Get it here:
https://www.mediafire.com/file/lvcskj9arsckkcm/Grass_runway_grass_clumps.7z/fileFrom the included readme file:
B.A.T. includes a version of the grass runway having a series of grass clumps lining both sides of the strip. If any other game version includes this, this mod will address it.
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The problem with the execution of the grass clumps is that they have a rather limited visibility distance, and thus pop into and out of visibility awfully suddenly and jarringly. These clumps are present in the first (most detailed) LOD only. I tried adding them to the 2nd LOD, but the resulting sheer number of polygons caused odd disappearance issues. As it is, there are 1490 (!) polygons making up these tufts of grass.
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I offer here two version of the grass runway (the type is called "ground").
One has the grass tuft objects toned down by making the alpha cut level more aggressive. This makes the tufts less 'dense'. Additionally, I increased the visibility distance for the LOD by 50%, which helps to make them 'fade' better with distance. This is the default version in place when you install this. There is also a copy of this version of Body.msh in:
3do\Airfield\ground\Runway\with grass clumps\
The other version of the runway removes the grass clumps entirely, thus putting the runway back to the old stock condition. This version of Body.msh is in:
3do\Airfield\ground\Runway\without grass clumps\
To use this one, copy and paste it to the next folder up, named Runway.
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In the version of Body.msh that includes the grass clumps, the .mat file invoked for the grass is called bush.mat. This in turn calls the original, high resolution texture, bush.tga. If you want to try out a lower resolution texture, open Body.msh in Notepad, find the topmost [Materials] section, and rename "bush" to "bush_low". This will use the lower resolution texture, bush_lop.tga. A lower resolution results in a better 'fading' in and out, although it looks worse from close up.

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I've also rationalized all LODs for all parts of this runway, making them the same so that there is a consistent changing of the texture by LOD.
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If you have some other grass runway texture you prefer, you can delete the four .tga files and the four .mat files in:
3do\Airfield\ground\
If you end up not using the grass tufts, and are confident of never doing so, you can delete the four "bush" related files (two .mat and two .tga) in:
3do\Airfield\ground\Runway\
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As with all my mods, this work is made available for use by any and all, for any purpose, without restriction.
WxTech,
Jan 3, 2022