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Author Topic: Dogfight over Ramsgate  (Read 898 times)

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rogeroger

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Dogfight over Ramsgate
« on: March 20, 2021, 07:53:34 PM »

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Glaciar

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Re: Dogfight over Ramsgate
« Reply #1 on: March 21, 2021, 06:32:08 PM »

Very nice vid!!! hahahaha! I felt very nervous when the second bf appeared!!

Nice!! and thumb up!
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SAS~CirX

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Re: Dogfight over Ramsgate
« Reply #2 on: March 22, 2021, 03:06:57 AM »

Very cool. I cringed when he shot into the houses at around 1:45  :D But those folks should be in shelters during a raid.
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Hans-Joachim Marseille

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Re: Dogfight over Ramsgate
« Reply #3 on: March 22, 2021, 03:38:58 AM »

Remarkable. Very special.  o_O   A Dogfight where Sniper-AI doesn't eliminate you after seconds in combat - if I was a Jedi I'd be like "Master, I sense FMB-settings "Empty" here."  ;)
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"United we stand against Evil." #FCKPTN. #SlavaUkraini

rogeroger

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Re: Dogfight over Ramsgate
« Reply #4 on: March 22, 2021, 05:34:09 AM »

Hahahaha! I loved all of the replies. ;D I was very grateful for my flight leaders warning about that second 109, and also cringed when I watched the video of me pumping bullets into some poor souls virtual home.

 Even funnier is fact that the video was meant to showcase my city terrain and object placement wip mod  rather than my dog-fighting skills, and that I didn't expect to survive the encounter.

I had the enemy ai set to average and was myself surprised that I manage to survive. I usually have my arse handed to me in five seconds.

I have given this mission some thought, and I have developed a theory about enemy ai flight settings in the FMB that I still need to put into practice.

Most campaign or single mission flights consist of four aircraft. Enemy ai flights of four set to target your flight of four all seem to target the player, ignoring the rest of the flight, making for a frustrating and unpleasant experience. 
What if fighter flights consisted of pairs instead of four aircraft, with only one pair setup in the Fmb to target your flight, and the other would target a second friendly ai flight?  Hopefully you would have only two aircraft gunning for you which would be more manageable. I will probably give this a try in some of my favorite Bob missions.


In real life the Luftwaffe, and later the Raf flew in the 'finger four' position and split into pairs during combat, with the wingman covering his leader's six.
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Hans-Joachim Marseille

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Re: Dogfight over Ramsgate
« Reply #5 on: March 22, 2021, 06:04:04 AM »

Still hoping for the ultimate AI overhaul and so to get more realism and less "crying when dying so fast" moments. :o    But AI is a thing in so many games - dunno why that can't be fixed - especially by the makers themselves. Modders can't do everything... :(
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"United we stand against Evil." #FCKPTN. #SlavaUkraini

rogeroger

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Re: Dogfight over Ramsgate
« Reply #6 on: March 22, 2021, 06:49:57 AM »

Ditto that! It sucks to spend 20 minutes flying to a location only to be shot down in seconds.
Descent ai coding is time consuming and big video game companies want everything done yesterday, time is money and all that. Il2 clod is a good example of this. Combat ai coding also requires a coder with an in depth understanding of fighter tactics in whatever genre, and I'm sure that there can't be many of those out there, if any at all.

Interesting discussion here on ai settings:https://www.sas1946.com/main/index.php?topic=52211.0
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