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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 237381 times)

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he162a

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #264 on: July 30, 2011, 06:13:01 AM »

Where can  I get this?
It looks great!
Please give a link I can't find it.
Thanks.
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he162a

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #265 on: July 30, 2011, 06:26:37 AM »

I found it sorry.
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GrEaSeLiTeNiN

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #266 on: July 30, 2011, 05:34:36 PM »

It's from FX Revolution. I kinda prefer it over the Uranium mod. It's got more of a Star Wars effect. Hahaha...
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bionde

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #267 on: August 05, 2011, 10:54:10 AM »

its possible use only the flames of engine, when he are fixing it for 4.101?


~S~
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NS~mati140

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #268 on: August 18, 2011, 06:33:57 AM »

@ StrykVladzimsky
It likely would be possible but it would take someone like Sani to get it done .
I am afraid current effects are already beyond what this game engine can handle
with effects crying out loud between each other ( particles sudden disappearing ) ;D.

@ RooMan296  :D ;D

@ slipper ,
HaDes will include various effects in to new UP once the class files code compatibility rewriting is done .
ZUTI is working on it but it takes additional time to make it all work with MDS feature since effects are
previous older 4.09 version .
We're now more like spectators waiting for the final fruits of ZUTI's MDS+effects merging coding madness  :D.
We will not continue on effects new editing since ZUTI's MDS is quite complex piece of hard work and
we don't want to make things even more complicated .

THX,
S! HG  8)

Wait, you mean it will be merged with MDS and there won't be any standalone version? That doesn't sound good for Dark Blue World users, as it has MDS disabled.
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sa_475th_Chaney

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #269 on: September 13, 2011, 09:37:51 PM »

Since i can't seem to find the answer anywhere, does this awesome mod work in DBW? i mean is there a DBW version or one in the making? thanks.
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CWMV

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #270 on: September 13, 2011, 11:01:51 PM »

I don't mean to sound rude at all but did you miss the part about removing certain classfiles to make it work in 4.10.1? :D

There are also a few compilations that use Plutonium effects as a base if you don't want to remove the classfiles yourself. Ive got one posted here, and there is a guy over at UP that has what looks to be a very similar pack.

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sa_475th_Chaney

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #271 on: September 14, 2011, 09:45:37 AM »

I don't mean to sound rude at all but did you miss the part about removing certain classfiles to make it work in 4.10.1? :D

There are also a few compilations that use Plutonium effects as a base if you don't want to remove the classfiles yourself. Ive got one posted here, and there is a guy over at UP that has what looks to be a very similar pack.

Yeah i read that but i thought it was for UP3 and not DBW. I wouldn't have the slightest idea how to make it work for DBW. I will read it again and try and decipher it. Thanks for fast reply.
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CWMV

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #272 on: September 14, 2011, 11:30:07 AM »

In this this one instance it seems they are the same.
Remember that dbw is an expansion of UP3, what works for one should work for the other IN THIS CASE.
At least it works for me. I haven't had any issues with my compilation in dbw, and its based on plutonium.
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whiskey111

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #273 on: October 04, 2011, 05:18:17 PM »

Please advise me on this:
I'm trying to install Plutonium effects on UP3 game version. Unfortunately, when Plutonium folder is inside #UP# folder - game crashes at 30%.

What can I do to make this mod working properly ?
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SAS~Malone

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #274 on: October 04, 2011, 11:36:27 PM »

whiskey, if you make an effort to read through this thread, you will see it details exactly what you need to do to make it work in UP3.
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.....taking fun seriously since 1968.....  8)

whiskey111

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #275 on: October 05, 2011, 04:02:03 AM »

Thanks, I done it. I have deleted 72DCDDF4D2AD25E8  and  B27261D242F3990A - it works.
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