Well... I thought it was going to be another BAT flawless update...but no.
Even though the install process went super smooth, upon loading ANY mission I would get 30% (loading planes) crash... Thoughts?
here's a chunk of the log:
[2021-03-11 01:12:51.678 UTC -6] dT: -119 Loading mission Single/DE/Ju-88 A-4/Italian Ju-88 attack.mis...
[2021-03-11 01:12:51.753 UTC -6] dT: 0 Y=1943 / M=4 / H= 9 , Temperature - 0m = 16.0 .
[2021-03-11 01:12:51.754 UTC -6] dT: 0 Loading map.ini defined airfields:
[2021-03-11 01:12:51.762 UTC -6] dT: 0 WARNING: Bad scale (not -2, 1,2,4,8) at LowLand2 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,
[2021-03-11 01:12:54.918 UTC -6] dT: 0 PBuffer: suitable formats: 84
[2021-03-11 01:12:54.918 UTC -6] dT: 0
[2021-03-11 01:12:54.919 UTC -6] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2021-03-11 01:12:54.919 UTC -6] dT: 0 Depth = 24, stencil = 8
[2021-03-11 01:12:54.954 UTC -6] dT: 0 PBuffer: suitable formats: 84
[2021-03-11 01:12:54.954 UTC -6] dT: 0
[2021-03-11 01:12:54.956 UTC -6] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2021-03-11 01:12:54.956 UTC -6] dT: 0 Depth = 24, stencil = 8
[2021-03-11 01:12:56.431 UTC -6] dT: 0 Loading vertex/fragment programs: *1264397408*
[2021-03-11 01:12:56.432 UTC -6] dT: 0 *** Loading: [vpFogFar2Tex2D]
[2021-03-11 01:12:56.433 UTC -6] dT: 0 *** Loading: [vpFog2Tex2DBlend]
[2021-03-11 01:12:56.434 UTC -6] dT: 0 *** Loading: [vpFogFar4Tex2D]
[2021-03-11 01:12:56.435 UTC -6] dT: 0 *** Loading: [vpFogFar8Tex2D]
[2021-03-11 01:12:56.436 UTC -6] dT: 0 *** Loading: [vpFogNoTex]
[2021-03-11 01:12:56.437 UTC -6] dT: 0 *** Loading: [vpFog4Tex2D]
[2021-03-11 01:12:56.439 UTC -6] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
[2021-03-11 01:12:56.440 UTC -6] dT: 0 *** Loading: [vp4Tex2D]
[2021-03-11 01:12:56.441 UTC -6] dT: 0 *** Loading: [vp6Tex2D]
[2021-03-11 01:12:56.441 UTC -6] dT: 0 *** Loading: [vpTexUVTex2D]
[2021-03-11 01:12:56.443 UTC -6] dT: 0 *** Loading: [vpWaterGrid_NV]
[2021-03-11 01:12:56.444 UTC -6] dT: 0 *** Loading: [vpWaterSunLight_NV]
[2021-03-11 01:12:56.445 UTC -6] dT: 0 *** Loading: [vpWaterSunLight_ATI]
[2021-03-11 01:12:56.447 UTC -6] dT: 0 *** Loading: [vpWaterSunLight_FP]
[2021-03-11 01:12:56.448 UTC -6] dT: 0 *** Loading: [vpTreeSprite]
[2021-03-11 01:12:56.449 UTC -6] dT: 0 *** Loading: [vpTreeTrunk]
[2021-03-11 01:12:56.450 UTC -6] dT: 0 *** Loading: [vpVAObjectsN]
[2021-03-11 01:12:56.451 UTC -6] dT: 0 *** Loading: [vpVAObjectsL0]
[2021-03-11 01:12:56.451 UTC -6] dT: 0 *** Loading: [vpSprites]
[2021-03-11 01:12:56.452 UTC -6] dT: 0 *** Loading: [vpSimpleGL]
[2021-03-11 01:12:56.452 UTC -6] dT: 0 *** Loading: [fpWaterSunLightFast]
[2021-03-11 01:12:56.453 UTC -6] dT: 0 *** Loading: [fpWaterSunLight]
[2021-03-11 01:12:56.453 UTC -6] dT: 0 *** Loading: [fpWaterSunLightBest]
[2021-03-11 01:12:56.454 UTC -6] dT: 0 *** Loading: [fpCoastBump]
[2021-03-11 01:12:56.455 UTC -6] dT: 0 *** Loading: [fpCoastFoam]
[2021-03-11 01:12:56.455 UTC -6] dT: 0 *** Loading: [fpCoastFoamFast]
[2021-03-11 01:12:56.456 UTC -6] dT: 0 *** Loading: [fpCoastFoamFarFogTex]
[2021-03-11 01:12:56.457 UTC -6] dT: 0 *** Loading: [fpCausticSimple]
[2021-03-11 01:12:56.457 UTC -6] dT: 0 *** Loading: [fpCaustic]
[2021-03-11 01:12:56.458 UTC -6] dT: 0 *** Loading: [fpSprites]
[2021-03-11 01:12:56.458 UTC -6] dT: 0 *** Loading: [fpObjectsL0]
[2021-03-11 01:12:56.459 UTC -6] dT: 0 *** Loading: [fpObjectsL0_2L]
[2021-03-11 01:12:56.459 UTC -6] dT: 0 *** Loading: [fpSimpleGL]
[2021-03-11 01:12:56.460 UTC -6] dT: 0 *** Loading: [fpNearLandFog]
[2021-03-11 01:12:56.460 UTC -6] dT: 0 *** Loading: [fpFarLandFog]
[2021-03-11 01:12:56.461 UTC -6] dT: 0 *** Loading: [fpRiverCoastAA]
[2021-03-11 01:12:56.463 UTC -6] dT: 0 *** Loading: [vpWaterDM_CPU]
[2021-03-11 01:12:56.464 UTC -6] dT: 0 *** Loading: [fpWaterDM_CPU]
[2021-03-11 01:12:56.465 UTC -6] dT: 0 *** Loading: [fpWaterDM_CPULo]
[2021-03-11 01:12:56.466 UTC -6] dT: 0 *** Loading: [fpWaterLFogDM]
[2021-03-11 01:12:56.467 UTC -6] dT: 0 *** Loading: [fpIceWater]
[2021-03-11 01:12:56.468 UTC -6] dT: 0 *** Loading: [fpNearNoBlend]
[2021-03-11 01:12:56.468 UTC -6] dT: 0 *** Loading: [fpNearNoBlendNoise]
[2021-03-11 01:12:56.469 UTC -6] dT: 0 *** Loading: [fpNearBlend]
[2021-03-11 01:12:56.469 UTC -6] dT: 0 *** Loading: [fpNearBlendNoise]
[2021-03-11 01:12:56.470 UTC -6] dT: 0 *** Loading: [fpFarBlend]
[2021-03-11 01:12:56.470 UTC -6] dT: 0 *** Loading: [fpForestPlane]
[2021-03-11 01:12:56.471 UTC -6] dT: 0 *** Loading: [fpForestPlaneNoise]
[2021-03-11 01:12:56.471 UTC -6] dT: 0 *** Loading: [fpForestPlaneEdges]
[2021-03-11 01:12:56.472 UTC -6] dT: 0 *** Loading: [fpForestPlaneEdgesNoise]
[2021-03-11 01:12:56.673 UTC -6] dT: 0 Load bridges
[2021-03-11 01:12:56.991 UTC -6] dT: 0 Load static objects
[2021-03-11 01:12:57.013 UTC -6] dT: 0 ##### House without collision (3do/Tree/Line/live.sim)
[2021-03-11 01:12:57.517 UTC -6] dT: 0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2021-03-11 01:12:58.507 UTC -6] dT: 0 ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[2021-03-11 01:12:59.107 UTC -6] dT: 0 ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[2021-03-11 01:12:59.202 UTC -6] dT: 0 ##### House without collision (3do/flora/palms/LiveBs1.sim)
[2021-03-11 01:12:59.204 UTC -6] dT: 0 ##### House without collision (3do/flora/palms/LiveBs2.sim)
[2021-03-11 01:13:00.600 UTC -6] dT: 0 java.lang.NoSuchFieldError: triggersGuard
[2021-03-11 01:13:00.601 UTC -6] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1302)
[2021-03-11 01:13:00.601 UTC -6] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:708)
[2021-03-11 01:13:00.601 UTC -6] dT: 0 at com.maddox.il2.game.Mission.access$000(Mission.java:45)
[2021-03-11 01:13:00.601 UTC -6] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
[2021-03-11 01:13:00.601 UTC -6] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2021-03-11 01:13:00.602 UTC -6] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2021-03-11 01:13:00.602 UTC -6] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-03-11 01:13:00.602 UTC -6] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)