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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235605 times)

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SAS~HolyGrail

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #252 on: June 25, 2011, 05:09:47 AM »

Hi slipper  8)

thank you again for your thoughts , all good ideas , there are a lot of talented guys
who can try and implement another new effects but it won't be me or Potenz , Wolfighter
have also his own work projects to be finished and Sani is busy like we all are with everyday life  :)
Maybe Aed will add some yet another new class files entries but it's more unlikely .
We have right now already effects in IL2 that are beyond the game engine capabilities and another
new effects will make things only worse.
If guys want to push it even more then maybe Aed or socorrista22198 or santobr or fly! or Eexhaton
or many other guys who like to work on effects can give it another look  8)
(distance visibility for Plutonium effects was given bigger value in only .mat files settings
and it should be far enough and more what the game engine can handle ) .
I can't tell you right now how the final effects will be for UP 3.0 or if they will be mixed with other
effects .
This will be depending on HaDes and ZUTI what's in and what's out since the necessary effects
with MDS compatibility work is being done ..
Lets wait for the final release to see how effects were sorted out , which are used and possibly mixed  :)

S! HG
   
 
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santobr

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #253 on: June 25, 2011, 12:41:37 PM »

I can't wait! :P
I have a "plus" for Plutonium and playing without Plutonium and Ricochet is killing the imersion, my IL-2 was so real! :)


santobr.
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slipper

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #254 on: June 25, 2011, 12:43:17 PM »

Cheers HolyGrail for the reply mate

regards

slipper
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the_corsair

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #255 on: June 26, 2011, 06:10:33 AM »

is there anyway to make it compatible with Up3? i had this onebut then i installed Up3 and now i miss it. It just istn the same thing XD
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DD_BadAim

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #256 on: June 26, 2011, 06:18:55 AM »

is there anyway to make it compatible with Up3? i had this onebut then i installed Up3 and now i miss it. It just istn the same thing XD

That's part of the plan afaik, There should be a version (somewhat modified) in the final UP3 as a JSGME option.
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Dudok22

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #257 on: June 26, 2011, 10:47:19 AM »

it is possible to include fx revolution bomb explosion effect to plutonium?
because its best I've ever seen!


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RedrumSalad

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #258 on: July 01, 2011, 07:24:43 AM »

it is possible to include fx revolution bomb explosion effect to plutonium?
because its best I've ever seen!
http://i394.photobucket.com/albums/pp29/Dudok22/0201201112-14-47.jpg

agreed
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Borsch

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #259 on: July 08, 2011, 06:10:59 PM »

it is possible to include fx revolution bomb explosion effect to plutonium?
because its best I've ever seen!




w. o. w. !.

+many!

I would also like to see smoke trails to be longer in next version of Plutonium:) Kind of like what Rus Ps fella shown here http://ultrapack.tuttovola.org/index.php/topic,4484.0.html

And finally, the wing vapor trails (during tight turns) are pretty bad in all effects packs, including plutonium. Olegs' original ones are closest to reality by far.
http://users.telenet.be/lange/images/ATW/atw_43-02.jpg
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alessio

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #260 on: July 15, 2011, 11:59:02 AM »

 ::)little question.. for 4.10 ?  :-\
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Gumpy

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #261 on: July 15, 2011, 12:02:53 PM »

::)little question.. for 4.10 ?  :-\
Not yet I'm afraid.
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Gojira

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #262 on: July 27, 2011, 07:35:43 PM »

Could someone get this working with 4.10.1? I was really hoping thst I could use it, but then I get an error when the map is supposed to appear.  ??? So if someone could make it work with 4.10.1 that'd be great.
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GrEaSeLiTeNiN

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #263 on: July 29, 2011, 11:41:49 PM »

it is possible to include fx revolution bomb explosion effect to plutonium?
because its best I've ever seen!

w. o. w. !.

+many!

I would also like to see smoke trails to be longer in next version of Plutonium:) Kind of like what Rus Ps fella shown here http://ultrapack.tuttovola.org/index.php/topic,4484.0.html

And finally, the wing vapor trails (during tight turns) are pretty bad in all effects packs, including plutonium. Olegs' original ones are closest to reality by far.
http://users.telenet.be/lange/images/ATW/atw_43-02.jpg

yep, this is the best I've seen..
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