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Author Topic: CR-32  (Read 108554 times)

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Cracken

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Re: CR-32
« Reply #72 on: December 13, 2009, 02:44:17 PM »

Ah, solved! The case was "drop the folder" in the first thread - so I dropped "CR_32" folder to MODS - but it is the subfolders that should be in "MODS" instead - "Air_CR-32quater" and "CR-32quater" in the folder instead... It works fine now!
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Frankiek

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Re: CR-32
« Reply #73 on: December 13, 2009, 03:11:03 PM »

Dreamk, the Cr-32 posted is in fact a quater. The quater since inception had the capability to carry bombs and in fact was used in the ground attack/ground support role in Africa in WWII. For the time being this version is still using the "old" FM that is included in all the SAS buttons so the 60% crash must be originated by a different mod. I am working at a revised FM (Fixed pitch propeller, Trim on the elevators only, engine with a tendency to overheat and a little bit faster than the current one). So you will hear some news in the near future       
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Cracken

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Re: CR-32
« Reply #74 on: December 13, 2009, 11:22:48 PM »

Yeah, I wrote about it in my previous post - it was due to the instructions - me thinks it should be "drop the folders" - "Air_CR-32quater" and "CR-32quater" in your MODS folder. One can think it should be just "CR_32" when it is "drop the folder". No issue related to buttons. (But of course, I had thought it was the buttons which usually cause the game to crash when you do not have the latest.)
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Frankiek

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Re: CR-32
« Reply #75 on: December 13, 2009, 11:57:34 PM »

the Air_Cr-32quater is the one to be dropped in the mod folder. The folder named CR-32quater is the skin folder (no influence on the mod behaviour) and naturally you will have to drop it in on the PaintSchemes\Skins folder   
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rickster

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Re: CR-32
« Reply #76 on: December 15, 2009, 01:52:43 AM »

I already have the CR32 installed with UP 1.8,is this a separate aircraft with it's own slot?
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Frankiek

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Re: CR-32
« Reply #77 on: December 16, 2009, 12:35:27 AM »

Yes it is
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rickster

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Re: CR-32
« Reply #78 on: December 16, 2009, 01:57:20 AM »

Thanks,Frankiek.Looking forward to flying this.
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jeanba

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Re: CR-32
« Reply #79 on: December 16, 2009, 03:41:48 AM »

I suppose the FM is the same as the CR42 ?
If yes, is there a plan to improve it ?
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Frankiek

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Re: CR-32
« Reply #80 on: December 16, 2009, 05:19:11 AM »

The current FM is derived from the Cr-42 but is not exactly the same. As written above I am working at a revised FM. I am still facing some problem (as the original engine did) and hope to be able to post it soon. 
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jeanba

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Re: CR-32
« Reply #81 on: December 16, 2009, 08:27:02 AM »

Thank's Frankiek
I reread the all threads and this is very interesting
Good luck
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RealDarko

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Re: CR-32
« Reply #82 on: December 16, 2009, 09:17:10 AM »

Frankiek noticed when the autopilot fly Straight It never fly really straight, it always fly a bit inclined to the right with the rudder not centered. Possible to correct it?
Cr.42 suffer from same problem
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Frankiek

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Re: CR-32
« Reply #83 on: December 17, 2009, 07:24:22 AM »

I know that there are some shortcomings in the current FM (largely borrowed from the CR-42). For this reason I decided to work at a completely new FM. As mentioned in the post above and I hope that in the coming week I will be able to post it. I am naturally checking on the trimming of the plane, but please be aware that in the game if you set a ground rudder trim this will be visualized as a rudder movement (not as a tab) the same thing for elevators and ailerons. These are small imperfections of the current game engine.   
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