Dec./2018's
That's the problem. Nobody is willing to work on QMB missions.
QMB Foundations are good, there is no need to alter the QMB GUI, at least, not yet. What is needed are dedicated and passionated QMB mission editors. QMB missions shouldn't be complex by any means: a few targets suffice (in my opinion!). We have Single Missions and Campaigns for elaborated scenarios.
Mission sets can be renamed in a breeze:
BAT_Stalingrad(RRR)_S > WAW_Stalingrad(RRR)_S
BAT_Stalingrad(RRR)_S > WAW_Stalingrad(RRR)_S
...
Spain_Center_spring > TGA_Spain_Center_spring
Spain_Center_summer > TGA_Spain_Center_summer
...
WWI_whatever > DOF_WWI_whatever
...
And we could still have, in example,
BAT_WarOverItaly mission sets that include objects common to all modules. The BAT team can probably put together a list of objects common to all modules.
In the end, we would have:
BAT_MissionSet1
BAT_MissionSet2
BAT_MissionSet3
BAT_MissionSet4
...
DOF_MissionSet1
DOF_MissionSet2
DOF_MissionSet3
DOF_MissionSet4
...
TGA_MissionSet1
TGA_MissionSet2
TGA_MissionSet3
TGA_MissionSet4
...
JTW_MissionSet1
JTW_MissionSet2
JTW_MissionSet3
JTW_MissionSet4
...
WAW_MissionSet1
WAW_MissionSet2
WAW_MissionSet3
WAW_MissionSet4
That's the easiest part. It can be done in 15 minutes.
The hardest part comes next: someone has to go through all missions and make sure all are built up to module X standards.