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Author Topic: (need own slot )B-26B-30MA  (Read 13034 times)

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Knochenlutscher

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Re: (need own slot )B-26B-30MA
« Reply #24 on: July 10, 2021, 03:23:57 PM »

Reuploaded, A Gunner had a referenced Class dependency.
I refreshed Link with missing Class.
Please try.... in Reply #17

Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

dsawan

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Re: (need own slot )B-26B-30MA
« Reply #25 on: July 10, 2021, 10:16:19 PM »

Fav bobmber. runs ij  bat4.1.3 but not in a cup install. crashes there.
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dsawan

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Re: (need own slot )B-26B-30MA
« Reply #26 on: July 10, 2021, 10:20:52 PM »

hoping for more skins. not sure if bat's skins for the 1942 default variant work with this new variant.
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Mick

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Re: (need own slot )B-26B-30MA
« Reply #27 on: July 11, 2021, 01:19:58 AM »

... nope, not a single one , different 3D ...  ;)
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Kelso

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Re: (need own slot )B-26B-30MA
« Reply #28 on: July 11, 2021, 04:36:44 AM »

Does the tail gunner position work for you?
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Griffon_301

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Re: (need own slot )B-26B-30MA
« Reply #29 on: July 11, 2021, 06:26:58 AM »

as already said it does not work on the original (3d only) mod!
Have not tested Tobias´adapted own slot Marauder yet....

edit: tested Tobias´new version, still no joy for me with the tailgunner;
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epicgamer2010

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Re: (need own slot )B-26B-30MA
« Reply #30 on: July 11, 2021, 11:30:59 AM »

small question what is the difference between this B-26 and the one by Ranwers https://www.sas1946.com/main/index.php/topic,17791.0.html
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Kelso

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Re: (need own slot )B-26B-30MA
« Reply #31 on: July 11, 2021, 12:03:36 PM »

A new, better 3D model.
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Knochenlutscher

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Re: (need own slot )B-26B-30MA
« Reply #32 on: July 11, 2021, 01:29:48 PM »

Okay, in my last version was still a reference glitch.
Good News, I have solved that.
Bad News, it makes no difference. Station can't be entered, LOG is full of chunk missing Errors,
sth. on the Darker side.

2 major 3-D Errors thrown, one on behalf of Cooler Flaps (Chunk missing ERROR)
the other throws a bucketload of wrong Chunks Error (the buggy Tail Gunner Position).
Where? What? Why? I'M out of clue, never integrated changed stuff into existing Pit.
That Position propably has to be build up from scratch and by a Guru.

Here's the the current try, my last ditch, I'm out of clue on this...

Corrected A Gunner Class + a Log on top to show whats going on...
https://www.mediafire.com/file/f15sppdm11z8esp/%2521_B-26B_35.7z/file


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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Griffon_301

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Re: (need own slot )B-26B-30MA
« Reply #33 on: July 11, 2021, 03:07:16 PM »

Funny thing is in the old B-26B model, the station works...
Good thing is that it does not crash the game but you can still change stations ...

Minor glitch IMHO, the better 3d outweighs the missing tail gunner position by far...
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Knochenlutscher

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Re: (need own slot )B-26B-30MA
« Reply #34 on: July 11, 2021, 06:55:10 PM »

Found the broken part(s), it's within Tail1 Mesh Group.

When exchanged by the parts from older Mod, the tailgunner works.

Don't, I repeat, don't do that, you mix up both 3-D and it's crap.


I did it for testing purpose and to track down the issue.
Why the new Mesh isn't interacting or preventing entry, huh??

Tobias
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

dsawan

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Re: (need own slot )B-26B-30MA
« Reply #35 on: July 11, 2021, 07:28:25 PM »

Hi, when i tried the top gunner or rear, it would pause or almost crash when switching to the next gunner. I t crashed or has t refly when it froze in one sessionn. after two more it simply took a long time to go to next gunner station
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