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Author Topic: Wingman Landing Issue  (Read 802 times)

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Marat

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Wingman Landing Issue
« on: April 06, 2020, 10:16:03 AM »

Dear friends,
Did anybody experience such problem: once I landed after having received the permission to do so, my wingman and other aircrafts of my group cannot land everitime being prohibited to do this. I thought the problem was with the permission to land command if requested. Tried not to reqest the permission to land, landed and saw that again they were prohibited to land. Or I have to taxi and park at a particular "free" place, which does not obstruct other aircrafts to land, taxi and park? Sometimes everything is OK, sometimes this situation. What and how I should park in this case? Please, any advice? 
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tomoose

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Re: Wingman Landing Issue
« Reply #1 on: April 06, 2020, 12:07:04 PM »

The wingman 'intelligence' has always been an issue.  Sometimes they land, sometimes they fly into the ground and other times they circle the airfield.
If there is any debris or vehicles on or too close to the runway, the AI will be given an abort.  Sometimes they are given an 'abort' and it's difficult to understand why.

That being said, here's a couple of suggestions (a lot depends on the situation);

1.  Don't sit on the runway.  Taxi off and park.  If an aircraft is sitting on the runway (particularly near the 'touchdown' spot), the AI will always abort.
2.  If you are the leader, don't wait until you are over the runway to give the "Return to Base" command.  Do it while you are 10km or so away from the Base.

Try the following experiment:
When you are en route to home base and you can see your section is in formation with you, give the "Return to Base" command then watch what they do.  Usually, if you haven't followed your waypoints exactly as in the plan, you'll see them turn away and seem to go in the opposite direction.  I believe that is because they are going to the previous waypoint then they re-engage with the flight plan and head home.
What I normally do is give them a "Go to Next Waypoint" command followed immediately by a "Return to Base" command.  This seems to work but is not a guarantee to get them all heading to base.

As to the landing, sometimes you have to be patient.  Once you've given the previous "Return to Base" command, that should be enough (there isn't any other command you can give anyway).  Land your aircraft and taxi to a parking spot.  Then just wait.  Sometimes it takes a while for the AI to sort itself out.

Another command combination, once you're en route to home base is "Abort" mission followed immediately by "Return to Base".

None of the above is a guarantee as sometimes the AI just does what it does, particularly if the section leader is shot down.
Hope this helps a little.

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Epervier

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Re: Wingman Landing Issue
« Reply #2 on: April 06, 2020, 12:33:22 PM »

I've never had this kind of problem... except with the Do-217s that had a big bug (long ago) !
What happens if you set your plane to "auto pilot"?
Does it land/ditch?
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Marat

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Re: Wingman Landing Issue
« Reply #3 on: April 06, 2020, 03:02:15 PM »

Many thanks to you!
I will test all situations and revert back with the results. At least, I've learned something with this  :)
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Marat

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Re: Wingman Landing Issue
« Reply #4 on: April 07, 2020, 06:07:53 AM »

So, I tested several times this situation and always it was different. Parked in vasious places, w/ and w/o request to land command, return to base command etc. Always different situation. The same with autopilot mode. But I prefer to land myself, of course. So it happens in any map. Anyway, thank you for your useful information  :)
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Troyano

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Re: Wingman Landing Issue
« Reply #5 on: June 11, 2020, 11:49:52 AM »

In my experience it happens when there is something obstructing not only the runway.  It also happens if there is something obstructing the taxi way or if there is something obstructing the spawn points. 

I explain.    If you stops in the middle of runway or you crashes end the restof your plane remains in runway, the runway is blocked so IA use not to land.

If the airfield has only one  exit to go to park areas, IA sometimes also does not land. Other times (i thing it depend on version) lands and then crashes with the obstacle.

If you're flying missions created by you  (or other people)  has to review that there are not static objects near or over spawn points.  If at some moment all spawn points are occupied by objects or airplanes that have already landed, other airplanes do no land because  there are no places to park ( other times they land and dissapear when arrive at the end of runway)

Finally, the problem could be that you have not reached all the waypoints of your rute.  Your wingmans reach them when you reach them, so if you don't follow them your wingmans wait until you reach the landing point. So they fly around you (if not try to entry in formation with you and crashes ..)  until you reach that point.   Even though you are already landed, "officially" you have not reach the point because there are waypoints that you have not flyed.  In the case there are 2 options.
1.- provide to your group the command "go to next waypoint" as times as next waypoint will be landing point
2.- or provide to your group the command " return to base" .

the issue here is once , the "official" next waypoint for your group is the landing point, your wingmans are going to ignore any other command from you and are going to be focused in to land only.

yes .. IA is not much Intelligent   ;D
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Strawkalling

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Re: Wingman Landing Issue
« Reply #6 on: June 12, 2020, 03:15:34 PM »

I had a similar issue recently in one of the Angel Wings missions. I landed and my wingman kept circling overhead with some unorthodox manoeuvres. After some time, and issuing RTB and other commands (with no response), and having watched the other flight land and taxi, I tried the Wingman > Cover Me command. To my surprise, he dutifully responded, broke off his antics, joined the landing circuit, and settled quite nicely on the runway, taxiing off to the other side of the airfield.

Might be worth a try!

Strawkalling
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