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Author Topic: Redcore and il2ge? Water?  (Read 1081 times)

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PO_MAK_249RIP

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Redcore and il2ge? Water?
« on: May 09, 2021, 01:22:45 AM »

Anyone else seeing this when using IL2GE with Redcore(BAT)? I have tried Water=1 thru 4 always the same result?




Anyone found cure?
I run a Nvidia Gainward GTX960 OC with latest drivers - I have had to disable il2ge to get my water back to normal. I will ask slibenli too but just wondered if there was a cure here?
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ssn637

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Re: REDCORE and IL2GE? Water?
« Reply #1 on: May 09, 2021, 01:54:43 AM »

Here's an extract from the current IL2GE ReadMe:

Requirements

OpenGL version 4.5 (https://en.wikipedia.org/wiki/OpenGL#OpenGL_4.5)
IL-2 Selector (at least Version 3.4.2)
Settings:

OpenGL mode - DirectX is not supported
perfect mode
conf.ini:
[window]
StencilBits=8
[GLPROVIDER]
GL=Opengl32.dll
[Render_OpenGL] 
HardwareShaders=1 
Water=0





Current bugs/limitations and workarounds

artifacts with the default water textures in some modpacks
I recommend using Carsmaster's water mod to avoid artifacts (you may need to manually install it, even if it's included in a modpack you are using).

dynamic lights cause artifacts - I recommend disabling them in conf.ini:
[GLPROVIDER]
DynamicalLights=0

forests are flat (but using a parallax effect) (code for layered forests exists but needs performance improvement)
misplaced coast lines on some maps
no water reflections
no 3D waves
no cloud shadows
no shore waves / wave foam (code is there but currently disabled) - WIP


You need to set Water=0 in your conf.ini file and, at least for now, accept that no shore waves, wave foam or water reflections are available.  It's also recommended to add Carmaster's water mod in lieu of setting Water=4.

Cheers
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PO_MAK_249RIP

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Re: REDCORE and IL2GE? Water?
« Reply #2 on: May 09, 2021, 02:11:36 AM »

Cheers ssn that'll teach me not to read the readme! I actually prefer BAT without il2ge tbh - to many bugs imho!

Tried all the suggested entries but still exactly the same!
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ssn637

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Re: Redcore and il2ge? Water?
« Reply #3 on: May 09, 2021, 02:24:18 AM »

Did you try it with Carmaster's Water Mod?

It's been incorporated into a separate SFS file for those who use it exclusively, rather than as a BATMOD, and you just need to modify the original .rc file to ensure it's loaded. 

I've enclosed both here for you to try:


https://www.mediafire.com/file/zhj21sqvga4vs3s/Water_4_Plus.SFS/file

https://www.mediafire.com/file/5hezk1by4wv9f0v/.rc/file


Also, make sure your graphics card settings do not override the application's anisotropic filtering, otherwise you'll get lines in the water.

Cheers
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PO_MAK_249RIP

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Re: Redcore and il2ge? Water?
« Reply #4 on: May 09, 2021, 03:04:48 AM »

Ah my bad - i thought carsmasters water was already in BAT! Cool i will give it a bash mate
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PO_MAK_249RIP

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Re: Redcore and il2ge? Water?
« Reply #5 on: May 10, 2021, 01:35:59 AM »

Cheers mate all sorted!

Now if only slibenli could cure these 'tile' lines ???



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PO_MAK_249RIP

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Re: Redcore and il2ge? Water?
« Reply #6 on: December 14, 2024, 09:17:58 PM »

Since updating to Danger Zone 4.3 i have the awful water textures again when using il2ge. Im using the Water_plus_4.sfs version as before which ive checked is still active in my .rc. ive tried water 0 thru water 4 and no change?
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