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Author Topic: Amazon Class Frigate  (Read 13223 times)

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Ranchero1975

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Re: Amazon Class Frigate
« Reply #24 on: July 08, 2020, 09:41:23 AM »

I see that you appear to have gone straight to exporting the full model.
Small errors are common with most of my projects and require to be debugged.

I usually start just by exporting the LOD0 Hull and check that it is ok in the game before adding more parts.
Then add the other parts a few at a time.
When the LOD0 model is complete and working, then I will add the other LODs etc.
This makes it easier to identify bugs.

exporting in cfg doesn't take me the Hooks
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Ranchero1975

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Re: Amazon Class Frigate
« Reply #25 on: July 08, 2020, 09:45:03 AM »

I use version IL2exp_Full_Max2015 & 2016.dle from 10/17/2017
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asheshouse

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Re: Amazon Class Frigate
« Reply #26 on: July 08, 2020, 10:02:50 AM »

The Hooks missing is not the main problem. The model should load ok in the game with the hooks missing.

Can you post Hull1.msh so we can see what is wrong with it.

Shellstart hooks must have a Gun as a Parent.
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Ranchero1975

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Re: Amazon Class Frigate
« Reply #27 on: July 08, 2020, 10:07:00 AM »

the hoocks
_Nose
_left
_right
_prop

it does not take them in cfg and if in prj
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asheshouse

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Re: Amazon Class Frigate
« Reply #28 on: July 08, 2020, 10:07:48 AM »

If you want to export only the hull just make a new *.prj file.
Code: [Select]
num_objects 4 D 1.0
Hull1 1
Hull2 1
Hull3 1
Hull4 1

As I said before. The missing hooks should not stop the model loading.
Please post Hull1.msh

Are the hooks attached to Hull1.msh?
If so then post the Hull1.cfg text.
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Ranchero1975

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Re: Amazon Class Frigate
« Reply #29 on: July 08, 2020, 10:35:43 AM »

If you want to export only the hull just make a new *.prj file.
Code: [Select]
num_objects 4 D 1.0
Hull1 1
Hull2 1
Hull3 1
Hull4 1

As I said before. The missing hooks should not stop the model loading.
Please post Hull1.msh

Are the hooks attached to Hull1.msh?
If so then post the Hull1.cfg text.

Hull1
Code: [Select]
scale_factor 1
n_lods 2
lod_dist 3000 9000
lod_type P
lod_prefix L0_ L1_
n_coll 2
c1a
c2a
n_hook 0
shadow_char Y

Hull2
Code: [Select]
scale_factor 1
n_lods 2
lod_dist 3000 9000
lod_type P
lod_prefix L0_ L1_
n_coll 2
c3a
c4a
n_hook 5
_Nose
_Prop
_Centre
_Left
_Right
shadow_char Y
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asheshouse

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Re: Amazon Class Frigate
« Reply #30 on: July 08, 2020, 10:50:05 AM »

Those all look ok.

In the Max model have you named the Hooks  _Nose etc, not Nose.

Can you post the Hull1.msh file.   ---- If the model still does not load in the game.
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Ranchero1975

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Re: Amazon Class Frigate
« Reply #31 on: July 08, 2020, 10:52:01 AM »

This is the collision_object model
I did not collision all the Msh because they seemed too small to be necessary

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Ranchero1975

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Re: Amazon Class Frigate
« Reply #32 on: July 08, 2020, 10:56:21 AM »

I am using the MassFX Rigid Body Modifier to make the collisions, I do not know if it will be the most appropriate method but it was the one I found for the game to accept them, remember that I have 4 months using the 3d Max  :P

I would have liked to do everything with Blander 2.8 but I couldn't find an exporter for that program
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asheshouse

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Re: Amazon Class Frigate
« Reply #33 on: July 08, 2020, 11:29:09 AM »

Forget Collision Boxes and Hooks.
First priority is to get the model loading ok in the game.
Once that is done the other things can be sorted out.

Can you post the Hull1.msh?
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Ranchero1975

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Re: Amazon Class Frigate
« Reply #34 on: July 08, 2020, 12:01:52 PM »

Forget Collision Boxes and Hooks.
First priority is to get the model loading ok in the game.
Once that is done the other things can be sorted out.

Can you post the Hull1.msh?
Hull1
https://www.mediafire.com/download/wxlcnbrn2cbatfo

Hull2
https://www.mediafire.com/download/rkciicwa6b3y9xd
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Ranchero1975

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Re: Amazon Class Frigate
« Reply #35 on: July 09, 2020, 11:51:00 AM »

The ship is supported by the game very well and its colors and light reflections are fine, the problem is that they look like 2 meshes on top now.
Only LOD0 is in use on Hull1.msh - Hull2.msh







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