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Author Topic: VP Modpack Discussion  (Read 73375 times)

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stoney69

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Re: VP Modpack Discussion
« Reply #1752 on: April 08, 2018, 04:08:30 PM »

OMG! I've really screwed something up for sure. QMB missions and single missions cause CDT on loading aircraft. I've changed nothing since my last flying session a few days ago, so I'm at a loss. Here is my log file, I sure hope someone can help. Thanks

Code: [Select]
Bitmap 'PaintSchemes/Skins/P-38J/P38J_Gentle Annie Col  Harold J Rau  2048x2.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Skin PaintSchemes/Skins/P-38J/P38J_Gentle Annie Col  Harold J Rau  2048x2.bmp NOT loaded
Loading mission single/us/P-38/Dirty Work.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *729623648*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
ERROR loading sound control sample.allison_dmg.wav.damage
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/Fuze_SABBarometric
at com.maddox.il2.objects.air.AircraftLH.setInfo(AircraftLH.java:97)
at com.maddox.il2.objects.weapons.Fuze.selectFuze(Fuze.java:239)
at com.maddox.il2.objects.weapons.BombGun.selectFuzeAutomatically(BombGun.java:158)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2964)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2850)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2488)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

stoney69

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Re: VP Modpack Discussion
« Reply #1753 on: April 08, 2018, 04:29:57 PM »

I think I have cured the issue by hitting the re-setting buttons. Seems ok now.
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vpmedia

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Re: VP Modpack Discussion
« Reply #1754 on: April 08, 2018, 09:29:39 PM »

Could be related to this bug, here's a fix you can try:
https://www.sas1946.com/main/index.php/topic,50919.msg635664.html#msg635664

This is the only major bug we have discovered iirc. I thought that it only affects british bombs. You can also fix it by removing the typhoons mod or by turning the bomb fuzes off in the difficulty options.

stoney69

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Re: VP Modpack Discussion
« Reply #1755 on: April 09, 2018, 01:37:57 PM »

Hey, thanks VP I will remove those six files and check. Thanks again for this superb mod that I have been enjoying so very much!
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Mebble

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Re: VP Modpack Discussion
« Reply #1756 on: April 09, 2018, 03:08:24 PM »

I've tried installing the mod twice and after it finishes extraction it gives me the message "cannot reach rpc server", and it fails to install.
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stoney69

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Re: VP Modpack Discussion
« Reply #1757 on: April 09, 2018, 04:07:56 PM »

Nope, sorry but it didn't work. Brit fuzzes still cause CDT. No problem anyway. I just disable all fuse in difficulty and everything else is fine. I can live with that.
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vpmedia

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Re: VP Modpack Discussion
« Reply #1758 on: April 15, 2018, 09:44:02 PM »

FNRennier

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Re: VP Modpack Discussion
« Reply #1759 on: April 17, 2018, 11:47:44 PM »

PATCH-10

https://ulozto.net/!pblqsP0ziHuW/vp-modpack-patch10-7z

Will this patch also have to install, or just the first page patch enough?
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vpmedia

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Re: VP Modpack Discussion
« Reply #1760 on: April 18, 2018, 02:34:43 AM »

You only need one patch from the first post, which includes all the previous 16 or so patches.

https://www.mediafire.com/file/y1mwh136mger4d8/vp_modpack_patch.7z

FNRennier

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Re: VP Modpack Discussion
« Reply #1761 on: April 18, 2018, 07:47:18 AM »

Thank you very much for your reply!
Thank you very much for VP ModPack!
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blackshark

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Re: VP Modpack Discussion
« Reply #1762 on: May 03, 2018, 01:05:14 AM »

thank you very much for your vpmopack, it' my favorite installation, i have two installation, one for dcg campaigns and one for static and dgen.

i have some questions, if you can help me:

- i sometime still use a dbw installation and i would like to add the effects (smoke etc) you have in vpmodpack, may you please tell me which effects mod you use ? i will look for a dbw version of it

- same for the red recording counter on lower right (during a mission), which mod enable it ?

- in a dbw installation i have a FOVmod that give me the possibility to change, pressing a key during a mission, the fov with 5% steps (90, 95, 100, 105 ...) maybe you know there is a way to have it with your vpmodpack ?

thank you very much for your modpack
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vpmedia

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Re: VP Modpack Discussion
« Reply #1763 on: May 03, 2018, 01:27:04 AM »

1. try GurnerFX for 4.10/DBW, I use FXEvolution (based on GurnerFX) from mission4today, but its 4.12 only:
https://www.sas1946.com/main/index.php?topic=20929.0

2. HUD Log moved to bottom right corner of the screen :
https://www.sas1946.com/main/index.php?topic=40975.0

3. FOV mod, standard modact jsgme feature, use JSGME.exe to activate
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