Many thanks comrade!, though if i may ask whats with the Vega weapon pack crashing my game whenever i use fuel tanks??
logfile: [Mar 15, 2022 11:03:52 AM] ------------ BEGIN log session -------------
[11:03:52 AM] OpenGL provider: Opengl32.dll
[11:03:53 AM] OpenGL library:
[11:03:53 AM] Vendor: Intel
[11:03:53 AM] Render: Intel(R) UHD Graphics
[11:03:53 AM] Version: 4.6.0 - Build 27.20.100.9268
[11:03:53 AM] Extensions: GL_3DFX_texture_compression_FXT1[4:04:56 PM] Temperature - 10000m = -49.899994 .
[4:04:56 PM] Temperature - 11000m = -56.39 .
[4:04:56 PM] Temperature - 12000m = -56.5 .
[4:04:56 PM] Loading map.ini defined airfields:
[4:04:56 PM] Load bridges
[4:04:56 PM] Load static objects
[4:04:57 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[4:04:57 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[4:04:57 PM] FM called 'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[4:04:57 PM] FM called 'FlightModels/KlimovEngine.emd' is being loaded from Alternative File: 'gui/game/buttons'
[4:04:57 PM] Flight Model File FlightModels/MiG-17F.fmd contains no Mach Drag Parameters.
[4:04:57 PM] FM called 'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[4:04:58 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from Alternative File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/GioGoblin:VampireGio_FM.emd' is being loaded from File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/GioGoblin:VampireGio_FM.emd' is being loaded from Alternative File: 'vampiregio_fm'
[4:04:58 PM] Flight Model File FlightModels/VampireGio2.fmd:VampireGio_FM contains no Mach Drag Parameters.
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from Alternative File: 'vampiregio_fm'
[4:04:58 PM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[4:04:58 PM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[4:04:58 PM] Mission: QuickQMBPro/Kuban/Kubanrednonea00.mis is Playing
[4:05:00 PM] warning: no files : music/inflight
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[8:09:02 AM] Loading mission QuickQMBPro/Kuban/KubanBlueNoneA00.mis...
[8:09:02 AM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 15.0 .
[8:09:02 AM] Loading map.ini defined airfields:
[8:09:05 AM] Load bridges
[8:09:05 AM] Load static objects
[8:09:05 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[8:09:05 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[8:09:05 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[8:09:06 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:09:06 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[8:09:10 AM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:10 AM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:10 AM] Mission: QuickQMBPro/Kuban/KubanBlueNoneA00.mis is Playing
[8:09:11 AM] warning: no files : music/inflight
[8:09:51 AM] Loading mission QuickQMBPro/Kuban/KubanBlueNoneA00.mis...
[8:09:51 AM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 15.0 .
[8:09:51 AM] Loading map.ini defined airfields:
[8:09:52 AM] Load bridges
[8:09:52 AM] Load static objects
[8:09:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:09:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[8:09:53 AM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:53 AM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:53 AM] Mission: QuickQMBPro/Kuban/KubanBlueNoneA00.mis is Playing
[8:09:55 AM] java.lang.NoSuchMethodError
[8:09:55 AM] at com.maddox.il2.fm.Mass.computeParasiteMass(Mass.java:146)
[8:09:55 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:519)
[8:09:55 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1206)
[8:09:55 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[8:09:55 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[8:09:55 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[8:09:55 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[8:09:55 AM] at com.maddox.rts.Message._send(Message.java:1217)
[8:09:55 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:09:55 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[8:09:55 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:09:55 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[8:09:55 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:09:55 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:09:55 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[8:09:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)