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Author Topic: My own favourite high clouds texture  (Read 1591 times)

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WxTech

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My own favourite high clouds texture
« on: February 27, 2022, 09:12:09 PM »

(Click image for full 2048 pixel size)




Get it here:

https://www.mediafire.com/file/e4n0m8tepojlmzi/High_Clouds_2048_texture_-_WxTech.7z/file


From the included readme file:

Here is my own favourite high cloud texture, in high resolution, 2048 pixel size. It represents a broken cloud cover of cirrus and cirrocumulus. Works well for all maps, more particularly summer. I made it by putting together a variety of existing textures, and ensured the edges are seamless.

I supply a suitable CloudsNoise texture, 256 pixels square. I've found that using a small texture here can result in an odd 'double image' effect on very large maps, where the cloud texture is seen as two slightly offset images--very ugly.

To use this, place the two .tga files in:

MAPMODS\Maps\_Tex

if you already have this file structure present in your MODS, #WAW3, etc., folder.

Otherwise, place the MAPMODS folder in your MODS, #WAW3, etc. folder.

For any map in your MAPMODS folder that you would like to apply this texture to, open its load.ini file and paste the following two lines into it, to replace whatever two line entries are already there:

HighClouds = Clouds2048_1.tga
HighCloudsNoise = CloudsNoise256_1.tga


WxTech
Feb 27, 2022
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
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