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Author Topic: Mirror fix for Hellcats using WxTech's Mk. 8 gun sight, + increased 6dof limits + new red night light  (Read 1475 times)

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WxTech

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UPDATE, Dec 7, 2021: I've expanded upon the mod by including modded classes that increase the range of 6dof (particularly fore-aft and up-down) and add a pair of red panel lights for night use. This completely supersedes the prior release.




Get it here:

https://www.mediafire.com/file/hff5vodjgzgtu8e/%2521%2521%2521_Hellcat_Mirror_red_panel_lights_expanded_6dof.7z/file


From the included readme file:


This mod should work with 4.12 and beyond. It addresses four aspects of the Hellcat cockpit (F6F-3 and F6F-5):

1) Includes my own hier.him. It adds the mirror if your existing hier.him does not have the mirror related chunks. And it ensures proper placement of the sight, reticle and reticle mask. If all this is OK already, you won't need this file.

2) Fixes the invisible mirror reflection when using my Mk.8 gun sight.

3) Adds a pair of red panel lights for night use (via the modded class).

4) Increases the range of 6dof movement (via the modded class).

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The mirror fix aspect of this mod is for any Hellcat cockpit using the WxTech USN Mk.8 gun sight. The planes fixed here are those using the cockpit folders F6F-3 and F6F-5. If you should have any other Hellcat cockpit folder which uses my Mk. 8 sight, copy Z_Z_MASK.msh in either of the two 'pit folders included here and drop it into your new 'pit folder. They're all the same between planes. (If you want the 3 reticle related files, copy the 3 files from either folder.)

I've discovered that if a reticle mask is seen in superposition with the mirror, that part of the mirror in apparent overlap will be invisible. I've altered my reticle mask accordingly, and now the mirror can be seen in its entirety.

The key file here is

  Z_Z_MASK.msh

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I include the cockpit's hier.him. If currently you already have the mirror, and the mirror attachment is not floating in the air when the canopy is slid back, and the gun sight, reticle and reticle mask are correctly positioned, you will NOT need this hier.him.

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I include my reticle. If you want to go back to stock, delete or disable:

  Reticle.mat
  Reticle.tga
  Z_Z_RETICLE.msh

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I include modded classfiles for the F6F-3 and F6F-5. These classes are not required for the mirror fix. What they do alter:

- Increased the range of 6dof movement, particularly on the fore-aft and up-down axes.
- Added a pair of red panel lights for night use. They toggle on and off with the gauges' green needles and dials.

CockpitF6F3.class
  5B9EBFF2EE33D602
  6B9C51BC3E6BA6D2
  C1B748D6D8D5BF00
  F76EDE322E18FCC6

CockpitF6F5.class
  A2940524EDF866EE
  691989662929B410
  D50E50F44AA01FAE
  8455EE74D83DBEE6


The Java is included, for use by other modders as a guide to what to do for incorporating like changes to other cockpits. Readable with any text editor (Notepad++ is excellent).

-----

This work is offered for use without restriction.



WxTech
Dec 7, 2021
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WxTech

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Re: Mirror fix for Hellcats using WxTech's Mk. 8 gun sight
« Reply #1 on: December 06, 2021, 11:26:18 AM »

Note the update, where I now include the cockpit hier.him files, in case your game's version of hier.him does not include the crucial mirror elements.
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WxTech

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UPDATE, Dec 7, 2021: I've expanded upon the mod by including modded classes that increase the range of 6dof (particularly fore-aft and up-down) and add a pair of red panel lights for night use. This completely supersedes the prior release. Download link in the top post.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

SAS~tsisqua

  • Tsisqua Tsigawonisgi, but you can call me Bird!
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Hehe, pretty cool.
Thanks :)
Bird
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