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Author Topic: G10N1 Fugaku  (Read 28285 times)

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SAS~Storebror

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Re: G10N1 Fugaku
« Reply #36 on: November 24, 2019, 10:23:07 PM »

Sure it will. No need to mess with your existing BAT if you can wait a little more.

]cheers[
Mike
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Hubberranz

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Re: G10N1 Fugaku
« Reply #37 on: November 26, 2019, 09:46:13 PM »


                   
412,2 SAS 5.3 heavy.
Totally amazing job. Every pit/position inside is fabulously well made and works perfectly!
Immersive, without been a submarine. Yet.  ;D I luv the sushi microwave! Hot sushi at last.


                   
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agracier

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Re: G10N1 Fugaku
« Reply #38 on: November 27, 2019, 04:06:01 AM »

I installed the beautiful plane into a 4.10/DBW install.

It loads properly and I can put the plane into an FMB mission, but when the mission loads, at 100% loading, the game does a ctd. I tried it as my own aircraft and as an AI aircraft, both times withe same ctd at 100% loading of the mission.

I have the newest dll's that can handle the hi-res high pixel planes.

So I was wondering if there is any tip anyone could give. I surmise that I have too many new installed aircraft in my game, but maybe it might be something else?
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Hubberranz

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Re: G10N1 Fugaku
« Reply #39 on: November 27, 2019, 04:25:58 AM »

Dear agracier,

Has your Common utility been updated to 1.12 ? ...or is it updatable at all in 410 ?

In my 412
I already had the new High-res dll  you are talking about.
So when the new comm utilities 1.12 proposed a dll, I decided not to use it at first, and that worked fine for me, in 412.
So I did not install a new dll. It probably does the same.
On final, I used only the new comm. utilities classes.
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SAS~Storebror

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Re: G10N1 Fugaku
« Reply #40 on: November 27, 2019, 04:33:33 AM »

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agracier

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Re: G10N1 Fugaku
« Reply #41 on: November 27, 2019, 05:56:46 AM »

Dear agracier,

Has your Common utility been updated to 1.12 ? ...or is it updatable at all in 410 ?


Bless you! Thanks for the suggestion. That was the solution. I still had the older Common Utility mod installed. So, I downloaded the newest version, added the dll and all is working as it should.

Thanks again.
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RABIZO

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Re: G10N1 Fugaku
« Reply #42 on: December 07, 2019, 12:54:00 AM »

Thank you for the wonderful airplane.
I can't fly horizontally.

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SAS~Storebror

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Re: G10N1 Fugaku
« Reply #43 on: December 07, 2019, 03:25:25 AM »

I can't fly horizontally.
What a pity. The plane can though.
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SAS~Storebror

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Re: G10N1 Fugaku
« Reply #44 on: December 17, 2019, 06:09:19 AM »

Updated version 1.01 released in first post.

Changes:
  • Flaps shadows added
  • Java Flight Model alterations removed.
    Pending BAT 3.8 / Ultrapack 3.3 Patch 5 release, AI will be able to land this plane correctly without such tricks.
  • Flight Model updated
  • Sound issues (clipping) fixed

Note: Due to game engine limitations, Stock IL-2 1946 AI cannot handle the plane correctly in AI controlled flights.
The plane works well as a player controlled plane as well as in player controlled flight, however in AI controlled flights the KI pilot will climb above any set altitude.

For full AI functionality, BAT 3.8 / Ultrapack 3.3 Patch 5 or later will be required, both of which are yet to be released.

]cheers[
Mike
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urmel

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Re: G10N1 Fugaku
« Reply #45 on: December 17, 2019, 08:53:36 AM »

Great addition! Many thanks
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Piotrek1

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Re: G10N1 Fugaku
« Reply #46 on: December 17, 2019, 10:20:37 AM »

Thank You for the updates 8).

Best regards,
Piotrek
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Gerri57

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Re: G10N1 Fugaku
« Reply #47 on: December 17, 2019, 01:57:00 PM »

Very Beautiful work, thx.
But I have a problem: game crash at 30% when I load some bombs:(
Code: [Select]
[2019-12-17 20:35:35.461]   dT:    0    Size: 1600x900
[2019-12-17 20:35:35.461]   dT:    0    ColorBits: 32
[2019-12-17 20:35:35.461]   dT:    0    DepthBits: 24
[2019-12-17 20:35:35.461]   dT:    0    StencilBits: 0
[2019-12-17 20:35:35.461]   dT:    0    isDoubleBuffered: true
[2019-12-17 20:35:35.917]   dT:    0   
[2019-12-17 20:35:35.917]   dT:    0    *** Looking for Advanced CPU Instructions...
[2019-12-17 20:35:35.917]   dT:    0    [x] PentiumPro
[2019-12-17 20:35:35.917]   dT:    0    [x] Multimedia (MMX)
[2019-12-17 20:35:35.917]   dT:    0    [x] 3D (SSE)
[2019-12-17 20:35:35.917]   dT:    0    [x] 3D (SSE2)
[2019-12-17 20:35:35.917]   dT:    0    [-] 3D (3DNow)
[2019-12-17 20:35:35.917]   dT:    0    ColourBits 32, ABits 0, ZBits 24
[2019-12-17 20:35:35.921]   dT:    0   
[2019-12-17 20:35:35.921]   dT:    0    *** Looking for Render API Extensions ...
[2019-12-17 20:35:35.921]   dT:    0    [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-12-17 20:35:35.921]   dT:    0    [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-12-17 20:35:35.921]   dT:    0    [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-12-17 20:35:35.921]   dT:    0    [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-12-17 20:35:35.921]   dT:    0    [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-12-17 20:35:35.921]   dT:    0    [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-12-17 20:35:35.921]   dT:    0    [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-12-17 20:35:35.921]   dT:    0    [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-12-17 20:35:35.921]   dT:    0    [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-12-17 20:35:35.922]   dT:    0    [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-12-17 20:35:35.922]   dT:    0    [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-12-17 20:35:35.922]   dT:    0    [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2019-12-17 20:35:35.922]   dT:    0    [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-12-17 20:35:35.922]   dT:    0   
[2019-12-17 20:35:35.922]   dT:    0    Maximum texture size : 32768
[2019-12-17 20:35:35.922]   dT:    0    Maximum simultaneous textures :4
[2019-12-17 20:35:35.922]   dT:    0    MaxAnisotropic (1.0 = none) : 16.000000
[2019-12-17 20:35:35.922]   dT:    0    WARNING: 'Perfect' Mode required 32 bit color, 24 depth and 8 bits for stencil
[2019-12-17 20:35:35.922]   dT:    0    WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2019-12-17 20:35:36.109]   dT:    0    15 Splashscreens available.
[2019-12-17 20:35:37.612]   dT:    0    INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2019-12-17 20:35:37.612]   dT:    0    WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2019-12-17 20:35:37.612]   dT:    0    INTERNAL ERROR: Texture required
[2019-12-17 20:35:37.612]   dT:    0    WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2019-12-17 20:35:56.510]   dT:    0    SectFile load failed: null
[2019-12-17 20:35:56.510]   dT:    0    java.io.FileNotFoundException
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.rts.SectFile.<init>(SectFile.java:95)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:544)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:514)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2455)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3515)
[2019-12-17 20:35:56.510]   dT:    0        at com.maddox.il2.gui.GUI.create(GUI.java:160)
[2019-12-17 20:35:56.511]   dT:    0        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2019-12-17 20:35:56.511]   dT:    0        at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2019-12-17 20:35:56.511]   dT:    0        at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2019-12-17 20:35:56.511]   dT:    0        at com.maddox.il2.game.Main.exec(Main.java:405)
[2019-12-17 20:35:56.511]   dT:    0        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2019-12-17 20:36:03.127]   dT:   98    Initializing DirectSound playback device...
[2019-12-17 20:36:03.127]   dT:    0    Primary buffer created.
[2019-12-17 20:36:03.127]   dT:    0    Playback format is set : sampling rate = 44100, num channels = 2.
[2019-12-17 20:36:03.127]   dT:    0    Not enought hardware buffers (0), hardware disabled
[2019-12-17 20:36:03.127]   dT:    0    Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-12-17 20:36:03.127]   dT:    0    Default speaker config is : 1310724.
[2019-12-17 20:36:03.127]   dT:    0    Direct sound audio device initialized successfully :
[2019-12-17 20:36:03.127]   dT:    0    DX Version : 7
[2019-12-17 20:36:03.127]   dT:    0    Hardware    - disabled [buffers : 0]
[2019-12-17 20:36:03.128]   dT:    0    Extensions  - enabled :
[2019-12-17 20:36:03.128]   dT:    0      EAX ver. 1 [ ]  - disabled
[2019-12-17 20:36:03.128]   dT:    0      EAX ver. 2 [ ]  - disabled
[2019-12-17 20:36:03.128]   dT:    0      EAX ver. 3 [ ]  - disabled
[2019-12-17 20:36:03.128]   dT:    0      I3D ver. 2 [ ]  - disabled
[2019-12-17 20:36:03.128]   dT:    0      ZoomFX     [ ]  - disabled
[2019-12-17 20:36:03.128]   dT:    0      MacroFX    [ ]  - disabled
[2019-12-17 20:36:03.128]   dT:    0    SIMD render [X]
[2019-12-17 20:36:03.128]   dT:    0    num channels 0
[2019-12-17 20:36:03.128]   dT:    0    Cannot open audio file samples/infinite 1
[2019-12-17 20:36:03.128]   dT:    0   
[2019-12-17 20:36:44.057]   dT:  -98    Loading mission QuickQMBPro/BAT_Denmark/BAT_Denmarkbluenonen00.mis...
[2019-12-17 20:36:44.061]   dT:    0    Y=1941 / M=4 / H= 16 , Temperature - 0m = 3.0 .
[2019-12-17 20:36:44.061]   dT:    0    Loading map.ini defined airfields:
[2019-12-17 20:36:49.931]   dT:    0    Load bridges
[2019-12-17 20:36:49.931]   dT:    0    Load static objects
[2019-12-17 20:36:50.130]   dT:    0    ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[2019-12-17 20:36:56.538]   dT:    0    INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2019-12-17 20:36:56.600]   dT:    0    INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[2019-12-17 20:36:57.042]   dT:    0    java.lang.NoSuchMethodError
[2019-12-17 20:36:57.042]   dT:    0        at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2510)
[2019-12-17 20:36:57.042]   dT:    0        at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2435)
[2019-12-17 20:36:57.042]   dT:    0        at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2135)
[2019-12-17 20:36:57.042]   dT:    0        at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.ai.Wing.load(Wing.java:144)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.game.Mission._load(Mission.java:655)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.game.Main.exec(Main.java:422)
[2019-12-17 20:36:57.043]   dT:    0        at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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