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Author Topic: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod  (Read 235556 times)

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SAS~Malone

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #276 on: October 05, 2011, 05:00:29 AM »

great! ;)
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.....taking fun seriously since 1968.....  8)

btasm

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #277 on: October 11, 2011, 06:05:23 AM »

I have a question regarding the Plutoniun Universal Max Effects listed above.

I have Il-2, UP3 and DBW installed to their latest versions. Although I read the thread, I am still uncertain where the Plutonium effects go and, once installed, how to implement them. I don't have a MODS folder, just the DBW folder and the jsgmemods folder (where it doesn't seem to go).

Can anyone shed some light on this? Also, do the effects improve (extend, intensify) ground explosions and damage?

Thanks so much.
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toranamadman

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #278 on: October 12, 2011, 05:49:26 AM »

Add the plutonium folder to the DBW folder . Don't forget to remove the 2 class files mentioned above  ;D . You do loose a bit of the ground effects but the air effects seem to work ok .
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btasm

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #279 on: October 12, 2011, 10:16:44 AM »

Thanks. I did. But after doing so, I don't detect a bit of difference in the ground effects. Explosive effects still last about 10 seconds and then gone.
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toranamadman

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #280 on: October 12, 2011, 10:25:51 AM »

Unfortunately with out the 2 class files most of the bangs and bling is gone . It was only designed for 4.09 . There's other effects that will work but the building and ground fires are another headache due to difference in coding wirh 4.09 and 4.101
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btasm

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #281 on: October 12, 2011, 11:17:08 AM »

Oh, well.
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sanka

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #282 on: November 16, 2011, 02:17:53 AM »

I've been tinkering a bit with the mod to make it compatible with 4.10. For the moment, I've only adapted the persistent fires feature. I you want to test it, here are the links:
Persistent fires for IL2 4.10 stock, HSFX 5 and DBW
Persistent fires for UP3.0
Intructions:
- Download and install Plutonium Universal Max Effects V1 from the first page
- In your "0_0_Plutonium_Universal_Max_Effects_V1" folder, delete all class hashfiles (00B509F2DD168B52, 1B5CF71AF243DC02,...). Only the 2 folders "3DO" and "Effects" must remain.
- Install my mod
This way you will have most of the new effects of Plutonium with working persistent fires on your 4.10 install.
All credits go to HG&P for this wonderful mod.
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hguderian

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #283 on: November 16, 2011, 06:06:13 AM »

Many thanks!!

About the other one hash file which is related to the AC different smokes it can be extracted the same one from HSFX Mod!!

Best regards
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sanka

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #284 on: November 16, 2011, 07:03:50 AM »

Quote
Persistent fires for IL2 4.10 stock and DBW
Sanka, in this Mod there only is the file 72DCDDF4D2AD25E8.

This file also comes with DBW (have it in my v1.6) in XTD folder.
(ATM I don't know with wich version it was added).

Have you looked for compatibily issues  ?
What overwrites what?

As I'm no Java programmer, I saw at first glance this difference:
DBWs explosions.jar comes with using 'tuple3d' (?, whatever this is  :D),
yours not. Any other differences?

 :)

Actually Gerax, the classfile 72DCDDF4D2AD25E8 is DBW'S Explosions.class that I've modified to include some features of Plutonium (the "tuple3d" seems to have been discarded by my decompiler, I have no idea of its use though). Since the class does integrate the code of DBW there shouldn't be any compatibility issues. But I'd appreciate feedback if you run into any issues. :)
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TICI

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #285 on: November 16, 2011, 08:46:51 AM »

I used this update on HSFX 5.01 and it works !!. Before with Plutonium mod the game crashed on bomb impact but now it works and the fire stays  on. I used your fix for the 4.10
Good work.
TICI
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MANYSH

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #286 on: November 16, 2011, 12:47:25 PM »

can you try derstroy train, please
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TICI

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Re: UPDATE 3: IL-2 1946 Plutonium Universal Max Effects V1 Mod
« Reply #287 on: November 16, 2011, 01:07:06 PM »

On HSFX 5.01 Yes I can destroy a train but I have only the smoke for while but NO FIRE ( I tested with rockets ) So the fire seems to work ok and stay with the vehicles and bldgs but not with a train.
TICI
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