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Author Topic: 352nd cross channel building submod wip  (Read 55658 times)

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rogeroger

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352nd cross channel building submod wip
« on: March 15, 2021, 08:55:14 AM »

I registered  on the site a few days ago so this is my fourth post. I am currently working on a building submod for  the 352nd cross channel map. I recently  started on the campaign missions for BAT's  'Their finest hour' which uses this map and the first mission had me flying over Ramsgate in a Miles Magister. I noticed that there were city textures but no buildings at Ramsgate and decided to get my hands dirty and place some objects in an unlocked FMB.  I am currently placing  building objects in towns near airfields used by the campaign missions.   
 The results so far:

RAMSGATE HARBOUR AND TOWN





FOLKESTONE HARBOUR AND TOWN




Download link for the wip map from post #472 https://www.mediafire.com/file/2webpiajfr2ohtx/RRMODupdate14-12-2022.7z/file
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Flying H

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Re: 352nd cross channel building submod wip
« Reply #1 on: March 15, 2021, 03:36:33 PM »

Looking great, eagerly waiting for the finished upgrade!
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And you can fly, high as a kite, if you want to.........

Andy H

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Re: 352nd cross channel building submod wip
« Reply #2 on: March 15, 2021, 04:20:02 PM »

 8) Following with interest.
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PO_MAK_249RIP

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Re: 352nd cross channel building submod wip
« Reply #3 on: March 16, 2021, 11:30:35 PM »

Looking good welcome onboard
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jpten

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Re: 352nd cross channel building submod wip
« Reply #4 on: March 17, 2021, 07:21:38 PM »

If you are not familiar, there is a template to be found in missions/TEMPLATES/BAT_WAW_CHANNEL40MMT_Kent.mis that is an object created coastline and shire of Kent circa 1940 placed on the Channel40 map.  While it has differences, the Channel40 map and the 352 have a degree of similarity.  The template was built to be a copy/paste way to quickly build a scenario mission in that time/area.  While the design work will no doubt NOT reflect your style of design it may have some use to quicken or help fill in areas on the 352 map. The harbors in the template were designed to have historical similarities to the real areas at the time.
   The template mission can be opened  in FMB (it may take a while to load, it is object heavy) and object groups (harbors, factories, rail terminals...etc)  in the template can be selected, copied to clipboard.  then open your 352 design map and paste them to the 352 map.   They were designed to be freely used or modified to quicken or inspire mission design. 
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #5 on: March 17, 2021, 08:52:09 PM »

Thanks for the warm welcome, and for the info jpten, though I don't have Bat installed. It's just too big and my interest is the in Bob era,  so my install is a partial TFM4.12 with everything I need to run Bob and western Europe missions. It saves on space and is easier on the framerates. Bat missions are running in the install after a bit of tweaking in the FMB.

I would like to have this mission template though.

If the template can be uploaded here it would be most appreciated.


 I'm using Boomers object pack which is a bit limited. Unfortunately there is only a rather large breakwater object to use as a harbour wall so the Manston harbor is not quite as I would like it to be.
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #6 on: March 18, 2021, 01:04:44 AM »

This was my initial ramsgate harbour using the smaller Kronstadt wall objects, more historically accurate in shape,  but I did not like the moss colour.



I may fire up blender and create a shorter breakwater 2 section at some stage though I would have to read up on creating modpacks and 3D model format conversion.


 RAMSGATE WORK DONE SO FAR




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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #7 on: March 18, 2021, 05:58:18 AM »

CHICHESTER WIP

 I need to make a tree template.





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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #8 on: March 19, 2021, 09:17:39 AM »

Decided as an experiment to edit Bob2 wov town textures for use in il2 :






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Andy H

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Re: 352nd cross channel building submod wip
« Reply #9 on: March 19, 2021, 10:07:31 AM »

 8) Nice English gardens and allotments vibe. How do they look up close? 
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #10 on: March 19, 2021, 11:31:16 AM »

Hi Andy, up close not that great, but at least they look convincing as English town textures.The generic textures though of better resolution, weren't convincing as English town and city textures.

 I slapped this together in two days after I placed the chichester buildings and had a look at various googlearth 1940 images.  I had to combine the Bob2 textures into one image and edit them to match the il2 palette.   There still needs to be some editing, like removing 2d Bob2 building placement positions on the textures.


I must say that now I am a bit stuck. ;D I'm not sure whether to carry on as before with the generic textures or proceed with these . What do you think?


images without the grapic extender




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Andy H

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Re: 352nd cross channel building submod wip
« Reply #11 on: March 19, 2021, 11:41:29 AM »

 I think the overall effect is a nice change. I like how you've blended them in with the original textures. How far west are you planning to go?
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