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Author Topic: Sound effects volume  (Read 1211 times)

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Atoka220

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Sound effects volume
« on: November 15, 2021, 10:36:02 AM »

Hi

I'm making some realistic explosion sounds for Victor's SoundMod (at least that's my goal)

Now I gave them a huge attack with a compressor, added a bit of EQ and reverb and it turned out great. Ear piercing clap followed by thunderous echoes.
My problem is, these are pretty loud in the mixing program and when playing back the edited sound, but ingame they are pretty quiet even with max volume

In the preset files there isn't much only some usr 0 and 1 things under the samples
Also I'm dumb for preset files

So how do I control the ingame volume of SFX?

If I try to increase the volume more in the program, it will just turn out as a distorted yet still not so loud sound. Yet some have decent volume (still not loud enough) and others are barely audible, especially from a distance
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FL2070

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Re: Sound effects volume
« Reply #1 on: November 15, 2021, 12:33:40 PM »

If you want to make sounds louder in game, you need to edit preset files. What you're interested in is SPL. Here's an example:

Code: [Select]
[common]
mode relobj pos
type mixer

[spl]
110

[samples]
sample.wav

To increase the volume, you would change this to:

Code: [Select]
[common]
mode relobj pos
type mixer

[spl]
120 // spl increased to 120

[samples]
sample.wav

I would recommend changing SPL in increments of 10. If I remember correctly, there's also an SPL limit imposed in version 4.12m and later—if I remember correctly, it's around 125 to 135—so this will apply to BAT as well.

(note that // denotes a comment)
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Atoka220

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Re: Sound effects volume
« Reply #2 on: November 15, 2021, 12:42:44 PM »

I see

I checked the prs files
...
It's already at 140 o_O

Now I'm in a call so I can't experiment but I'll check later if I can do stuff with it
If not, I'll have to re-edit all sounds, cause maybe the compressor's output volume can do the trick
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marcost

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Re: Sound effects volume
« Reply #3 on: November 15, 2021, 12:43:13 PM »

You also need to make sure that the env setting is set such that the sound plays in the environment(s) that you want it to:

0 = can be heard when outside the aircraft
2 = can be heard when in open cockpit
8 = can be heard when in closed cockpit

Regards
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Atoka220

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Re: Sound effects volume
« Reply #4 on: November 16, 2021, 04:53:38 AM »

I can't get them louder
Med size explosions are ok, but the big ones are still pretty quiet. Tbh those were the first I made then learning from my mistake while making the middle explosions I made them as loud as i could without distortion. Perhaps I'll go for the big ones again sometime

At least there's no danger of blowing speakers and headphones by the (not so) massive clap ;D
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victor639514

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Re: Sound effects volume
« Reply #5 on: November 16, 2021, 11:53:22 AM »

Ooohh. Looking forward to hearing some of these tweaks you have in mind for my mod!
Feel free to share whenever they're ready or so!  : )
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Atoka220

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Re: Sound effects volume
« Reply #6 on: November 16, 2021, 01:27:37 PM »

Thanks for the heads up Vic'
They need some redo, as they don't sound nearly as crisp and clear than when I edited them

I mean it sounds good especially when there's a big bombing or arty barrage but not perfect in my opinion
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