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Author Topic: AC-47 "Spooky" Gunship v 1.1  (Read 54938 times)

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Checkyersix

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #36 on: June 15, 2010, 01:06:37 PM »

I've got 70% CTD with it... ??? having UP 2.01 installed and SAS latest buttons

Try renaming the CY6_AC-47 folder to "+CY6_AC-47". This will ensure that it loads before other mods, which might be causing a conflict.
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3dwa21

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #37 on: June 15, 2010, 01:38:40 PM »

Nop. don't worked by me. I have the same as mishapilot.

3dwa21
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Checkyersix

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #38 on: June 15, 2010, 01:43:50 PM »

check your log.lst file, it might have more details on what's happening...
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Batbomb

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #39 on: June 15, 2010, 02:14:08 PM »

Vietnam aproaches :D
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tater718

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #40 on: June 15, 2010, 02:19:36 PM »

My UP works fine. Do you have latest buttons? I have the different FM thing also.
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Batbomb

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #41 on: June 15, 2010, 02:28:33 PM »

At the Simmer Paintshop site there is a template for the C-47. I will make skins tomorrow.
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RAF_Loke

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #42 on: June 15, 2010, 02:29:02 PM »

It does not show up in my AC list and I've just installed latest button file 5.8.  :'(
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WhoDatNotSayin

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #43 on: June 15, 2010, 04:47:53 PM »

It installed fine for me. I just copied the inner CY6_AC-47 folder to MODS, and made the changes to air.ini and weapons.ru as specified in the ReadMe file. 8)

Aiming is another matter though - there must be a proper technique, but it'll take some figuring out.
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Verhängnis

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #44 on: June 15, 2010, 06:32:37 PM »

It installed fine for me. I just copied the inner CY6_AC-47 folder to MODS, and made the changes to air.ini and weapons.ru as specified in the ReadMe file. 8)

Aiming is another matter though - there must be a proper technique, but it'll take some figuring out.

I recommend practicing with the B-29 turrets/ I did that before this was released and now I'm pretty pro at it IMO.

Fly high and on a lean so you aim at ground. Google the proper AC-47 or Ac 130 and half the 130's combat hight to half and you should be fine.
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Checkyersix

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #45 on: June 15, 2010, 07:07:47 PM »

I find the best height is from 300-600m, banking about 45 degrees. It helps to try to "walk" the fire onto your target, and the 6000rpm setting is much more effective than the 3000rpm one (against trucks, anyway). The sight is calibrated to around 300m. The further you are away the more it helps to aim a little lower and a little ahead of the target.

CY6.
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norm

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #46 on: June 15, 2010, 08:13:56 PM »

I prefer the lower fire rate for two reasons, one, it lessens the recoil, two, it makes the ammo last longer.
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WhoDatNotSayin

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Re: AC-47 "Spooky" Gunship v 1.1
« Reply #47 on: June 15, 2010, 08:24:36 PM »

It looks like I was firing from too far off. I might try the 3000 rpm setting, as the recoil is definitely a problem - in fact, at the range I was firing (600-800m) the swing was causing the trajectory to swing backwards. I've not got trackIR, so I'm struggling a little with flying while looking sideways, but I think practice will bring more confidence - the AC-47 is surprisingly nimble if handled correctly.
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