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Author Topic: TBM-1E, TBM-1D, TBM-3D, TBM-3E and TBM-3L Avengers with ASR ASP-4/6 Radar v.0.64  (Read 18896 times)

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Piotrek1

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Actually, the problem is the same as I described in post # 11 except that now I have PB4Y-1 mod installed, I tried different variants of Dreamk weapon folder settings but it did not bring the desired results.

Edit:

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Knochenlutscher

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Have you tried to load after Common utils, trying.
What happens when the Weapons load before Engine Mod, I would try to see.

You have not a good start, you must find a way to tackle Weapons and Sas Engine Mod, that's not easy.
Look into BAT, all Weapons load after Engine Mod, but that Engine Mod has been handpicked to work.
I think you must tackle that too somehow. Find Files which are duplicates and keep conflicting.



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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

epicgamer2010

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Hello great planes but if im going to use this in 4.12.2 with 5.3 modact with 2.8.19.1w sas engine what other requirements i need to run the mod?
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Piotrek1

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@Knochenlutscher
I tried to load them before Common Utils, but it's still the same, I can't solve it yet :-X ::(.

@epicgamer2010 

Quote from the first post:
Quote
Requirements:
BAT 8.3
SAS Avengers
DreamK US WW2 Ordonance  (US WW2 Air-Ground Ordnance Pack Updated 29/7/16)
PB4Y-1 with FIDO homing torpedo
fun...
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Knochenlutscher

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Requirements in first Post, you can search for them, will ad Links later.

@Piotrek
Pinche, what crap is that, have tried searching for Duplicates? I think this sort of hunt is the last try you have.
Get a list of conflicts. I dunno what this new Engine Mod is about. Haven't heard of it.

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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Piotrek1

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there are quite a few, but I don't know which ones to eliminate:
Code: [Select]
###############################################################
List of simple doublon : classes with the same name and content
###############################################################
408D62D2F8E2308E:
.\00_Halifax BMkIII\408D62D2F8E2308E
.\00_Lancaster_v3.1_412\408D62D2F8E2308E
.\00_Mosquito BXVI\408D62D2F8E2308E
31F1AA341D757F0C:
.\00_Halifax BMkIII\31F1AA341D757F0C
.\00_Lancaster_v3.1_412\31F1AA341D757F0C
.\00_Mosquito BXVI\31F1AA341D757F0C
9248738E7CC87674:
.\00_Halifax BMkIII\9248738E7CC87674
.\00_Mosquito BXVI\9248738E7CC87674
FC2588268FFA244E:
.\!             ArmsUS_WW2 4.12\FC2588268FFA244E
.\!           _AerialMinesv2_4.12\FC2588268FFA244E
34E288FC3204701E:
.\!             ArmsUS_WW2 4.12\34E288FC3204701E
.\!           _AerialMinesv2_4.12\34E288FC3204701E
AE4D5B8CD00AC206:
.\!               NewBarometric_HydrostaticFuzes 4122\AE4D5B8CD00AC206
.\!             ArmsUS_WW2 4.12\AE4D5B8CD00AC206
FDEFC14C7167641E:
.\!               NewBarometric_HydrostaticFuzes 4122\FDEFC14C7167641E
.\!             ArmsUS_WW2 4.12\FDEFC14C7167641E
0F7D85F6FE0434A0:
.\00_Bloch MB.210_412\0F7D85F6FE0434A0
.\00_LeO451_v1.3_412\0F7D85F6FE0434A0
E674A5F8B2897E7A:
.\00_0_A_20Hrockets\E674A5F8B2897E7A
.\00_Lockheed Hudson-CAF\E674A5F8B2897E7A
.\00_PB4Y-2_standalone_4.12\E674A5F8B2897E7A
.\00_PBY\E674A5F8B2897E7A
.\00_SB2C-HellDiver\E674A5F8B2897E7A
.\00_Sea-Avenger 412v  July 20th\E674A5F8B2897E7A
.\00_Whitley\E674A5F8B2897E7A
831AD02A1C3BBDBA:
.\!               NewBarometric_HydrostaticFuzes 4122\831AD02A1C3BBDBA
.\!             ArmsUS_WW2 4.12\831AD02A1C3BBDBA
263ECF723DF3DE3C:
.\!               NewBarometric_HydrostaticFuzes 4122\263ECF723DF3DE3C
.\!             ArmsUS_WW2 4.12\263ECF723DF3DE3C
F91BC45EDAADF3E4:
.\SHIPS_RN_J_class_destroyer\F91BC45EDAADF3E4
.\SHIPS_RN_Tribal_class_destroyers\F91BC45EDAADF3E4
CD5AA9DA93E62F6C:
.\00_Halifax BMkIII\CD5AA9DA93E62F6C
.\00_Lancaster_v3.1_412\CD5AA9DA93E62F6C
.\00_Mosquito BXVI\CD5AA9DA93E62F6C
FF514F1031DD7FBE:
.\00_Lockheed Hudson-CAF\FF514F1031DD7FBE
.\00_PB4Y-2_standalone_4.12\FF514F1031DD7FBE
.\00_PBY\FF514F1031DD7FBE
.\00_SB2C-HellDiver\FF514F1031DD7FBE
.\00_Sea-Avenger 412v  July 20th\FF514F1031DD7FBE
.\00_Whitley\FF514F1031DD7FBE
.\01__Weapons_USA_GB_PBM_Mariner\FF514F1031DD7FBE
ED174C300DF9CED8:
.\00_C-47\ED174C300DF9CED8
.\00_PBY\ED174C300DF9CED8
D2704716A8F60B90:
.\00_Halifax BMkIII\D2704716A8F60B90
.\00_Mosquito BXVI\D2704716A8F60B90
AD9D3102835CE6E2:
.\00_Ju-88Family_v1.02B\AD9D3102835CE6E2
.\_00_Naval Fw190_V1.1 - czk\AD9D3102835CE6E2
13F0226674F841C4:
.\!               NewBarometric_HydrostaticFuzes 4122\13F0226674F841C4
.\!             ArmsUS_WW2 4.12\13F0226674F841C4
C37B48F838F9E336:
.\SHIPS_GIO-WES_IJNHoshoCVL 4.09\C37B48F838F9E336
.\SHIPS_KM_Transport\C37B48F838F9E336
D3B113B652F49E54:
.\!               NewBarometric_HydrostaticFuzes 4122\D3B113B652F49E54
.\!             ArmsUS_WW2 4.12\D3B113B652F49E54
E88E9AF680C3B63C:
.\!               NewBarometric_HydrostaticFuzes 4122\E88E9AF680C3B63C
.\!             ArmsUS_WW2 4.12\E88E9AF680C3B63C
D0EB893CC7F5E4F2:
.\00_B-24J\3do\Cockpit\B-25J-FGun\D0EB893CC7F5E4F2
.\COCKPIT_DBW\3do\Cockpit\B-25J-FGun\D0EB893CC7F5E4F2
36F9363E172D2BCA:
.\00_Typhoons & Tempests PACK V2c\36F9363E172D2BCA
.\_00_RAF Bomber Command Mod V1.0\36F9363E172D2BCA
C0CCDA26640F2172:
.\!               NewBarometric_HydrostaticFuzes 4122\C0CCDA26640F2172
.\!             ArmsUS_WW2 4.12\C0CCDA26640F2172
AFE5B4D40FDC6F88:
.\00_He-111-pack_ver9.6\AFE5B4D40FDC6F88
.\_00_Naval Fw190_V1.1 - czk\AFE5B4D40FDC6F88
2A38ED7CD7BEBA1E:
.\!               NewBarometric_HydrostaticFuzes 4122\2A38ED7CD7BEBA1E
.\!             ArmsUS_WW2 4.12\2A38ED7CD7BEBA1E
Edit:
until then I had no problem with Engine Mod and I doubt it was his fault, rather some file conflict or my mistake.
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Knochenlutscher

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I see just doubled Loadouts? No SAS Engine Mod troubles. That is good.

The sorting of them by watching closing which is old and which is new mostly shows they are the same.

Okay do a quick search for some of these Classes,

Code: [Select]
The advise is clear to me:
Remove all copies of "554D28A0041EF420" except for ones found in !SAS_Engine_Mod folder.
Remove all copies of "AAF46F6E19676E80", "4B598398AD1D180C", "08447B2E29097EB0" regardless where you find them.
Remove all copies of "2E1ADF6EDF8A6C64" regardless where you find them, as long as you don't plan to use the TD Libby.

Last option, there's no black magic other than me running BAT, which is meeting the Requirements.
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Piotrek1

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I found only one 554D28A0041EF420 in !SAS_Engine_Mod and NewBarometric_HydrostaticFuzes
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Knochenlutscher

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Delete from Fuzes, but make Backup.
If not do vice versa.
Trying is worth.

I replaced the P-51 Rack successfully, is looking better now.
Wrapping of Texture is crap, but I can't do better. It's hack cutjob.

A warning, this makes a asymetrical flying, but these Loadouts were as such historical.
So we are in an Avengers Pilot way of calling it a flying Truck, but fair to fly.
Just needs a bit trim on the Ailerons and it's fine.

Stay tuned
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Piotrek1

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I'm doing as you advised, comparing individual files I've eliminated a further 8 conflicts this way I hope it will finally work,
The Avenger looks great with these toys 8).
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Knochenlutscher

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Oh, crossing fingers...

small corrections, looked up pictures in museums and wartime footage about the hardpoints, here is it I guess...

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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Knochenlutscher

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Update 0.5 is out


Update 0.5 incremental (Install fresh, all entries and Files,...):

-external racks fixed Positions
-APS-4 Rack in TBM-3E now working as triggerable Rack
-new Loadout options TBM-3E
-Barnesey Better Pilots 3-D added to TBF-1D and TBM-1D
-added PA_Jeronimo better Wheels
-added working Radar Station on all Versions
-23 historical Skins added

Known Issues:

Cowl Flaps inverted (TBF-1D/TBM-1D)
Rocket Hooks/floating (all Versions)
...

Requirements are now over a critical Rate, at a point I can't tackle help no more.
It's getting worser with every Update, every Loadout I add, to think about Guys running in ancient
incompatible modpack versions, lacking this, the other that. I can't mod and take care,
my aim is to push them without boundaries, and at Loadouts that means you have to have it all.


The Cockpit Folder is a leftover, you can delete if you wish or leave. Just don't run circles here.
I need to have it there, as what you have here is my fresh working Folder.

Have fun
Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
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