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Author Topic: Regia Marina Pack - Spica Class Torpedo Boat, Abruzzi Light Cruiser, Caio Duilio Battleship, Littorio Class Battleship, Giulio Cesare Battleship, MS-15 Motor Torpedo Boat, MAS500, Leone Torpedo Boat, Eritrea Colonial Sloop, Guissano CL, Aquila CV  (Read 33017 times)

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stanislao

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Re: Regia Marina Alberto da Giussano e Giovanni dalle Bande Nere.
« Reply #156 on: October 27, 2021, 08:39:48 AM »


 ;D   Good ! I thought of producing two different liveries for the splendid Italian cruiser Alberto da Giussano that Asheshouse have given us, the first in light gray as the RMI ship appeared to be in the first months of the conflict. The Giussano was short-lived and sank hit by British torpedoes with pre-war coloring. The second livery instead belongs to its twin Giovanni dalla Bande Nere who survived longer and was equipped with a battle camouflage with large black bands ... So here is a double possibility, if you choose the Bande Nere remember to change the specification in the folder STD - i18n - technics - "Giussano Ital. Cruiser Giovanni delle Bande Nere CL 1938" So the correct name will appear in the Mission Bilder list. You will also find a folder with the original textures to go back and a folder with lightened files for both skins. Ok The fun is yours!

Link  :    https://www.mediafire.com/file/cqs55q3f08sepc8/Regia_Marina_Italiana-Incrociatori_Giussano_Bande-Nere.rar/file   







And The Bande Nere !





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stanislao

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cbradbury

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Well, I do not have the knowledge or skill to create new slots, so don't feel that I can release the second cruiser. I did it as I often have before to include your multiple skins in my own install e.g Spica class, by installing a working ship slot from another BAT era (JTW in this case) and swapping the ship files over...something anyone can do.
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Epervier

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

kukulo

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Hallo ashe

I never had problem with your ships in HSFX. But with these newest imports I cant get ships work proprerly. I tried Taranto mission. Static ships appears in mission. Dropped bombs and ships were destroyed (got destroyed message). Bu they are not sinking. They are smoking and stays over water.

Another problem is when I set ships to sail. I made waipoints. In game ships are not moving. They are stationary. I tried bomb. Ship was destroyed (got message) and in this same second ship disappeares. Log:
Code: [Select]
[0:43:58] Maximum texture size : 32768
[0:43:58] Maximum simultaneous textures :4
[0:43:58] MaxAnisotropic (1.0 = none) : 16.000000
[0:44:01] Ship: Value of [Littorio2]:<Mesh> not foundCan't set property
[0:44:01] java.lang.RuntimeException: Can't set property
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:804)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:883)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1059)
[0:44:01] at com.maddox.il2.objects.ships.ShipAsheRM.<clinit>(ShipAsheRM.java:296)
[0:44:01] at java.lang.Class.forName0(Native Method)
[0:44:01] at java.lang.Class.forName(Unknown Source)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:44:01] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[0:44:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[0:44:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:44:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:44:01] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRM$Littorio2
[0:44:01] Ship: Value of [VittorioVeneto]:<Mesh> not foundCan't set property
[0:44:01] java.lang.RuntimeException: Can't set property
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:804)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:883)
[0:44:01] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1059)
[0:44:01] at com.maddox.il2.objects.ships.ShipAsheRM.<clinit>(ShipAsheRM.java:297)
[0:44:01] at java.lang.Class.forName0(Native Method)
[0:44:01] at java.lang.Class.forName(Unknown Source)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:44:01] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:44:01] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:194)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:587)
[0:44:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[0:44:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[0:44:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[0:44:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:44:01] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRM$VittorioVeneto
[0:44:07] Initializing DirectSound playback device...
[0:44:07] Primary buffer created.
[0:44:07] Playback format is set : sampling rate = 44100, num channels = 2.
[0:44:07] Not enought hardware buffers (0), hardware disabled
[0:44:07] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[0:44:07] Default speaker config is : 1310724.
[0:44:07] Direct sound audio device initialized successfully :
[0:44:07] DX Version : 7
[0:44:07] Hardware    - disabled [buffers : 0]
[0:44:07] Extensions  - enabled :
[0:44:07]   EAX ver. 1 [ ]  - disabled
[0:44:07]   EAX ver. 2 [ ]  - disabled
[0:44:07]   EAX ver. 3 [ ]  - disabled
[0:44:07]   I3D ver. 2 [ ]  - disabled
[0:44:07]   ZoomFX     [ ]  - disabled
[0:44:07]   MacroFX    [ ]  - disabled
[0:44:07] SIMD render [X]
[0:44:07] num channels 16
[0:44:07]
[0:44:24] Map file: line <57618.23 182211.14 58844.45 180603.79 2.0> is valid!
[0:44:24] Map file: line <77267.58 172489.40 78348.27 171017.95 2.0> is valid!
[0:44:24] Total number of airports for loaded mission: 2
[0:44:24] Detected Vertex Shaders 3.0.
[0:44:24] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[0:44:24] Vertex texture units: 32
[0:44:24]
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand1 = land/Autumn/bob_fields_1_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand2 = land/Autumn/bob_fields_1_autumn_mod.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at LowLand3 = land/Autumn/bob_fields_1_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand0 = land/Autumn/bob_fields_4_Compans_autumn_early.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand1 = land/Autumn/bob_fields_1_autumn_nt.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand2 = land/Autumn/bob_fields_4_Compans_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at MidLand3 = land/summer/MTO_Agrar_fields_1.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at Country1 = land/Autumn/bob_fields_3_Compans_autumn_late.tga,-1
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField1 = land/summer/grottaglie_fields.tga,3
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField2 = land/summer/manduria_fields.tga,3
[0:44:24] WARNING: Bad scale (not -2, 1,2,4,8) at AirField3 = land/Autumn/bob_fields_1_autumn_mod.tga,3
[0:44:25] PBuffer: suitable formats: 12
[0:44:25]
[0:44:25] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[0:44:25] Depth = 24, stencil = 8
[0:44:25] PBuffer: suitable formats: 12
[0:44:25]
[0:44:25] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:44:25] Depth = 24, stencil = 8
[0:44:26] Loading vertex/fragment programs: *596192864*
[0:44:26] *** Loading: [vpFogFar2Tex2D]
[0:44:26] *** Loading: [vpFog2Tex2DBlend]
[0:44:26] *** Loading: [vpFogFar4Tex2D]
[0:44:26] *** Loading: [vpFogFar8Tex2D]
[0:44:26] *** Loading: [vpFogNoTex]
[0:44:26] *** Loading: [vpFog4Tex2D]
[0:44:26] *** Loading: [vpFog4Tex2D_UV2]
[0:44:26] *** Loading: [vp4Tex2D]
[0:44:26] *** Loading: [vp6Tex2D]
[0:44:26] *** Loading: [vpTexUVTex2D]
[0:44:26] *** Loading: [vpWaterGrid_NV]
[0:44:26] *** Loading: [vpWaterSunLight_NV]
[0:44:26] *** Loading: [vpWaterSunLight_ATI]
[0:44:26] *** Loading: [vpWaterSunLight_FP]
[0:44:26] *** Loading: [vpTreeSprite]
[0:44:26] *** Loading: [vpTreeTrunk]
[0:44:26] *** Loading: [vpVAObjectsN]
[0:44:26] *** Loading: [vpVAObjectsL0]
[0:44:26] *** Loading: [vpSprites]
[0:44:26] *** Loading: [vpSimpleGL]
[0:44:26] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastBump] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[0:44:26] *** Loading: [fpCaustic] -> NV3X Optimized!
[0:44:26] *** Loading: [fpSprites] -> NV3X Optimized!
[0:44:26] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[0:44:26] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[0:44:26] *** Loading: [fpSimpleGL]
[0:44:26] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[0:44:26] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[0:44:26] *** Loading: [fpRiverCoastAA]
[0:44:26] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[0:44:26] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[0:44:26] *** Loading: [vpWaterDM_CPU]
[0:44:26] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[0:44:26] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[0:44:26] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[0:44:26] *** Loading: [fpWaterLFogDM]
[0:44:26] *** Loading: [fpIceWater] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpFarBlend] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlane] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[0:44:26] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[0:44:27] Load bridges
[0:44:27] Load static objects
[0:44:27] ##### House without collision (3do/Tree/Tree2.sim)
[0:44:28] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[0:44:28] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[0:46:56] Initializing DirectSound capture device...
[0:46:56] Mixer not accessible...Ok.
[0:46:56] Creating capture (size = 32768)...
[0:46:56] Capture started !
[0:46:56]
[0:47:07] Loading mission net/dogfight/Tarent/Taranto DF2.mis...
[0:47:07] Map file: line <57618.23 182211.14 58844.45 180603.79 2.0> is valid!
[0:47:07] Map file: line <77267.58 172489.40 78348.27 171017.95 2.0> is valid!
[0:47:07] Total number of airports for loaded mission: 2
[0:47:07] WARNING: ObjectVACache_Clear()
[0:47:07] WARNING: * Buf0 : Obj: 511,  Vert 37345,  Ind 107169
[0:47:07] WARNING: * Buf1 : Obj: 852,  Vert 261768,  Ind 502557
[0:47:07] WARNING: * Buf2 : Obj: 58,  Vert 61410,  Ind 98901
[0:47:08] Load bridges
[0:47:08] Load static objects
[0:47:10] Ship creation failure:
[0:47:10] null
[0:47:10] java.lang.NullPointerException
[0:47:10] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:10] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:10] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:10] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[0:47:10] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:195)
[0:47:10] at java.lang.reflect.Constructor.newInstance(Native Method)
[0:47:10] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[0:47:10] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[0:47:10] at com.maddox.il2.game.Mission._load(Mission.java:523)
[0:47:10] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:10] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:10] Mission: Can't create chief '1_Chief' [class:ships.ShipAsheRM$GiulioCesare]
[0:47:11] Ship creation failure:
[0:47:11] null
[0:47:11] java.lang.NullPointerException
[0:47:11] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:11] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:11] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:11] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[0:47:11] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:193)
[0:47:11] at java.lang.reflect.Constructor.newInstance(Native Method)
[0:47:11] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[0:47:11] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[0:47:11] at com.maddox.il2.game.Mission._load(Mission.java:523)
[0:47:11] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:11] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:11] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:11] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:11] Mission: Can't create chief '4_Chief' [class:ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[0:47:12] null
[0:47:12] java.lang.NullPointerException
[0:47:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[0:47:12] at java.lang.Class.newInstance0(Native Method)
[0:47:12] at java.lang.Class.newInstance(Unknown Source)
[0:47:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[0:47:13] null
[0:47:13] java.lang.NullPointerException
[0:47:13] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[0:47:13] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[0:47:13] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[0:47:13] at java.lang.Class.newInstance0(Native Method)
[0:47:13] at java.lang.Class.newInstance(Unknown Source)
[0:47:13] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[0:47:13] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[0:47:13] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[0:47:13] at com.maddox.il2.game.Mission._load(Mission.java:540)
[0:47:13] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[0:47:13] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[0:47:13] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:47:13] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:47:13] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:13] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:13] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[0:47:13] Mission: net/dogfight/Tarent/Taranto DF2.mis is Playing
[0:47:22] Time overflow (248): tickLen 57
[0:47:22] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[0:47:22] com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
[0:47:22] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[0:47:22] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[0:47:22] at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:3721)
[0:47:22] at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1063)
[0:47:22] at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1042)
[0:47:22] at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4054)
[0:47:22] at com.maddox.il2.fm.Motor.computeForces(Motor.java:2715)
[0:47:22] at com.maddox.il2.fm.Motor.update(Motor.java:992)
[0:47:22] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:280)
[0:47:22] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:584)
[0:47:22] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1034)
[0:47:22] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[0:47:22] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[0:47:22] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[0:47:22] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[0:47:22] at com.maddox.rts.Message._send(Message.java:1217)
[0:47:22] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[0:47:22] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:47:22] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:47:22] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:47:22] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:47:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:47:22] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:47:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:47:22] warning: no files : music/inflight
[0:48:47] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 101 was clamped to (1 .. 64)
[0:48:47] com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
[0:48:47] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[0:48:47] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[0:48:47] at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:3721)
[0:48:47] at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1063)
[0:48:47] at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1042)
[0:48:47] at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4054)
[0:48:47] at com.maddox.il2.fm.Motor.computeForces(Motor.java:2715)
[0:48:47] at com.maddox.il2.fm.Motor.update(Motor.java:992)
[0:48:47] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:280)
[0:48:47] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:584)
[0:48:47] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1034)
[0:48:47] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[0:48:47] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:365)
[0:48:47] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[0:48:47] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[0:48:47] at com.maddox.rts.Message._send(Message.java:1217)
[0:48:47] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[0:48:47] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:48:47] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:48:47] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:48:47] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:48:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:48:47] at com.maddox.il2.game.Main.exec(Main.java:439)
[0:48:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:52:56] warning: no files : music/crash
[0:52:58] Capture stopped
[0:52:58] DSound capture finished.
[0:52:58]
[28.01.2022 0:53:01] -------------- END log session -------------

If log for static unsinkable ships is needed too, just let me know please. I got same troubles with japan ships.
Logged

asheshouse

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  • Posts: 3255

Log says “mesh not found”, so perhaps you have missed part of the instalation?

Check that all required gun parameters have been added to ships.ini - in user defined weapons section.
Logged

kukulo

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  • Posts: 193

I reainstalled mod, checked gun parameters (4 guns added as readme says). Newest classfiles added. Ships are not moving and static are not sinking. They are in mission presented and are very very nice.

Missing mesh is refering to Littoria2 and Vittorio Venetto. I did not found them in pack and patches. Maybe I am missing something.


Another reference in log is this (really dont know what is happening):

Code: [Select]
[22:05:07] Ship creation failure:
[22:05:07] null
[22:05:07] java.lang.NullPointerException
[22:05:07] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:07] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:07] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:07] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[22:05:07] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:195)
[22:05:07] at java.lang.reflect.Constructor.newInstance(Native Method)
[22:05:07] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[22:05:07] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[22:05:07] at com.maddox.il2.game.Mission._load(Mission.java:523)
[22:05:07] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:07] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:07] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:07] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:07] Mission: Can't create chief '1_Chief' [class:ships.ShipAsheRM$GiulioCesare]
[22:05:09] Ship creation failure:
[22:05:09] null
[22:05:09] java.lang.NullPointerException
[22:05:09] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:09] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:09] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:09] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2630)
[22:05:09] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:193)
[22:05:09] at java.lang.reflect.Constructor.newInstance(Native Method)
[22:05:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1762)
[22:05:09] at com.maddox.il2.game.Mission.loadChiefs(Mission.java:1656)
[22:05:09] at com.maddox.il2.game.Mission._load(Mission.java:523)
[22:05:09] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:09] Mission: Can't create chief '4_Chief' [class:ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$Roma.<init>(ShipAsheRM.java:187)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$Roma]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
[22:05:12] null
[22:05:12] java.lang.NullPointerException
[22:05:12] at com.maddox.il2.ai.AirportCarrier.getStayPlaces(AirportCarrier.java:727)
[22:05:12] at com.maddox.il2.ai.AirportCarrier.<init>(AirportCarrier.java:87)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.createAirport(BigshipGeneric.java:4067)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2405)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2299)
[22:05:12] at com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare.<init>(ShipAsheRM.java:190)
[22:05:12] at java.lang.Class.newInstance0(Native Method)
[22:05:12] at java.lang.Class.newInstance(Unknown Source)
[22:05:12] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:1030)
[22:05:12] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1940)
[22:05:12] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1985)
[22:05:12] at com.maddox.il2.game.Mission._load(Mission.java:540)
[22:05:12] at com.maddox.il2.game.Mission.access$6(Mission.java:468)
[22:05:12] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:4161)
[22:05:12] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[22:05:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[22:05:12] at com.maddox.il2.game.Main.exec(Main.java:439)
[22:05:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[22:05:12] SPAWN: Can't create Ship object [class:com.maddox.il2.objects.ships.ShipAsheRM$GiulioCesare]
Logged

asheshouse

  • SAS Team
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  • Posts: 3255

I'm not sure what your problem is. I do not have HSFX installed so cannot test this.
Works fine in SASModAct
Does anyone else have it installed in HSFX?
Here is Guilio Cesare Littorio and Roma in SASModAct.



From your notes it appears that you have problems with multiple ships. To debug the issue you should reduce the problem to a single ship by disabling the chief.ini and stationary.ini entries for all but one of the problem ships. Then post any error message.
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kukulo

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  • Posts: 193

I tried that, and it still isn't working - it works perfectly as a moving ship, but not as a stationary ship.
Please try this :
In the ships.ini file, disable the line : IsAirport      1


[Scharnhorst]
Description  Scharnhorst Class Battlecruiser
Icon         shipDestroyer

// Model
Mesh         3do/Ships/Scharnhorst/Hier.him

// Motion Parameters
SliderDistance 296.25
Speed          26.39 //65.746
SoundMove      models.Ship

//IsAirport      1


Eperviers sugesstion in kriegsmarine topic worked for me. Static ships are sinking. And normal ships are moving. Did not tested if movable ships are destroyable because of late night here. Will do it later.

Anyway thanks Epervier! And of course Thanks ashe for these elegant ships!
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ddr

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  • Posts: 141
  • Earth is a beautiful blue globe with no borders

I'm not sure what your problem is. I do not have HSFX installed so cannot test this.
Works fine in SASModAct
Does anyone else have it installed in HSFX?
Here is Guilio Cesare Littorio and Roma in SASModAct.
Hello and thanks very very much for your beautiful ships!!
How you reskin the old "littorio" (is that from shippack?)?
Logged
Earth is a beautiful blue globe with no borders
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