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Author Topic: B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-(  (Read 1003 times)

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Mocherfinger

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B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-(
« on: March 11, 2021, 12:28:49 AM »

    Well... I thought it was going to be another BAT flawless update...but no.
Even though the install process went super smooth, upon loading ANY mission I would get 30% (loading planes) crash...  Thoughts?
here's a chunk of the log:


Code: [Select]
[2021-03-11 01:12:51.678 UTC -6] dT: -119 Loading mission Single/DE/Ju-88 A-4/Italian Ju-88 attack.mis...
[2021-03-11 01:12:51.753 UTC -6] dT:    0 Y=1943 / M=4 / H= 9 , Temperature - 0m = 16.0 .
[2021-03-11 01:12:51.754 UTC -6] dT:    0 Loading map.ini defined airfields:
[2021-03-11 01:12:51.762 UTC -6] dT:    0 WARNING: Bad scale (not -2, 1,2,4,8) at LowLand2 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,
[2021-03-11 01:12:54.918 UTC -6] dT:    0 PBuffer: suitable formats: 84
[2021-03-11 01:12:54.918 UTC -6] dT:    0
[2021-03-11 01:12:54.919 UTC -6] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2021-03-11 01:12:54.919 UTC -6] dT:    0 Depth = 24, stencil = 8
[2021-03-11 01:12:54.954 UTC -6] dT:    0 PBuffer: suitable formats: 84
[2021-03-11 01:12:54.954 UTC -6] dT:    0
[2021-03-11 01:12:54.956 UTC -6] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2021-03-11 01:12:54.956 UTC -6] dT:    0 Depth = 24, stencil = 8
[2021-03-11 01:12:56.431 UTC -6] dT:    0 Loading vertex/fragment programs: *1264397408*
[2021-03-11 01:12:56.432 UTC -6] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2021-03-11 01:12:56.433 UTC -6] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2021-03-11 01:12:56.434 UTC -6] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2021-03-11 01:12:56.435 UTC -6] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2021-03-11 01:12:56.436 UTC -6] dT:    0 *** Loading: [vpFogNoTex]
[2021-03-11 01:12:56.437 UTC -6] dT:    0 *** Loading: [vpFog4Tex2D]
[2021-03-11 01:12:56.439 UTC -6] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2021-03-11 01:12:56.440 UTC -6] dT:    0 *** Loading: [vp4Tex2D]
[2021-03-11 01:12:56.441 UTC -6] dT:    0 *** Loading: [vp6Tex2D]
[2021-03-11 01:12:56.441 UTC -6] dT:    0 *** Loading: [vpTexUVTex2D]
[2021-03-11 01:12:56.443 UTC -6] dT:    0 *** Loading: [vpWaterGrid_NV]
[2021-03-11 01:12:56.444 UTC -6] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2021-03-11 01:12:56.445 UTC -6] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2021-03-11 01:12:56.447 UTC -6] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2021-03-11 01:12:56.448 UTC -6] dT:    0 *** Loading: [vpTreeSprite]
[2021-03-11 01:12:56.449 UTC -6] dT:    0 *** Loading: [vpTreeTrunk]
[2021-03-11 01:12:56.450 UTC -6] dT:    0 *** Loading: [vpVAObjectsN]
[2021-03-11 01:12:56.451 UTC -6] dT:    0 *** Loading: [vpVAObjectsL0]
[2021-03-11 01:12:56.451 UTC -6] dT:    0 *** Loading: [vpSprites]
[2021-03-11 01:12:56.452 UTC -6] dT:    0 *** Loading: [vpSimpleGL]
[2021-03-11 01:12:56.452 UTC -6] dT:    0 *** Loading: [fpWaterSunLightFast]
[2021-03-11 01:12:56.453 UTC -6] dT:    0 *** Loading: [fpWaterSunLight]
[2021-03-11 01:12:56.453 UTC -6] dT:    0 *** Loading: [fpWaterSunLightBest]
[2021-03-11 01:12:56.454 UTC -6] dT:    0 *** Loading: [fpCoastBump]
[2021-03-11 01:12:56.455 UTC -6] dT:    0 *** Loading: [fpCoastFoam]
[2021-03-11 01:12:56.455 UTC -6] dT:    0 *** Loading: [fpCoastFoamFast]
[2021-03-11 01:12:56.456 UTC -6] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2021-03-11 01:12:56.457 UTC -6] dT:    0 *** Loading: [fpCausticSimple]
[2021-03-11 01:12:56.457 UTC -6] dT:    0 *** Loading: [fpCaustic]
[2021-03-11 01:12:56.458 UTC -6] dT:    0 *** Loading: [fpSprites]
[2021-03-11 01:12:56.458 UTC -6] dT:    0 *** Loading: [fpObjectsL0]
[2021-03-11 01:12:56.459 UTC -6] dT:    0 *** Loading: [fpObjectsL0_2L]
[2021-03-11 01:12:56.459 UTC -6] dT:    0 *** Loading: [fpSimpleGL]
[2021-03-11 01:12:56.460 UTC -6] dT:    0 *** Loading: [fpNearLandFog]
[2021-03-11 01:12:56.460 UTC -6] dT:    0 *** Loading: [fpFarLandFog]
[2021-03-11 01:12:56.461 UTC -6] dT:    0 *** Loading: [fpRiverCoastAA]
[2021-03-11 01:12:56.463 UTC -6] dT:    0 *** Loading: [vpWaterDM_CPU]
[2021-03-11 01:12:56.464 UTC -6] dT:    0 *** Loading: [fpWaterDM_CPU]
[2021-03-11 01:12:56.465 UTC -6] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2021-03-11 01:12:56.466 UTC -6] dT:    0 *** Loading: [fpWaterLFogDM]
[2021-03-11 01:12:56.467 UTC -6] dT:    0 *** Loading: [fpIceWater]
[2021-03-11 01:12:56.468 UTC -6] dT:    0 *** Loading: [fpNearNoBlend]
[2021-03-11 01:12:56.468 UTC -6] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2021-03-11 01:12:56.469 UTC -6] dT:    0 *** Loading: [fpNearBlend]
[2021-03-11 01:12:56.469 UTC -6] dT:    0 *** Loading: [fpNearBlendNoise]
[2021-03-11 01:12:56.470 UTC -6] dT:    0 *** Loading: [fpFarBlend]
[2021-03-11 01:12:56.470 UTC -6] dT:    0 *** Loading: [fpForestPlane]
[2021-03-11 01:12:56.471 UTC -6] dT:    0 *** Loading: [fpForestPlaneNoise]
[2021-03-11 01:12:56.471 UTC -6] dT:    0 *** Loading: [fpForestPlaneEdges]
[2021-03-11 01:12:56.472 UTC -6] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2021-03-11 01:12:56.673 UTC -6] dT:    0 Load bridges
[2021-03-11 01:12:56.991 UTC -6] dT:    0 Load static objects
[2021-03-11 01:12:57.013 UTC -6] dT:    0 ##### House without collision (3do/Tree/Line/live.sim)
[2021-03-11 01:12:57.517 UTC -6] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2021-03-11 01:12:58.507 UTC -6] dT:    0 ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[2021-03-11 01:12:59.107 UTC -6] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[2021-03-11 01:12:59.202 UTC -6] dT:    0 ##### House without collision (3do/flora/palms/LiveBs1.sim)
[2021-03-11 01:12:59.204 UTC -6] dT:    0 ##### House without collision (3do/flora/palms/LiveBs2.sim)
[2021-03-11 01:13:00.600 UTC -6] dT:    0 java.lang.NoSuchFieldError: triggersGuard
[2021-03-11 01:13:00.601 UTC -6] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1302)
[2021-03-11 01:13:00.601 UTC -6] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:708)
[2021-03-11 01:13:00.601 UTC -6] dT:    0 at com.maddox.il2.game.Mission.access$000(Mission.java:45)
[2021-03-11 01:13:00.601 UTC -6] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:54)
[2021-03-11 01:13:00.601 UTC -6] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2021-03-11 01:13:00.602 UTC -6] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2021-03-11 01:13:00.602 UTC -6] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-03-11 01:13:00.602 UTC -6] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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whistler

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Re: B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-[
« Reply #1 on: March 11, 2021, 01:35:21 AM »

Thoughts?

Update 4.1.2 didn't apply properly. The reason? Who knows, but the problem is on your end. Time to reinstall?
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baggo

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Re: B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-[
« Reply #2 on: March 11, 2021, 06:43:53 AM »

are you using westerns japancat effects engine mod? this no longer works,with this update it crashes to desktop, using the engine mod that comes with the update everything works fine,so maybe western could take a look at it sometime. kev.
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Vampire_pilot

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Re: B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-[
« Reply #3 on: March 11, 2021, 06:50:35 AM »

the problem that you can't/shant put another Engine Mod on top is mentioned in the the v4.1.2  description. It is not compatible at this stage.

vito1234

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Re: B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-[
« Reply #4 on: March 11, 2021, 07:23:10 AM »

good day. need to disable all mods and reinstall update. had the same problem.
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Mocherfinger

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Re: B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-[
« Reply #5 on: March 11, 2021, 09:50:58 AM »

Thanks for the replies everyone!
Disabling the mods did the trick just like vito said.
I'll be trying them back one by one to see which one is no good any more...
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DIVEGUY43

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Re: B.A.T. 4.1.2 crashes at Mission Loading (30%) ... :-[
« Reply #6 on: March 11, 2021, 08:01:28 PM »

This is the mod that was causing this for me.....#BAT_Configurable-MaxVisualDistance-Mod. Disabled it and everything works fine.
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