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Author Topic: 100% Mission Loading CTD  (Read 875 times)

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1421Vivid

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100% Mission Loading CTD
« on: December 21, 2020, 04:28:11 PM »

So, I have Il-2 1946 4.12 with SAS Modloader, I didnt had any crashes (Except the MiG-21 mod loading 30% crash) after applying Direct 2 Drive patch, I really dont know what it is and I have never seen a crash like this,

The Log

Code: [Select]
[11:19:16 PM] Loading map.ini defined airfields:
[11:19:23 PM] Load bridges
[11:19:24 PM] Load static objects
[11:19:24 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[11:19:24 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[11:19:25 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[11:19:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:19:27 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[11:19:28 PM] FM called 'FlightModels/U-2VS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:19:28 PM] FM called 'FlightModels/M-11_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:19:28 PM] Motor resolveFromFile starter = 1
[11:19:28 PM] Motor resolveFromFile starter = 1
[11:19:28 PM] FM called 'FlightModels/U-2VS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:19:30 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Blue/tk2_1_1.tga'
[11:19:30 PM] WARNING: object 'PaintSchemes/Blue/tk2_1_1.tga' of class 'TTexture2D' not loaded
[11:19:30 PM] INTERNAL ERROR: Texture required
[11:19:30 PM] WARNING: object 'PaintSchemes/Cache/tk2_1_1.mat' of class 'TMaterial' not loaded
[11:19:31 PM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:19:31 PM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:19:31 PM] Mission: QuickQMBPro/Crimea/CrimeaBlueNoneD00.mis is Playing
[11:19:32 PM] java.lang.NoSuchFieldError: listenTACAN
[11:19:32 PM] at com.maddox.il2.objects.air.Cockpit.updateBeacons(Cockpit.java:816)
[11:19:32 PM] at com.maddox.il2.objects.air.Cockpit.access$600(Cockpit.java:52)
[11:19:32 PM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:104)
[11:19:32 PM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
[11:19:32 PM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:710)
[11:19:32 PM] at com.maddox.il2.engine.Renders.b(Renders.java:530)
[11:19:32 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:440)
[11:19:32 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[11:19:32 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:19:32 PM] at com.maddox.rts.Message._send(Message.java:1217)
[11:19:32 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:19:32 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:19:32 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:19:32 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:19:32 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:19:32 PM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[11:19:32 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[11:19:32 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:19:32 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:19:32 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

FL2070

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Re: 100% Mission Loading CTD
« Reply #1 on: December 21, 2020, 04:32:58 PM »

From the logfile, you are either missing/have an outdated version of a required mod, or there is a mod that is too low in the hierarchy which should be higher up. This mod, in either case, is most likely some sort of common utilities-type mod (like the weapons packs or the SAS engine mod), but it could be something else. I highly recommend checking all forum posts of the planes you have installed and checking which other mods they require to run properly.

It would also be useful to know which version of the SAS engine mod you use (2.7 or 2.8.x) and to have a screenshot of your #SAS folder showing all the mods in alphabetical (loading-priority) order.
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1421Vivid

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Re: 100% Mission Loading CTD
« Reply #2 on: December 21, 2020, 04:48:38 PM »

From the logfile, you are either missing/have an outdated version of a required mod, or there is a mod that is too low in the hierarchy which should be higher up. This mod, in either case, is most likely some sort of common utilities-type mod (like the weapons packs or the SAS engine mod), but it could be something else. I highly recommend checking all forum posts of the planes you have installed and checking which other mods they require to run properly.

It would also be useful to know which version of the SAS engine mod you use (2.7 or 2.8.x) and to have a screenshot of your #SAS folder showing all the mods in alphabetical (loading-priority) order.

I had SAS Engine mod 2.7, later on downloaded SAS Engine mod western full package, 2.8.20w 25th/Jul./2020, Merge effects and full throttle effects.





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PhantomII

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Re: 100% Mission Loading CTD
« Reply #3 on: December 21, 2020, 06:24:00 PM »

Hi 1421Vivid, it looks like you have two versions of the engine mod installed.
Try deleting one or the other and see if that helps. Also see here: https://www.sas1946.com/main/index.php/topic,56651.msg626745.html#msg626745
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