Very nice again ZFlyer!, u keep on improving this model(s), thanks! I installed both (M9 & K1 versions) in BAT3.7.2 and they fly great, bombs, MG work fine, but (you're gonna hate me LOL!) I found another little quirk similar to the last 1 reported in the WIP thread but this time w/the rear prop, it looks like there is another 1/2 prop slightly offset on the main prop

, I reinstalled the original M9 BETA version and it's there also so I missed it last time, this "prop cuff" shows up on the rear prop on both Alpha versions K1 & M9 and the original Beta M9 and in both BAT3.7.2 modded and completely stock BAT3.7.2. This is not a complaint or a criticism, just reporting it as you're still working it out and maybe it's my install, thanks for all your work!
Also have a question about the loadout, I realize this is not made in BAT so if this isn't correct here my apologies, I try to make plane.prop and weapons.prop entries for everything I put in my games, in trying to make one up for the M9 I've come across an odd circumstance, the initial entries as shown on the loadout screen should be:
Fokker_M9.default
Fokker_M9.8 x PuW 12.5kg
Fokker_M9.4 x PuW 50kg
none
When I use these as above and then add:
Fokker_M9.default Default
Fokker_M9.8 x PuW 12.5kg 8x12.5kg bombs
Fokker_m9.4 x PuW 50kg 4x50kg bombs
Fokker_M9.none Empty
the default and none lines work correctly and show in the loading screen as Default and Empty but the the 2nd & 3rd lines show as the original entry and don't show as 8x12.5kg bombs & 4x50kg bombs, do you have any idea what I'm doing wrong by looking at the entries?