Patches, Hints & Tricks:
Ultrapack 3.4 "Cassie" Patch 2:This is the second patch for Ultrapack 3.4 "Cassie".
For your information: Patches are cumulative and have to be installed on top of Ultrapack 3.4 "Cassie".
This means whenever there's a new Patch, you can either install it on top of the old one, or just skip any old Patch and go straight from Ultrapack 3.4 "Cassie" to the last Patch.
Understood? Fine.
Additionally, you might want to install the latest Hotfix on top of this Patch, if available (at the time of writing this text, there is no Hotfix for Ultrapack 3.4 "Cassie" Patch 2).
Here's Patch 2, it comes in six parts due to it's size:
Download Link (Mediafire):
Ultrapack 3.4 "Cassie" Patch 2 Parts 1-6
Mirror (OneDrive):
Ultrapack 3.4 "Cassie" Patch 2 Parts 1-6
Mirror (Mega):
Ultrapack 3.4 "Cassie" Patch 2 Parts 1-6
Installation:Download all six parts and run (double-click to start) the 1st part (the executable file) only. No need to do anything to Part 2~6, it will be applied automatically by the installer which is inside Part 1.
Install on top of a working Ultrapack 3.4 Bigfoot game, regardless which patch and/or hotfix you've installed on top of it.
ATTENTION:Experience taught us that the variety of custom added mods to existing Ultrapack installations exceeds any imagination.
If you have modded your Ultrapack 3.4 "Cassie" game, make sure to backup anything you've changed inside the "#UP#" folder before applying this Patch, as the Patch may and will overwrite and/or delete files in there.
This is what gets fixed and/or added with Patch 2:
Ultrapack 3.4 "Cassie" Patch 2
=====================
New Airplanes:
Bf-109V-48 Messerschmitt Bf 109 V48, 1943
Bf-109G2-CRP Messerschmitt Bf 109 G-2 CRP, 1943
Bf-109W2 Messerschmitt Bf 109 W-2, 1943
F2H-3 McDonnell F2H-3 Banshee, 1947
F-94B Lockheed F-94B Starfire, 1950
Fi-103_V1 Fieseler Fi 103 V-1, 1942
Fi-103R-IV Fieseler Fi 103 R-IV V-4, 1944
Ha_1112_M1L Hispano Aviaci\u00F3n HA-1112, 1954
J4M1 Mitsubishi J4M1 Senden, 1945
J4M2-A Mitsubishi J4M2-A Senden Kai, 1946
J4M4 Mitsubishi J4M4 (J4M4-S), 1946
J4M5 Mitsubishi J4M5 (J4M5-S), 1946
J7W1a Kyushu J7W1-A Shinden, 1945
J7W1b Kyushu J7W1-B Shinden, 1945
J7W2 Kyushu J7W2 Shinden-Kai, 1946
J7W2-A Kyushu J7W2-A Shinden-Kai, 1946
J7W3 Kyushu J7W3 Shinden, 1946
Jetman The Jetman, 2525
Ju-52_TRANS Junkers Ju 52/3m, 1932
MB5 Martin Baker M.B.5, 1945
Me-155B-2 Messerschmitt Me 155 B-2, 1945
Me-155B-4 Messerschmitt Me 155 B-4, 1945
BV-155B1 Blohm & Voss BV 155 B-1, 1945
Me-209-IIA Messerschmitt Me 209 II, 1944
Me-209-IIB Messerschmitt Me 209 II, 1945
Me-309B-2 Messerschmitt Me 309 B-2, 1945
Me-309C-2 Messerschmitt Me 309 C-2, 1945
Me-509A-2 Messerschmitt Me 509 A-2, 1945
MiG-7 Mikoyan-Gurevich MiG-7, 1944
MiG-11 Mikoyan-Gurevich MiG-11, 1944
TB2D-1 Douglas (X)TB2D-1 Skypirate, 1945
DH-Venom De Havilland DH112 Venom, 1949
Sea-Venom_FAW21 De Havilland FAW.21 Sea Venom, 1951
Sea-Venom De Havilland Sea Venom (single seat, fict.), 1951
Wyvern Westland Wyvern TF. Mk. 4, 1953
A2H-2_Wyvern Westland A2H-2 Wyvern (fict.), 1955
XF5U-1 Vought (X)F5U-1 Flying Flapjack, 1946
JU-187A Junkers Ju 187A, 1944
La-9 Lavochkin La-9, Fritz, 1946
La-9M Lavochkin La-9M, Fritz, 1946
La-11 Lavochkin La-11, Fang, 1947
La-15 Lavochkin La-15, 1949
Yak-17 Yakovlev Yak-17 Feather, 1947
Fw-187A0 Focke-Wulf FW 187 A-0, 1938
Fw-187A1 Focke-Wulf FW 187 A-1, 1940
Fw-190V13 Focke-Wulf Fw 190 V-13 Prototype
Fw-190V18 Focke-Wulf Fw 190 V-18 Prototype
Fw-190V29 Focke-Wulf Fw 190 V-29/U1 Prototype
Fw-190V32 Focke-Wulf Fw 190 V-32 Prototype
Bf-110A Messerschmitt Bf 110 A-0, 1937
Bf-110B Messerschmitt Bf 110 B-1, 1938
Ar-240A Arado Ar 240 A, 1940
Ar-240C Arado Ar 240 C, 1943
Ar-240C2 Arado Ar 240 C-2, 1944
Go-229A-2 Gotha Go 229 A-2, 1946
Go-229A-3 Gotha Go 229 A-3, 1946
Ta-183L Focke-Wulf Ta 183L Huckebein Light, 1946
HornetF1 De Havilland Hornet F.1, 1945
HornetF3 De Havilland Hornet F.3, 1946
SeaHornetF20 De Havilland Sea Hornet F.20, 1947
SeaHornetNF21 De Havilland Sea Hornet NF.21, 1948
Attacker Supermarine Attacker FB.2, 1951
SeaHawk Hawker Sea Hawk, 1953
Nakajima-J5N1 Nakajima J5N1 Tenrai, 1945
Kawanishi-J6K1 Kawanishi J6K1 Jinpu, 1945
J8M1 Mitsubishi J8M1 Shusui, 1945
J8M3 Mitsubishi J8M3 Shusui, 1946
Ki-83 Mitsubishi Ki-83, 1945
Ki-93 Rikugun Ki-93, 1945
Ki-96 Kawasaki Ki-96, 1945
Ki-98 Manshu Ki-98, 1946
Ki-98-II Manshu Ki-98-II, 1946
Ki-98-III Manshu Ki-98-III, 1946
Ki-102b Kawasaki Ki-102b Randy, 1943
KI-108-KAI Kawasaki KI-108-Kai, 1945
Ki-109 Mitsubishi Ki-109 Hiryu, 1944
R2Y1 Yokosuka R2Y1 Keiun, 1945
DH-116_Rapier De Havilland DH.116 Rapier, 1953
HunterF1 Hawker Hunter F.1, 1951
HunterF4 Hawker Hunter F.4, 1954
HunterF6 Hawker Hunter F.6, 1954
HunterFGA9 Hawker Hunter FGA.9, 1959
Anson-MKIa Avro Anson Mk.Ia, 1939
P149 Piaggio P.149, 1953
Martin_Mars Martin JRM-3 Mars, 1942
Martin_Mars-C Martin JRM-3 Mars Civil, 1942
Hughes_H4 Hughes H-4 Hercules, 1947
P-108B Piaggio P.108B, 1942
New Features & Bugfixes by SAS~Loku:
* Karelia Map rolled back to Ultrapack Version, "new" version is available as a separate map now.
* Blenheim 4 Cockpit night gauges fixed
* J2F Duck Object Viewer Bug fixed
New Features & Bugfixes by SAS~Storebror:
* Joystick Interface updated to 4.14.1 Standards. You can now have up to 8 Joystick Devices with up to 128 buttons each.
* New TrackIR interface is now default - has been optional before, but apparently no one took notice ;-)
* "Patrol" Waypoint Feature added to FMB
* New Formation Options added
* Mouse Scroll wheel works to some extent in FMB now
* Several FMB Dialogs reworked / updated to 4.14.1 Standards
* "Trigger" Feature Fine Tuned and few bugs fixed
* Beam Riding Missile Code fixed
* X-4 Missile Control Behaviour changed to a more "realistic" behaviour
* DZ Object Fixed and new "distance" parameter added. If no distance is set (old missions) it will default to 1km distance as before.
* AI missile logic fixed. Heavy loadouts will not keep AI from using missiles anymore, and if no bombers are nearby, AI will use missiles properly against Fighter targets no matter the missile type.
* Chinese Countries added to "blue" side (as requested by Spüli)
* Supersonic Effects reworked and code bug fixed
* Various Fw 190 and Ta-152 related code, FM and loadout issues fixed
* Missing Fw-189 restored
* Lippisch P-13 Lazer sounds restored
* Me-262SB-1a Canopy issue solved
* DB-3 / IL-4 FM / DB 60x EM issues solved
* Ta-152H GM-1 boost works now
* FW-190F-9 X-4 missiles launch independently
* FW-190D-13 Sea Wulf's loadout names fixed
* Go-229A-3/N topspeed reduced
* Me-262HG-Vb MK213 restored
* AI fighters launch X-4 missiles against enemy fighters now if now "juicier" (i.e. bomber) targets are around
* New proximity fuses for guided missiles
* Turret Visibility issues fixed on remote controlled turrets
* Critical circular method call in 190 family fixed (this issue could cause CTDs)
* Minor Train issues fixed
* Minor House issues fixed
* Voice Class hardened against accidental CTDs
* Missing 4000lb LC bomb 3D model added (for B-36)
* Me P.1101 correctly jettisons empty pylons on demand now
* Few loadout name bugs fixed
* Missing droptanks on FM2 AP-HVAR loadout added
* Remote ordnance control (X-4s anyone?) blocked when ordnance follow mode is used (this was like cheating!)
* R-XIII Hydro can takeoff correctly now, both AI and player-controlled
* Bf 109 E-1 Cockpit Bug fixed (thanks to KT for reporting)
* Bouncing Fw 190s and Ta 152s fixed (thanks to KT for reporting)
* Bf 110 H-4 Radar Operator Bug fixed (thanks to KT for reporting)
* Me 262 B-1 loadouts fixed (thanks to KT for reporting)
* Hs 129 loadouts fixed (thanks to KT for reporting)
* He 219 (thanks to KT for reporting)
* Fw 190 F-8 loadouts fixed (thanks to KT for reporting)
* He 111 H-21 gunner fixed (thanks to KT for reporting)
* Fw 190 A-1 loadouts fixed (thanks to KT for reporting)
* He 111 H-11 loadouts fixed (thanks to KT for reporting)
* Hurricane Mk. IV loadouts fixed (thanks to KT for reporting)
* Lippisch P-13 bug engine reference issue fixed (thanks to KT for reporting)
* Me 410 D loadouts fixed (thanks to KT for reporting)
* Me 262 SB-1a loadouts fixed (thanks to KT for reporting)
* Me 410 B Cockpit Bug fixed (thanks to KT for reporting)
* Me 262 HG V Canopy Bug fixed (thanks to KT for reporting)
* Me 262 HG Vb Canopy Bug fixed (thanks to KT for reporting)
* Fw 190 A-1 Canopy Bug fixed
Old Readme from Patch 1 - as Patches are cumulative, all of the features etc. mentioned below are included in Patch 2
Ultrapack 3.4 "Cassie" Patch 1
=====================
New Airplanes:
Ar-234B-1 Arado Ar 234 B-1 Recon, 1944
Ar-234B-3 Arado Ar 234 B-3 (AWACS), 1946
Ar-234C-2 Arado Ar 234 C-2, 1946
Bf-110H-4 Messerschmitt Bf 110 H-4, 1944
Do-335A-6 Dornier Do 335 A-6, 1945
F9F6_Cougar Grumman F9F-6 Cougar, 1952
F9F8_Cougar Grumman F9F-8 Cougar, 1954
F9F8T_Cougar Grumman F9F-8T Cougar, 1956
Fw-190A-4FR Focke-Wulf Fw 190 A-4 1.42 Ata, 1942
Fw-190A-5142ATA Focke-Wulf Fw 190 A-5 1.42 Ata, 1943
Fw-190A-5158ATA Focke-Wulf Fw 190 A-5 1.58 Ata, 1943
Fw-190A-6orig Focke-Wulf Fw 190 A-6*, 1943
Fw-190A-6R8 Focke-Wulf Fw 190 A-6/R8, 1943
Fw-190A-8165ATA Focke-Wulf Fw 190 A-8 1.65 Ata, 1944
Fw-190A-8R11 Focke-Wulf Fw 190 A-8/R11, 1944
Fw-190A-9165ATA Focke-Wulf Fw 190 A-9 1.65 Ata, 1944
Fw-190D-9early Focke-Wulf Fw 190 D-9 Early, 1944
Fw-190D-9orig Focke-Wulf Fw 190 D-9 1.7 Ata, 1944
Fw-190D-9L_orig Focke-Wulf Fw 190 D-9 1.8 Ata, 1945
Fw-190D-9R5 Focke-Wulf Fw 190 D-9/R5, 1945
Fw-190D-14Proto Focke-Wulf Fw 190 D-14 Prototype, 1945
Fw-190D-14 Focke-Wulf Fw 190 D-14, 1945
Fw-190F-8U1 Focke-Wulf Fw 190 F-8/U1, 1944
Fw-190F-8_Late Focke-Wulf Fw 190 F-8, 1945
Fw-190F-9/PB Focke-Wulf Fw 190 F-9/Pb Anti Tank, 1945
Fw-190A-4T Focke-Wulf Fw 190 A-4 Sea Wulf, 1942
Fw-190F-9T Focke-Wulf Fw 190 F-9 Sea Wulf, 1944
Fw-190D-13T Focke-Wulf Fw 190 D-13 Sea Wulf, 1945
Ta-152B Focke-Wulf Ta 152 B, 1944
Ta-152C0 Focke-Wulf Ta 152 C-0, 1943
Ta-152H-0 Focke-Wulf Ta 152 H-0, 1944
Ta-152H-4 Focke-Wulf Ta 152 H-4, 1945
Ta-152H-5 Focke-Wulf Ta 152 H-5, 1945
Ta-152H-6 Focke-Wulf Ta 152 H-6, 1946
Ta-152H-Jumo222 Focke-Wulf Ta 152 H/Jumo 222, 1946
Go-229A3NJ Gotha Go 229 A-3 Night Fighter, 1946
Li-P13a Lippisch Projekt P.13a, 1945
Me-262C-1a Messerschmitt Me 262 C-1a HS-I, 1945
Me-262C-3a Messerschmitt Me 262 C-3a HS-IV, 1945
Me-262SB-1a Messerschmitt Me 262 SB-1a, 1946
Me-262HG-IV Messerschmitt Me 262 HG-IV, 1946
Me-262HG-V Messerschmitt Me 262 HG-V, 1946
Me-262HG-Vb Messerschmitt Me 262 HG-Vb, 1946
Me-262-TPF Messerschmitt Me 262 TPF, 1946
Me-P1101 Messerschmitt Me P.1101, 1945
F-72A5_Superbolt Republic F-72A-5 Superbolt, 1945
J9N-Kikka_K Nakajima J9N1-K Kikka, 1945
J9N1-Kikka Nakajima J9N1 Kikka, 1945
J9N2-Kikka_Kai Nakajima J9N2 Kikka-Kai, 1945
Il-28 Ilyushin Il-28 Beagle, 1949
New Features & Bugfixes by SAS~Loku:
He-162 C/D Nose Gear Fix
List of changes:
ANF-113 cog
B239 fix for gear meshes
CAC_Boomerang cog, adjusted fm: speed to low on the deck and on alt, decrased SpinCxLoss a bit, so it wont spin like crazy
D3A cog
Electras cog, Electra14s new slot for Japan, they produced them under license, usefull for missions
G10N1 cog, visibilty sphere
Hudsons cog
Ki-15 cog
Ki-43 cog, fm adjust:SpinCxLoss decreased a bit, java: parent class fix for fuel tanks, code borrowed from A6M, pilot bail out when on fire now
Ki-51 cog
LN-411 cog, fm adjust
MB-174 cog, visibilty sphere
N1K new reticle, old is blurry and dark
NC-223 cog, visibilty sphere
Pe-8 cog, fm adjust
Potez-63X cog
RWD-14 new cockpits and default skins
VulteeV-1 cog
Yer-2 cog, visibilty sphere
VulteeVengeance 3D update for external model, cog, smoothed meshes, adjusted ailerons, airbrakes, fixed bay doors, redone landing gear, redone internal damage model, edited java, hitboxes made from scratch, they match the shape of the plane, few shadow meshes fixed, adjusted clips and hooks, adjusted fm: speed to low on deck and alt, edited cod file:MGunBrowning303t replaced with MGunBrowning303k for shells dump effect
A1N cog, FM:speed*
A2N cog, FM:speed*
A4N1 cog, FM:speed*, smoothed meshes, adjust clips/hooks, new skin
B4Y1 cog, FM:speed*, adjusted clips/hooks
B7A1 cog, java fix for gear
D1A cog, FM:speed*
E7K cog
G3M2 visibilty/collision sphere, new default skins
Me-323, Gear clips adjusted so plane no longer float over the ground, FM: gear height adjust for static, add new cockpit (removed cargo bay, only pilot/coopilot wiev) based on Ranwers Me323 pit mod
TBF/M cog, pits positions
*All those Japanese planes were to fast at sea level and could reach almost 400 km/h at the deck wich is a waaayyyy too much compare to real data ~200/240/280 km/h, i have adjusted CxMin and engine power to match +/- 10km/h real data for sea level 0m and alt 3000m speed, some of them had wrong values for surfaces areas
Most of floatplanes FMs height/pitch values been adjusted so they no longer float over water surface, some of them very badly (antigravity :) ) pics attached for comparsion
N1K1 Kyofu (Rex), new 3D (engine, fuselage, tail, wings (inner parts), floats, no overlays: markngs on the skin only
Java:add code for Cowlflaps
FM:adjusted speed (current FM from stock N1K1-J make it fly to fast, no drag from floats)
New Features & Bugfixes by SAS~Storebror:
WYSIWYG Arming Editor
F8F-2 bearcat loadout drop tank fixed
P-47D-22 loadouts fixed (and a couple of others with it)
Bugs with HUD notifications, HUD log moved to lower right corner
High Engine RPM net replication (Meteors for instance) fixed
Typhoon Mk.IB's prop fixed
broken prop RRR issue fixed - you can no longer fly with a broken prop after RRR and engine gets damaged accordingly now
DB 600 series engine presets fixed as mentioned by FL
Player Icon visibility now corresponds to mission difficulty settings
Mission Briefing Text in Minimap "Briefing" view is working in Dogfight missions
Bug fixed where AI would not attack enemy planes if loadout is too heavy
Bug fixed where AI would not use X-4 missiles (incl. new homing versions) at all
If you don't do so, your engines will die on ground start.
In case your game doesn't work at all or it doesn't work as it should after installing Ultrapack 3.4 Patch 2:Folks, there's tons of mods floating around and many of you have customized their Ultrapack installation before.
It's inevitable that such customized installs can cause all kind of issues when being updated to an extent like we do with these new Ultrapack Versions.
The way to proceed in such case is this:
- Run JSGME and disable all mods.
- Rename the folder "#UP#" to e.g. "#UP#_Backup".
- Create a new, empty "#UP#" folder.
- Reinstall the latest Patch for Ultrapack 3.4 "Cassie". Only the latest patch!. Nothing else. Just Ultrapack 3.4 "Cassie" latest Patch.
Run the game again - if it still doesn't work, you've successfully screwed up your game. You may try to reinstall Ultrapack 3.4 "Cassie" itself, followed by reinstalling the latest Patch to see if it works.
If the game is back running, you can compare the new (clean) "#UP#" folder with the backup one (#UP#_Backup).
The new ones contain only Ultrapack 3.4 content and the old one contains unrelated, custom stuff.
So you can pick your custom mods one by one and see yourself which one works and which one breaks your game.
Mike