1946...beautiful mod! Thankyou sir!  :)
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SAS~Gerax

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Re: G10N1 Fugaku
« Reply #9 on: November 17, 2019, 11:41:31 PM »

Many thanks to all involved for this great mod!  :)

Only question is: should I disable/delete the "outdated" common-utils mod folder
in my BAT 3.7.2 WAW directory?
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SAS~Storebror

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Re: G10N1 Fugaku
« Reply #10 on: November 18, 2019, 12:02:50 AM »

should I disable/delete the "outdated" common-utils mod folder
in my BAT 3.7.2 WAW directory?
No.
In a very early stage (prior to public release) the Common Utils used a different classfile structure and BAT still holds a few mods which rely on the old - never published - version.
Therefore if you're on BAT, it's best to keep both versions, but have the newer one load before the one shipped with BAT.
Another option would be to drop the newer version's files into BAT's "Classes-!SAS-CommonUtils" folder and overwrite the existing files there, that'd work fine as well, as long as you keep all other files with you.

]cheers[
Mike
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urmel

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Re: G10N1 Fugaku
« Reply #11 on: November 18, 2019, 02:24:18 AM »

Great aircraft! Many thanks to all involved.
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