Are you about to request an aircraft? Maybe an object? A feature? Something missing from your game that you would like others to consider taking on? Well, here's how to do it and how to possibly increase the chances of having it happen!
First step:ForewordPerhaps the first and most important step is to understand what to expect out of the request section, and that's simple.
Nothing.
Harsh? Maybe, but to understand this, you need to understand simple things such as a Barn object, can take so much time from a person, which is by today perhaps the most valuable and non-renewable thing a person has. Whether it's the 3D modelling, texturing, coding, Flight Model (don't even go near that), etc, these things take a hell of a lot of time. Even the best of modders, though, able to work efficiently, put their personal time, effort and passion into these 'mods'.
By requesting something here, you need to understand the chances of anything happening are
slim to
none. Not everyone has the same taste of Wondeweapons from 1946 or those crazy Luft Designs, nor do many of the 'Global Elite' Modders feel like pulling a random request just to hear someone or the other nitpick about lack of weapons, lack of realism, missing features, imperfections, etc.
tl;dr -
Hope for the best, expect the worst (nothing to be done/happen about it).
Second Step:Read the Guidelines. <- click it!
There's a good to-do/not to-do stuff here that'll get you on the right track. In a nutshell, these are:
- Plenty of /useful/ information (stop copy/pasting the entire fucking Wikipedia article).
- When attaching photos, attach photos of ideal/important parts, eg - landing gears, wheels, distinct shapes, unique features, cockpit photos, 3 views, internals, etc
- Search the WIP section before posting/making an ass out of yourself.
- If someone has already made a request for an aircraft you want, or it's variant, leave it be.
- Don't request features/bug fixes/conversions (game version mods) here.
- Don't bump/revive dead threads. If it's older than a year/two with nothing, go figure.
- (might add more stuff later on)
Once that's done and dusted and you're sure that:
- The requested item has not been requested previously.
- The requested item is not currently in the WIP section or being worked on (after extensive and thorough research).
- The requested item will be feasible and if you could do it, you actually would do it yourself (in regards to stupid shit like updating pilot models for all the aircraft in B.A.T./etc)
- (might add more stuff later on)
Third step:Gathering MaterialSo now that the First and Second steps are out of the way and you've understood the expectations you should have whilst having the jist of requests, the next step is to gather what a modder would need (or in this case, you as the modder if you were one).
A pretty simplified list would be:
- 3 View of the aircraft
- Technical Specifications
- Armament details
- Performance Specifications
- Links to reference material (websites, manuals, etc)
- Images of vital/unique features of the aircraft
- Images of the internals/cockpit/turrets/etc if any
- Images of Weapons if not in B.A.T./etc already
- (might add more stuff later on)
That should be about it, now, onto posting the Title, quick summary/short tl-dr about the aircraft, it's external files, etc.
Fourth step:Typing the RequestIf you post the information in a neat, systematic way, you'll probably have more of an appeal to modders, in the next post will be a sample of what I feel would be an 'Ideal Request' for an Aircraft (which will be modified/altered according to Mods/what they thing would be good to add in/remove).
Fifth step:Review and post!Should be pretty self explanatory but review the document, make sure you get 90% (actually, 100%) of stuff on the criteria. Once that's done, hit that post button on the bottom right corner, kick back, and relax. I wouldn't recommend holding your breath until your request is fulfilled because you'd be dead before you know it, but again, that's being realistic regarding request threads.
in b4 pin
yeee boiii