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Author Topic: Black water in maps  (Read 1780 times)

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Thrasher

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Black water in maps
« on: April 05, 2020, 09:42:58 AM »

IL2 1946 v 5Mod  BAT 3.7.2

Hi guys

I’ve noticed that in the Gulf of Finland Winter - LalRhone  map the water shows up as black.

I’m sure this is a simple Confi file fix.

I’ve tried these settings:-  Some were 0s

TextFlags.TexEnvCombine4NV=1 ****
TextFlags.TexEnvCombineDot3=1
TextFlags.DepthClampNV=1 ****
TextFlags.SeperateSpecular=1
TextFlags.TextureShaderNV=1 ****

However it hasn’t fixed the problem. Any ideas gratefully received

Cheers
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Knochenlutscher

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Re: Black water in maps
« Reply #1 on: April 05, 2020, 11:36:15 AM »

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

The trouble is more likely in the first part of Open GL section. had this too when tinkered around.
This is my, check it for first Section entries.

Best wishes
Tobias
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Thrasher

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Re: Black water in maps
« Reply #2 on: April 05, 2020, 03:09:58 PM »

Thanks Tobias.  I'll compare with mine.
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DESPEREAUX

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Re: Black water in maps
« Reply #3 on: April 06, 2020, 08:03:03 AM »

Do you only have black water on this map? Try to set water = 2, if you have an AMD video card, then the water will be black if you put water = 4.
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larschance

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Re: Black water in maps
« Reply #4 on: April 08, 2020, 08:37:24 AM »

I loaded BAT 3.8.2 with no problems until yesterday. While flying the YOT campaign the rivers suddenly turned shimmering black and the English Channel looks in places like a green ploughed field. Is this a corruption and should I download BAT 382 again or is it a simple change to the water files. Poltava assures me it is not the campaign. The water is now across all eras and campaigns.
I have made no other changes to my setup other than one correction as directed to the Ash French map in the YOT Battle of Netherlands segment to allow the campaign to continue.
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vpmedia

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larschance

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Re: Black water in maps
« Reply #6 on: April 09, 2020, 04:55:24 AM »

Thanks vpmedia. I changed the three Renders DirectX and Renders OpenGL lines from 0 to 1 as advised in your google reference but the waters are still not right. The English Channel is very green and in 'ploughed lines'.
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printenduevel

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Re: Black water in maps
« Reply #7 on: April 02, 2021, 04:50:19 AM »

Hi,

at the moment I have also the problem with the black water in BAT.
I think the reason ist that a must use temporary a Nvidea GeForce 660 GTX.
Normaly I have installed a MSI Radeon RX5600XT Gaming X GDDR6 HDMI DVI 3xDP,
but this one is currently under repair.

Which settings must I change to get normal watereffects?

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

Thx and Horrido
Printe
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