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Author Topic: What might cause the black death track freeze in BAT 4.1.3 & 4.2 WAW?  (Read 1399 times)

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vonOben

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    • vonOben's Flight Sim Mods

Hi

I've recently installed BAT 4.1.3 and have been doing some benchmark tests using the Black Death track.

But in this sequence in the track I get a total freeze, any idea what causing it or how to fix it?



I also have these lines in the end of the log file, but perhaps isn't it relevant to the freeze (I quite the track immediately after the freeze)?

Code: [Select]
[2021-06-05 15:48:29.312 UTC +2] dT: 1742 Loading mission Records/TheBlackDeath.trk...
[2021-06-05 15:48:29.359 UTC +2] dT:    0 Y=1940 / M=7 / H= 16 , Temperature - 0m = 15.0 .
[2021-06-05 15:48:29.359 UTC +2] dT:    0 Loading map.ini defined airfields:
[2021-06-05 15:48:29.359 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2021-06-05 15:48:29.359 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2021-06-05 15:48:29.359 UTC +2] dT:    0 Vertex texture units: 32
[2021-06-05 15:48:29.359 UTC +2] dT:    0
[2021-06-05 15:48:33.593 UTC +2] dT:    0 PBuffer: suitable formats: 6
[2021-06-05 15:48:33.593 UTC +2] dT:    0
[2021-06-05 15:48:33.609 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2021-06-05 15:48:33.609 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-06-05 15:48:33.640 UTC +2] dT:    0 PBuffer: suitable formats: 6
[2021-06-05 15:48:33.640 UTC +2] dT:    0
[2021-06-05 15:48:33.640 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2021-06-05 15:48:33.640 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-06-05 15:48:34.265 UTC +2] dT:    0 Loading vertex/fragment programs: *89599608*
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpSprites]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2021-06-05 15:48:34.265 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2021-06-05 15:48:34.281 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2021-06-05 15:48:34.437 UTC +2] dT:    0 Load bridges
[2021-06-05 15:48:34.500 UTC +2] dT:    0 Load static objects
[2021-06-05 15:48:34.593 UTC +2] dT:    0 ##### House without collision (3do/Tree/Line/live.sim)
[2021-06-05 15:49:33.640 UTC +2] dT: 1551 null
[2021-06-05 15:49:33.640 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:33.640 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:33.765 UTC +2] dT:    4 null
[2021-06-05 15:49:33.765 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:33.765 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:34.218 UTC +2] dT:    4 null
[2021-06-05 15:49:34.218 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:34.218 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:34.500 UTC +2] dT:    5 null
[2021-06-05 15:49:34.500 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:34.500 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:37.875 UTC +2] dT:    4 null
[2021-06-05 15:49:37.875 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:37.890 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:37.921 UTC +2] dT:    2 Time overflow (3388): speed 0.16159439
[2021-06-05 15:49:37.921 UTC +2] dT:    2 null
[2021-06-05 15:49:37.921 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:37.921 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:38.234 UTC +2] dT:  102 null
[2021-06-05 15:49:38.234 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:38.234 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:38.250 UTC +2] dT:    3 null
[2021-06-05 15:49:38.250 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:38.250 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:38.265 UTC +2] dT:    7 null
[2021-06-05 15:49:38.265 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:38.265 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2021-06-05 15:49:38.453 UTC +2] dT:   13 null
[2021-06-05 15:49:38.453 UTC +2] dT:    0 java.io.EOFException
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readInt(NetMsgInput.java:192)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.NetMsgInput.readFloat(NetMsgInput.java:201)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.getEventLog(NetUser.java:1161)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.il2.net.NetUser.netInput(NetUser.java:1544)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-06-05 15:49:38.453 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jun 5, 2021 3:49:48 PM UTC +2] -------------- END log session -------------


Best regards

vonOben
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Vampire_pilot

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Re: What might cause the black track freeze in BAT 4.1.3?
« Reply #1 on: June 06, 2021, 12:16:46 AM »

First question: Do you have any additional mod in your BAT that involves java class files?

Second question: "Black Death track."... is this a video track or multiplayer mission?

the only thing about this java error I could dig up was this post, also relating to a track problem:
https://www.sas1946.com/main/index.php/topic,12094.msg126902.html#msg126902

eleven years old, still holding up I suppose.
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vonOben

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Re: What might cause the black death track freeze in BAT 4.1.3 WAW?
« Reply #2 on: June 06, 2021, 12:31:11 AM »

Hi

I was doing the testing in a clean BAT 4.1.3 WAW install, so nothing had been added when the log file was saved!

The Black Death track is a ntrk-file which is included in the IL-2 install. Select "Play Track" and select it in the list of available track files.

But I tested this old "fix" for similar problem in CUP, but it didn't make any difference.
https://www.sas1946.com/main/index.php/topic,49506.msg549578.html#msg549578

Yes, I also found that thread about the java error, that's why I wrote "but perhaps isn't it relevant to the freeze".

Best regards

vonOben
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SAS~Storebror

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Re: What might cause the black death track freeze in BAT 4.1.3 WAW?
« Reply #3 on: June 06, 2021, 01:17:11 AM »

The problem is this:
The Class "com.maddox.il2.net.NetUser" got modified with BAT 4.1.2, which introduced another version of this classfile, dating back from 2015.
The file which got introduced with BAT 4.1.2 can be found in each modules' mod subfolder "Classes-Other/624183326704F73A".

This "new" class changes the "getEventLog" method as follows.
BAT 4.1.1 (and Stock game) Source:
Code: [Select]
  private void getEventLog(NetMsgInput paramNetMsgInput)
  {
    try
    {
      int i = paramNetMsgInput.readByte();
      float f1 = paramNetMsgInput.readFloat();
      String str1 = paramNetMsgInput.read255();
      String str2 = paramNetMsgInput.read255();
      int j = paramNetMsgInput.readByte();
      float f2 = paramNetMsgInput.readFloat();
      float f3 = paramNetMsgInput.readFloat();
      EventLog.type(i, f1, str1, str2, j, f2, f3, false);
      replicateEventLog(i, f1, str1, str2, j, f2, f3);
    }
    catch (Exception localException)
    {
      printDebug(localException);
    }
  }

BAT 4.1.2 and 4.1.3 source:
Code: [Select]
  private void getEventLog(NetMsgInput netmsginput)
  {
    try
    {
      byte byte0 = netmsginput.readByte();
      float f = netmsginput.readFloat();
      String s = netmsginput.read255();
      String s1 = netmsginput.read255();
      String s2 = netmsginput.read255();
      byte byte1 = netmsginput.readByte();
      float f1 = netmsginput.readFloat();
      float f2 = netmsginput.readFloat();
      EventLog.type(byte0, f, s, s1, s2, byte1, f1, f2, false);
      replicateEventLog(byte0, f, s, s1, s2, byte1, f1, f2);
    }
    catch (Exception exception)
    {
      NetObj.printDebug(exception);
    }
  }

As you see, the BAT 4.1.2/4.1.3 version tries to read a 3rd string from the net stream, but that's bollocks as this 3rd string parameter doesn't exist in Tracks which have not been created with this very specific modded class set (if at all, which is questionable).
I have no idea where that classfile (and 34 others belonging to the same set) is coming from, but the BAT dev team should know where they got it from.
Either case, it's broken.

]cheers[
Mike
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Vampire_pilot

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Re: What might cause the black death track freeze in BAT 4.1.3 WAW?
« Reply #4 on: June 06, 2021, 03:30:28 AM »

It was part of the HSFX Trigger translate  package. At least the origin is not a mystery, but I don't know if this specific version is somehow necessary in some respect to make the Triggers work. It will be looked at.
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SAS~Storebror

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Re: What might cause the black death track freeze in BAT 4.1.3 WAW?
« Reply #5 on: June 06, 2021, 10:37:23 AM »

Alright, that explains it.
That's the issue with backporting mods from different source.
You need to double-check the changes made there.

]cheers[
Mike
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whistler

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Re: What might cause the black death track freeze in BAT 4.1.3 WAW?
« Reply #6 on: June 06, 2021, 03:18:32 PM »

And here is the first triggers bug! Congratulations vonOben, it "only" took four months ;)

Mike, many thanks for the assessment. You will soon have news from me ;)
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vonOben

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Re: What might cause the black death track freeze in BAT 4.1.3 WAW?
« Reply #7 on: June 06, 2021, 09:44:57 PM »

I've done some more testing and it seems we have several issues here:

The java error is not the reason for the freezing when the German column gets bombed, that's another problem.

When testing the Kamikaze02 track the same java error is in the log file, but no freezing.
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vonOben

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Re: What might cause the black death track freeze in BAT 4.2 WAW?
« Reply #8 on: October 19, 2021, 04:37:20 AM »

Now I've tested "The Black Death" track in BAT 4.2 WAW and the freezing is still happening at the same time as in the screenshot posted above.
I've tested to add the #WAW_opelblitzfixlight, but that didn't help.
(https://www.mediafire.com/download/lc613uc5pjyx443/#WAW_opelblitzfixlight.7z found in this thread https://www.sas1946.com/main/index.php/topic,44975.msg504053.html#msg504053)

Any ideas what might cause this and how to fix it?

The only error I can find in the log file is this one:
INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'

Log file:
Code: [Select]
[Oct 19, 2021 8:22:35 AM UTC +2] ------------ BEGIN log session -------------

[Oct 19, 2021 8:22:35 AM UTC +2] ----------- Switched to pipe mode ----------
[2021-10-19 08:22:35.265 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2021-10-19 08:22:35.375 UTC +2] dT:    0 OpenGL library:
[2021-10-19 08:22:35.375 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2021-10-19 08:22:35.375 UTC +2] dT:    0   Render: GeForce GTX 660/PCIe/SSE2/3DNOW!
[2021-10-19 08:22:35.375 UTC +2] dT:    0   Version: 4.5.0 NVIDIA 368.81
[2021-10-19 08:22:35.375 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2021-10-19 08:22:35.375 UTC +2] dT:    0 Size: 1920x1200
[2021-10-19 08:22:35.375 UTC +2] dT:    0 ColorBits: 32
[2021-10-19 08:22:35.375 UTC +2] dT:    0 DepthBits: 24
[2021-10-19 08:22:35.375 UTC +2] dT:    0 StencilBits: 8
[2021-10-19 08:22:35.375 UTC +2] dT:    0 isDoubleBuffered: true
[2021-10-19 08:22:35.437 UTC +2] dT:    0
[2021-10-19 08:22:35.437 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2021-10-19 08:22:35.437 UTC +2] dT:    0 [x] PentiumPro
[2021-10-19 08:22:35.437 UTC +2] dT:    0 [x] Multimedia (MMX)
[2021-10-19 08:22:35.437 UTC +2] dT:    0 [x] 3D (SSE)
[2021-10-19 08:22:35.437 UTC +2] dT:    0 [x] 3D (SSE2)
[2021-10-19 08:22:35.437 UTC +2] dT:    0 [x] 3D (3DNow)
[2021-10-19 08:22:35.437 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2021-10-19 08:22:35.453 UTC +2] dT:    0
[2021-10-19 08:22:35.453 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2021-10-19 08:22:35.453 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2021-10-19 08:22:35.468 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2021-10-19 08:22:35.468 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2021-10-19 08:22:35.468 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2021-10-19 08:22:35.468 UTC +2] dT:    0
[2021-10-19 08:22:35.468 UTC +2] dT:    0 Maximum texture size : 16384
[2021-10-19 08:22:35.468 UTC +2] dT:    0 Maximum simultaneous textures :4
[2021-10-19 08:22:35.468 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2021-10-19 08:22:35.671 UTC +2] dT:    0 15 Splashscreens available.
[2021-10-19 08:22:51.828 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2021-10-19 08:22:59.328 UTC +2] dT:   81 Initializing DirectSound playback device...
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Primary buffer created.
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Default speaker config is : 1310724.
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2021-10-19 08:22:59.328 UTC +2] dT:    0 DX Version : 7
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Hardware    - enabled [buffers : 63]
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Extensions  - enabled :
[2021-10-19 08:22:59.328 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2021-10-19 08:22:59.328 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2021-10-19 08:22:59.328 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2021-10-19 08:22:59.328 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2021-10-19 08:22:59.328 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2021-10-19 08:22:59.328 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2021-10-19 08:22:59.328 UTC +2] dT:    0 SIMD render [X]
[2021-10-19 08:22:59.328 UTC +2] dT:    0 num channels 16
[2021-10-19 08:22:59.328 UTC +2] dT:    0 Cannot open audio file samples/infinite 1
[2021-10-19 08:22:59.328 UTC +2] dT:    0
[2021-10-19 08:22:59.328 UTC +2] dT:    0 ERROR file: File rcu not found
[2021-10-19 08:23:14.468 UTC +2] dT: 1737 Loading mission Records/TheBlackDeath.trk...
[2021-10-19 08:23:14.500 UTC +2] dT:    0 Y=1940 / M=7 / H= 16 , Temperature - 0m = 15.0 .
[2021-10-19 08:23:14.500 UTC +2] dT:    0 Loading map.ini defined airfields:
[2021-10-19 08:23:14.500 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2021-10-19 08:23:14.500 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2021-10-19 08:23:14.500 UTC +2] dT:    0 Vertex texture units: 32
[2021-10-19 08:23:14.500 UTC +2] dT:    0
[2021-10-19 08:23:18.718 UTC +2] dT:    0 PBuffer: suitable formats: 6
[2021-10-19 08:23:18.718 UTC +2] dT:    0
[2021-10-19 08:23:18.734 UTC +2] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-19 08:23:18.734 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-10-19 08:23:18.765 UTC +2] dT:    0 PBuffer: suitable formats: 6
[2021-10-19 08:23:18.765 UTC +2] dT:    0
[2021-10-19 08:23:18.765 UTC +2] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-19 08:23:18.765 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-10-19 08:23:19.390 UTC +2] dT:    0 Loading vertex/fragment programs: *89599624*
[2021-10-19 08:23:19.390 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpFogNoTex]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vp4Tex2D]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vp6Tex2D]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpTexUVTex2D]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpWaterGrid_NV]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpTreeSprite]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpTreeTrunk]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpVAObjectsN]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpVAObjectsL0]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpSprites]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpSimpleGL]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2021-10-19 08:23:19.406 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2021-10-19 08:23:19.421 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2021-10-19 08:23:19.578 UTC +2] dT:    0 Load bridges
[2021-10-19 08:23:19.640 UTC +2] dT:    0 Load static objects
[2021-10-19 08:23:19.734 UTC +2] dT:    0 ##### House without collision (3do/Tree/Line/live.sim)
[2021-10-19 08:24:20.078 UTC +2] dT: 1573 Time overflow (3391): speed 0.9188361
[2021-10-19 08:24:41.250 UTC +2] dT:  727 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:25:16.296 UTC +2] dT: 1169 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:25:27.453 UTC +2] dT:  371 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:25:56.750 UTC +2] dT:  977 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:26:27.281 UTC +2] dT:-4817 Loading mission Records/TheBlackDeath.trk...
[2021-10-19 08:26:27.281 UTC +2] dT:    0 Y=1940 / M=7 / H= 16 , Temperature - 0m = 15.0 .
[2021-10-19 08:26:27.281 UTC +2] dT:    0 Loading map.ini defined airfields:
[2021-10-19 08:26:27.281 UTC +2] dT:    0 WARNING: ObjectVACache_Clear()
[2021-10-19 08:26:27.281 UTC +2] dT:    0 WARNING: * Buf0 : Obj: 637,  Vert 62552,  Ind 136593
[2021-10-19 08:26:27.281 UTC +2] dT:    0 WARNING: * Buf1 : Obj: 1290,  Vert 261997,  Ind 465651
[2021-10-19 08:26:27.281 UTC +2] dT:    0 WARNING: * Buf2 : Obj: 75,  Vert 60008,  Ind 116229
[2021-10-19 08:26:27.375 UTC +2] dT:    0 Load bridges
[2021-10-19 08:26:27.437 UTC +2] dT:    0 Load static objects
[2021-10-19 08:27:48.515 UTC +2] dT: 2300 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:28:23.531 UTC +2] dT: 1169 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:28:34.671 UTC +2] dT:  371 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:29:03.984 UTC +2] dT:  977 INTERNAL ERROR: HierMesh: Can't find chunk 'Head1_D1'
[2021-10-19 08:29:16.781 UTC +2] dT:-4817 Loading mission Records/TheBlackDeath.trk...
[2021-10-19 08:29:16.812 UTC +2] dT:    0 Y=1940 / M=7 / H= 16 , Temperature - 0m = 15.0 .
[2021-10-19 08:29:16.812 UTC +2] dT:    0 Loading map.ini defined airfields:
[2021-10-19 08:29:16.812 UTC +2] dT:    0 WARNING: ObjectVACache_Clear()
[2021-10-19 08:29:16.812 UTC +2] dT:    0 WARNING: * Buf0 : Obj: 637,  Vert 62552,  Ind 136593
[2021-10-19 08:29:16.812 UTC +2] dT:    0 WARNING: * Buf1 : Obj: 1277,  Vert 261444,  Ind 464712
[2021-10-19 08:29:16.812 UTC +2] dT:    0 WARNING: * Buf2 : Obj: 76,  Vert 60104,  Ind 116373
[2021-10-19 08:29:16.906 UTC +2] dT:    0 Load bridges
[2021-10-19 08:29:16.968 UTC +2] dT:    0 Load static objects
[2021-10-19 08:29:23.343 UTC +2] dT:    0 Mission error, ID_05: java.lang.RuntimeException: User cancel
[2021-10-19 08:29:23.343 UTC +2] dT:    0 Mission error, ID_06.2: java.lang.RuntimeException: User cancel
[2021-10-19 08:29:23.375 UTC +2] dT:    0 User cancel
[2021-10-19 08:29:23.375 UTC +2] dT:    0 java.lang.RuntimeException: User cancel
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:632)
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:759)
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2021-10-19 08:29:23.375 UTC +2] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Oct 19, 2021 8:29:30 AM UTC +2] -------------- END log session -------------

Update  November 07, 2021:

Fix available:
https://www.sas1946.com/main/index.php/topic,67742.0.html
Logged
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