About mirrors. These three planes already have them. I see that I neglected to include the meshes for the Hawk, but the game should still load that from the SFS archive.
In any event, I just did some tweaking on the mirrors. I slightly chopped down the 90 degree corners for the upper part of the frame, improved the frame texturing, and moved the mirror a bit farther back to facilitate the view, particularly when the canopy is closed and its forward frame blocks some of the lower mirror edge.
What I'd like to do is apply a rotation about the vertical and horizontal axes, so that the view from a centered position is looking down the plane's longitudinal axis. Currently one has to move to the right to see the reflection as centered longitudinally. And one has to lift one's head to see nearer to level. In other words, the view currently is directed somewhat toward 5 o'clock high. I might be able to work out the transformation to apply to the 9-digit matrix, but that involves some brain pain. ,;) if a handy utility existed whereby I could specify the desired angular rotation and have the new matrix spit out, that would be capital!