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Author Topic: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback  (Read 32098 times)

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Gubi

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #240 on: August 17, 2023, 11:00:34 AM »

Wonderful
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SAS~Gerax

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #241 on: August 17, 2023, 01:25:28 PM »

Time for something completely different: Formation testing.
Some new formation types are illustrated here, and you can see how a 16-ship squadron (4x4 B-17 in combat box formation) survives several formation changes and a 90° turn:

Wow, thats great. Finally it starts to become some kind of
formation flight experience in Il-2.
Many thanks Mike for all your efforts with that !  :)
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Juliux1337LTU

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #242 on: August 18, 2023, 04:08:56 AM »

when will it come out patch 3?  :-X
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Frankiek

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #243 on: August 18, 2023, 04:54:37 AM »

In the usual two weeks :)
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #244 on: August 18, 2023, 05:13:50 AM »

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Froge

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #245 on: August 18, 2023, 05:21:45 AM »

There's enough hotfixes to make a Patch 3  o_O
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #246 on: August 18, 2023, 05:31:52 AM »

Since you only need one of them, what's the deal?
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #247 on: August 18, 2023, 07:50:21 AM »

Just for the record (no pics, no vid... maybe later), it seems like I managed to nail a teething problem that has been bothering us for ages: AI plane collisions.
In the previous video, you could see how AI "survived" a couple of formation changes, however, there still was a catch:
You've had to issue formation changes so that there wouldn't be two aircraft switching positions side-by-side.
Because that's something the IL-2 AI was utterly unable to deal with.
The underlying reason essentially is the same that causes AI fighters to run into other friendly aircraft every now and then in a fight.
While the code used in IL-2 was quite reasonable, the possible reactions of AI aircraft in case of an imminent collision are quite limited: They can either pull up or dive down.
Avoiding collisions to the left or right is not within IL-2 AI capabilities for various reasons...
Now in order to judge whether AI has to pull up or dive down to avoid a collision, IL-2 would check the flight paths of both aircraft involved, and check whether, from each aircraft's point of view, the other aircraft would reach the impact point from above or below, when looking from each aircraft's cockpit that is.
This results in an edge case when both aircraft turn toward each other while they are banking toward the point of impact.
In that case, from both aircraft's point of view, the other aircraft respectively is approaching the virtual point of impact from above, therefore both aircraft will choose to dive down.

The simple solution to this issue was:
Whenever one aircraft detects an imminent collision with another aircraft, it decides to pull up or dive down, and then forcibly issues the opposite command to the other aircraft. This other aircraft will follow the command issued by the first aircraft that detected the imminent collision and then reset that command enforcement (which will be renewed by the first aircraft in every tick, until the collision has been avoided).

Works a treat so far.

]cheers[
Mike
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Frankiek

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #248 on: August 18, 2023, 10:53:12 AM »

It just happened to me this afternoon I was flying as number 2 in line abreast formation (IL-2 favorite sic) trying to pick up with the leader above and well in front of me when fellow number 3 right on my six and impossible for me to see, obviously with the same intent bumped into me. I only got some non critical damage to the rudder while he lost his propeller and was considered a friendly kill just because I survived I suppose.
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #249 on: August 19, 2023, 12:29:49 AM »

Naturally AI has limited abilities to avoid collisions with human player.
AI will see the human player aircraft and will apply crash avoidance patterns as it does if it would meet another AI plane.
If however the human player does the opposite of what an AI plane would do to avoid the crash, the inevitable will happen.

Here's the demo video of what I have tried to describe yesterday, before and after the code fix:



]cheers[
Mike
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SAS~Ghost129er

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #250 on: August 19, 2023, 01:05:30 AM »

You know what this reminds me of..?



:))
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Geschirr

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #251 on: August 19, 2023, 06:13:45 AM »

I was there. I think was the furthest one trying to keep formation and ended up winning the Victoria Cross for taking down 130+ fallschirmjager.
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