I think I have an idea how to create very good forests in IL-2 1946 with these
3D trees. I also read that the * .fields.tga causes problems with too many trees
and that not all trees are shown. Another problem is that your machine will not
be destroyed if you fly low through one of these trees from the * .fields.tga.
The solution would be a texture with * .fields.tga and the 3D trees in combination
with the trees as objects that can be inserted in the Mission Builder. When these
trees are touched, the machine explodes. Furthermore, you cannot cheat and
switch off the 3D trees on config.ini.
The texture must be designed in such a way that it obviously replaces the 3D
trees in 3-4 km without the trees disappearing or popping up. Here you have
to test with color and degree of brightness.
So that you, as a map maker, are not forever busy with "planting" trees,
you can have the trees set up automatically with the help of a program.
To do this, you first have to create a "template", which then decorates
the map with trees using the program. Unfortunately I no longer know
the name of the program. You have to ask the old modders here.