Thank you very much for those Glen, really appreciated.
I have all kinds of tutorials for both Blender and Max, so much stuff it is difficult to know where to start, the beginning is probably best, basics first
for Blender as I already have some time in a Max program.
My problem is I tinker too much, get a rough idea and away I go, not necessarily in the right direction, for me the classroom always felt the best place because
the course would be structured and take you through in a focused way and with others around it seemed the better environment, at home there are too many
distractions and too many ideas of what I would like to do, most likely missing important steps, learning by making a mess first.
Considering I live in major city I have yet to actually find any books on 3d modelling, magazines yes, no books.
I prefer to read a book sat in a chair with a cup
of tea by my side and then later take it to the P.C. and have a go, for the stuff in IL_2 it has meant glancing through various forums trying to bookmark the best, or
what appeared to be the best, funny thing with a book I usually get a idea of how I will take to it just by flicking through the pages to get a feel for the layout but
so far everything has had by necessity come mainly from video tutorials.
There does not even seem to be any type of course close to me in a University town of all places, we have always had colleges supporting the engineering side of employment in the region and in more recent years University courses have sprung up everywhere, I have yet to see any mention of 3d modelling though.
Is it art or computer technology? I assume because there do not seem to be specifics that it is included in a broader course, certainly anything I have seen
tended to be for Universities which might imply students are streamed somewhere along the line, were exactly do you enter this skill set?
Anyway, thanks again Glen, I will take a look hopefully in the not too distant future.
Take care and be safe.
Wishing you all the very best, Pete.