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Author Topic: 352nd cross channel building submod wip  (Read 57187 times)

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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #84 on: July 16, 2021, 10:14:33 AM »

Thanks Whiskey_Sierra_972!

I like your avatar. I read this amazing book on Saburo Sakai a while back, a definite must read for all combat flight enthusiasts.
https://www.amazon.com/Samurai-Saburo-Sakai-ebook/dp/B086MF2RVW




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Whiskey_Sierra_972

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  • In memory of my beloved hero: Saburo SAKAI!
Re: 352nd cross channel building submod wip
« Reply #85 on: July 20, 2021, 04:35:47 AM »

Thanks mate!

I have it....read more than once....an amazing book!
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #86 on: July 21, 2021, 05:57:11 AM »

I was editing general terrain textures to match Martins English field textures and flew over Folkestone. I decided to revamp my previous work here. I reworked the harbour rail yard. I will revisit previously worked areas and update them as I discover more about the objects available and gain more experience.












I see that some cranes must still be added to the breakwater as I now look at old photos.

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V201calaf

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Re: 352nd cross channel building submod wip
« Reply #87 on: July 21, 2021, 01:41:29 PM »

A great job. Wonderful images.
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #88 on: July 21, 2021, 08:39:00 PM »

Thanks! :)
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Mission_bug

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Re: 352nd cross channel building submod wip
« Reply #89 on: July 22, 2021, 04:20:30 AM »

Coming along nicely, great work. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #90 on: July 22, 2021, 07:03:38 AM »

Thanks mate! ]thumbsup[

Cranes are now in place.



Another large area, Southampton, is almost complete. I will post screenies soon.

Watch this space. :)

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BMS

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Re: 352nd cross channel building submod wip
« Reply #91 on: July 23, 2021, 07:02:06 AM »

Exceptional!!!     what is the eta and will it work with DBW?
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #92 on: July 23, 2021, 07:58:48 AM »

Hi BMS
  It should work if your setup includes Canons maps which make use of Boomers objects.

I use ultrapack3 sfs files with a partial install of tfm new level modpack.

 I'm not sure when I'll finish it as there are some coastal areas that still need some attention and London which will require a stack of placements as well as some new wharehouse building objects for the docks area. I am commited to finishing this and will try to get it out as soon as possible.

I want to rework French harbours as well, though I will release the mod after completing the UK rework and then add French reworks as updates.

 As far I know BAT's "Their final hour campaign" is the only campaign that uses this this map. I've managed to get it working on my install by resaving the missions in the FMB and adding whatever extra aircraft and vehicles I needed to the SAS mod folder.

 I plan to create some fun non historical missions, highlighting the areas that have been reworked as well as creating ship mission templates for the various harbours that can be used to create missions. These templates will add ship objects to the various harbours and can be edited in the FMB.
Geez! as I read through this I realise there is still a lot to be done. :)

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BMS

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Re: 352nd cross channel building submod wip
« Reply #93 on: July 23, 2021, 09:59:03 AM »

Thanks Rogeroger

Its like WOW
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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #94 on: July 24, 2021, 11:01:28 AM »

I am experimenting with a cliff model for Dover. So far I just have a section. I decreased the terrain height then added the model. It will pop in and out of existence but I have matched the cliff texture with a newly created terrain cliff texture to ease the transition.

I'm using the maximum building lod distance and I don't think it's too distracting.

 If anybody has ideas about increasing the lod distance further I would appreciate your input.




















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rogeroger

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Re: 352nd cross channel building submod wip
« Reply #95 on: July 24, 2021, 02:08:41 PM »

With a different texture. Now I don't feel so bad about spending the whole day on this. ;D





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