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Author Topic: Dark Skies v 3.0  (Read 14840 times)

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Checkyersix

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  • Dr. Frankenplane
Re: Dark Skies v 3.0
« Reply #12 on: January 13, 2011, 09:42:23 AM »

Updated to version 3.0, based on 4.10 code.

The new mod is classfile based and will not have to be activated / deactivated between missions.

CY6.
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[URU]Fox

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Re: Dark Skies v 3.0
« Reply #13 on: January 13, 2011, 11:08:53 AM »

So now there's no need to activate the MOD for daylight missions, right? Great improvement indeed.

Thx a lot!
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Checkyersix

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Re: Dark Skies v 3.0
« Reply #14 on: January 13, 2011, 12:40:45 PM »

Yep, that's exactly it. You can leave it running 24/7

One thing I should also mention is that this makes every night moonless or near-moonless as well.

CY6.
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hguderian

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Re: Dark Skies v 3.0
« Reply #15 on: January 13, 2011, 12:56:36 PM »

Thank you C6!!

Do you might something about the sky?
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Checkyersix

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Re: Dark Skies v 3.0
« Reply #16 on: January 13, 2011, 01:01:51 PM »

Sorry, I don't understand...
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hguderian

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Re: Dark Skies v 3.0
« Reply #17 on: January 13, 2011, 01:10:31 PM »

Excuse me. In 410 there's a better sky. I'm askin' if you could port it into 409. I think it's coded as the darker night.

Regards
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Albert Von Grewe

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Re: Dark Skies v 3.0
« Reply #18 on: January 15, 2011, 04:46:11 AM »

Thank You Checkyersix! The night has now become a truly frightening!  :P
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