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Author Topic: Junkers Ju 288 A-2 v1.04  (Read 16900 times)

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DESPEREAUX

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Re: Junkers Ju 288 A-2 v1.02
« Reply #24 on: June 01, 2021, 03:38:51 AM »

Startling! Many thanks to the masters! :)
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SAS~Storebror

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Re: Junkers Ju 288 A-2 v1.03
« Reply #25 on: June 02, 2021, 03:21:46 AM »

New base pack version 1.03 available in 1st post.
This version has a couple of cockpit glass issues fixed (by courtesy of Pete "Mission_bug" who applied the fixes), e.g. flickering glass panels on the right hand side and holes in the upper glass parts.
Thanks to Pete for the quick & well crafted fixes!

]cheers[
Mike
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Kelso

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Re: Junkers Ju 288 A-2 v1.03
« Reply #26 on: June 02, 2021, 05:52:54 AM »

Allow me to report a bug: the shooters' towers in the exterior view are stationary at all times. Only the flashes of shots move. Tested in 4.122 , 4.134.
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urmel

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Re: Junkers Ju 288 A-2 v1.03
« Reply #27 on: June 02, 2021, 06:03:53 AM »

Thanks for the new version!!!
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SAS~Storebror

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Re: Junkers Ju 288 A-2 v1.03
« Reply #28 on: June 02, 2021, 07:05:38 AM »

the shooters' towers in the exterior view are stationary at all times. Only the flashes of shots move. Tested in 4.122 , 4.134.
Can't reproduce.
Tested in BAT 4.1.3 and SAS Modact 2, no reason for any difference in any other game version:









Logfile please?

]cheers[
Mike
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Epervier

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Re: Junkers Ju 288 A-2 v1.03
« Reply #29 on: June 02, 2021, 07:36:11 AM »

the shooters' towers in the exterior view are stationary at all times. Only the flashes of shots move. Tested in 4.122 , 4.134.
Can't reproduce.
Tested in BAT 4.1.3 and SAS Modact 2, no reason for any difference in any other game version:
And work fine in 4.09 !  ;)
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Mick

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Re: Junkers Ju 288 A-2 v1.03
« Reply #30 on: June 02, 2021, 07:54:06 AM »

... same with me, no problem (4.09), turrets move and shoot at enemy ...  ;)
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Kelso

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Re: Junkers Ju 288 A-2 v1.03
« Reply #31 on: June 02, 2021, 08:23:55 AM »

I'm sorry for the delay. For me, if the shooter is AI - the turrets move correctly. If I'm a shooter and use a gun - the turrets are stationary when viewed from the outside - pointing flat backwards, no matter where I am aiming and shooting.
I do not see anything sensible in the log.
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SAS~Storebror

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Re: Junkers Ju 288 A-2 v1.03
« Reply #32 on: June 02, 2021, 09:03:54 AM »

if the shooter is AI
The first two of my screenshots posted before are me manning the turrets and moving them around.
The other two show AI doing the job. Both works fine.

I do not see anything sensible in the log.
I don't even see any log at all.

]cheers[
Mike
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Kelso

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Re: Junkers Ju 288 A-2 v1.03
« Reply #33 on: June 02, 2021, 09:34:20 AM »

I added Ju-288 v1.03 to PURE BAT 4.1.3. This is how it looks like I'm a shooter


I am attaching the log:

https://www.mediafire.com/file/0lzzs0ck78qmthf/.log.zip/file

Edit:I already know what is the cause. I will check and describe.
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SAS~Storebror

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Re: Junkers Ju 288 A-2 v1.03
« Reply #34 on: June 02, 2021, 10:55:03 AM »

Strange.
I notice that you have custom sounds enabled, but I won't expect this to cause any such issues.

]cheers[
Mike
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Kelso

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Re: Junkers Ju 288 A-2 v1.03
« Reply #35 on: June 02, 2021, 12:14:39 PM »

In my opinion, the reason for the lack of movement of the tower lies in the conf.ini file - section [game] - viewSet =?

I had viewSet=37 set. With this value, when I enter the gunner's position, I have control over the weapons right away - I can aim and shoot. Using the 'Autopilot enable / disable' function causes the AI ​​to take control of the turret armament and I become just an observer. Unfortunately - in the external view of the Ju-288, the armament, when I move it, remains in the neutral position all the time. However, in other planes it moves correctly.

When I set viewSet=81 - entering the gunner's position - it is under AI control and I can only observe his actions from inside the tower. Only when the 'Autopilot Enable / Disable' function is used - I take control of the turret armament. In this viewSet setting, the tower in the external view moves correctly all the time. Even when I control it.

I hope that I have described the topic clearly.

Personally, I definitely prefer the first option - viewSet=37. I think that the behavior of the tower in the external view with this setting can be somehow improved in the class file (since it works correctly in other planes - e.g. B-29). However, this is not a problem - more of a curiosity and a topic for better understanding the secrets of the game.

A question for others - how do you set your viewSet=?
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