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Author Topic: TBM-1E, TBM-1D, TBM-3D, TBM-3E and TBM-3L Avengers with ASR ASP-4/6 Radar v.0.64  (Read 18899 times)

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Hans-Joachim Marseille

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Thx a lot for all your work!  :)
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"United we stand against Evil." #FCKPTN. #SlavaUkraini

Knochenlutscher

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Link was Updated, had to reupload, sorry

Best wishes
Tobias
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Piotrek1

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Hi Tobias, I wasn't able to launch these planes (v0.5) in my game, but Thank You and everyone involved for the hard work you have doing with this project, I really appreciate it.

Best regards,
Piotrek
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Knochenlutscher

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Sorry to hear that Piotrek, hope one day you can join them in BAT and enjoy.

Best wishes
Tobias
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Piotrek1

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Thank you for your kind words, Tobias, BAT is a great thing, but unattainable for me at the moment, maybe in the future :-|.

Best regards,
Piotrek
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Knochenlutscher

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I have been buisy fixing some issues, the GB folder pylons. At the Markings of the Dash 1 versions
and their Default Skins is about to be adressed. The 2 remaining issues with the Cowlflaps I'm still
no further, have no Fix, maybe someone knows about one?

I can announce another Radar equipped TBM-3, TBM-3L based on TBM-3D, working Radar, Radome, a Yagi and most
important a working leigh light/searchlight. The leigh Light Mod was made by Dr. Strangelove and I'm happy
to adapt this for a rare Breed. Kudos to Doc
The Yagi I took from Barra, Thanks to SAS_Storebror and Ranwers for this neat Asset




Basic features are the the Large Light pod uses the Droptank Pylon on the left side, hence you'll get only external storages at
the opposite side as historical.



Okay, preparing the Upload now so that you can enjoy more Radar/Night Ops Turkeys

Stay safe
Tobias
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Knochenlutscher

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Update 0.6 is out


Update 0.6 incremental (Install fresh, all entries and Files,...):

-TBM-3L added, with APS-6 Radome/Yagi antenna/working Leigh Light via Landing Light
-corrected Pylon APS-4 Radar & Textures Fix
-corrected Default skins, now

Known Issues:

Cowl Flaps inverted (TBF-1D/TBM-1D) Fixed - in next Update
Rocket Hooks/floating (all Versions) WIP
...
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Knochenlutscher

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Update 0.6b Fix is out

Hier.him Fix at

TBF-1D US & Multi
TBM-1D US & Multi

- Fix Cowling Flaps

Remaining issue:
- floating Rockets

Have phunn
Tobias
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Piotrek1

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Great job Tobias, especially I like the idea with Leigh searchlight very much, I've always dreamt of WellingtonGR.XIV with this type of working device, but there its installation looks a bit different.
Although you use the help of other great modders, I admire the progress you have made 8).

Best regards,
Piotrek
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Knochenlutscher

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I found an old DBW Fix for Barneseys Model with the Cowlflaps issue.
That was my most troublesome issue here. Knock on wood. The Rocket Hooks are fairly easy to tackle, but later.

It's the Mod of a lot people involved, really, but let us Thank them that we got their work here combined
into a good Package.
Thanks for the heads up and enjoy them

Tobias
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Knochenlutscher

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UPDATE 0.62 is out

adresses a few Issues and introduces Leigh Light Upgrade kindly provided by ZFlyer.
Our Leigh Light has now correct Texture and Glass Bulb Cover, looking pretty neat.

Start fresh as usual and have phunn

Cheers
Tobias
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epicgamer2010

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Hello Knochenlutscher great job on these variants of the Avenger. However i do have few questions.
1: While on carrier decks like on Essex class like for example the TBM-3D in a 8-plane flight only 4 on deck in a column while 4 airborne compare to the TBM-3(stock) all 8 on deck in two rows of 3-planes each in addition to 2 more aircraft. Is there a way to get these avengers like the TBM-3D to not take up as much deck space equivent of three TBM-3's; it is possible to change the files so that it would be possible to place 12 aircraft on one carrier instead of using three carriers for 12 aircraft or is it hardwired in the mod coding/files?
2: This question is about one of the variants i don't recall which one at the moment(after this post i'll be checking) but the two 12.7mm machines on the wings only one fires but other doesn't except it does sort of it fires from the rear gunner postion which is odd but im just pointing it out since it's just odd but also worrying mainly on friendly fire.

Great job and keep up the amazing work and can't wait for whats next for these amazing birds and CV-6 says the samething.
Thank you for your consideration.

edit for the 2nd question TBF-1E (though in game its showing as TBF-1D?),TBM-1D
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