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Author Topic: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Atago Heavy Cruiser - Yahagi Light Cruiser - Fubuki Destroyer  (Read 23241 times)

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stanislao

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Re:Cruiser Takao, Atago class
« Reply #60 on: October 05, 2021, 07:08:25 AM »


 :D    Here is the battle livery of the Japanese heavy cruiser Takao of the Atago class. I think it gives a little joy, contrasting the lead gray normally maintained by the Japanese navy. As always you will find the three installation options. Happy surfing!

Link  :     https://www.mediafire.com/file/93ekvab8lek62qb/Imperial_Japanese_navy_Cruiser_Atago-class_Takao.rar/file







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cbradbury

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #61 on: October 05, 2021, 07:35:49 AM »

Cool, stan, thanks.
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urmel

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #62 on: October 05, 2021, 09:38:19 AM »

Thanks agqin stanislao!
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gilles64

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #63 on: October 07, 2021, 09:49:08 AM »

Hello everyone,
In my 4.12.2 with SAS Modact 5.30, after installing: Patch 1 - Adds Atago Class Heavy Cruiser
I find myself with this:
Code: [Select]
[14:36:58] ERROR: CARSLPFG: Too many facess (5316)
[14:36:58] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (5316)
[14:36:58]
[14:36:58] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[14:36:58] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[14:36:58] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[14:36:58] at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:51)
[14:36:58] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[14:36:58] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[14:36:58] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[14:36:58] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[14:36:58] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[14:36:58] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[14:36:58] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[14:36:58] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[14:36:58] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[14:36:58] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[14:36:58] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[14:36:58] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[14:36:58] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[14:36:58] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[14:36:58] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[14:36:58] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[14:36:58] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[14:36:58] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[14:36:58] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[14:36:58] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[14:36:58] at com.maddox.rts.Message._send(Message.java:1217)
[14:36:58] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[14:36:58] at com.maddox.rts.Message.sendTo(Message.java:1134)
[14:36:58] at com.maddox.rts.Message.trySend(Message.java:1115)
[14:36:58] at com.maddox.rts.Time.loopMessages(Time.java:180)
[14:36:58] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[14:36:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[14:36:58] at com.maddox.il2.game.Main.exec(Main.java:449)
[14:36:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Greetings,
Gilles
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asheshouse

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #64 on: October 07, 2021, 10:06:12 AM »

Problem caused by error by me. I will need to fix it.
Strangely it runs ok in my SASModAct install. I have RAM set to 512MB in the Selector. Maybe that helps.
However, one of the msh files has too many polys, so I need to split it and re-post the files.
Another small patch will follow. :)
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asheshouse

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #65 on: October 07, 2021, 10:23:34 AM »

Try copying this little patch into the Atago folder https://www.mediafire.com/file/louuztsf7azafhy/AtagoPatch_07-10-21.rar/file
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gilles64

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #66 on: October 07, 2021, 10:34:59 AM »

Hi asheshouse,

I install it and keep you posted.

Gilles
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gilles64

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #67 on: October 07, 2021, 10:51:57 AM »

Try copying this little patch into the Atago folder https://www.mediafire.com/file/louuztsf7azafhy/AtagoPatch_07-10-21.rar/file



Thank you master! ;) :)
Everything is OK!!!

Gilles
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asheshouse

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #68 on: October 10, 2021, 09:58:28 AM »

Yahagi Light Cruiser download link added in post #1.
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stanislao

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #69 on: October 10, 2021, 10:20:34 AM »


 :D    Ottimo ! So I can complete the skin of this excellent Japanese cruiser!   ;)

 
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cbradbury

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Re: IJN Pack - Fuso Battleship - Mogami Heavy Cruiser - Fubuki Destroyer
« Reply #70 on: October 10, 2021, 10:43:13 AM »

Yahagi all good in Flashpoint, ashe, thank you. Nice cruiser.
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urmel

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Excellent as always thanks a lot!!!
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