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Alex_355th

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Log file?
« on: March 21, 2022, 07:39:11 AM »

I've been struggling to find the Conf.ini file that supposedly contained the sacred "log" though the only thing I could find rn would be this:

Code: [Select]
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=1

though im still wondering what this would actually do
(note:Game version 4.12.2 moddact 5.3)
forgive my stupidity, Its really hard to take in all of these stuffs when your brain is the size of a walnut
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Epervier

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Re: Log file?
« Reply #1 on: March 21, 2022, 09:52:20 AM »

So that your walnut can double in size...  :D   :D
https://www.sas1946.com/main/index.php/topic,9756.0.html
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Alex_355th

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Re: Log file?
« Reply #2 on: March 22, 2022, 02:14:16 AM »

Many thanks comrade!, though if i may ask whats with the Vega weapon pack crashing my game whenever i use fuel tanks??
logfile:
Code: [Select]
[Mar 15, 2022 11:03:52 AM] ------------ BEGIN log session -------------
[11:03:52 AM] OpenGL provider: Opengl32.dll
[11:03:53 AM] OpenGL library:
[11:03:53 AM]   Vendor: Intel
[11:03:53 AM]   Render: Intel(R) UHD Graphics
[11:03:53 AM]   Version: 4.6.0 - Build 27.20.100.9268
[11:03:53 AM]   Extensions: GL_3DFX_texture_compression_FXT1[4:04:56 PM] Temperature - 10000m = -49.899994 .
[4:04:56 PM] Temperature - 11000m = -56.39 .
[4:04:56 PM] Temperature - 12000m = -56.5 .
[4:04:56 PM] Loading map.ini defined airfields:
[4:04:56 PM] Load bridges
[4:04:56 PM] Load static objects
[4:04:57 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[4:04:57 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[4:04:57 PM] FM called 'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[4:04:57 PM] FM called 'FlightModels/KlimovEngine.emd' is being loaded from Alternative File: 'gui/game/buttons'
[4:04:57 PM] Flight Model File FlightModels/MiG-17F.fmd contains no Mach Drag Parameters.
[4:04:57 PM] FM called 'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[4:04:58 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from Alternative File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/GioGoblin:VampireGio_FM.emd' is being loaded from File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/GioGoblin:VampireGio_FM.emd' is being loaded from Alternative File: 'vampiregio_fm'
[4:04:58 PM] Flight Model File FlightModels/VampireGio2.fmd:VampireGio_FM contains no Mach Drag Parameters.
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[4:04:58 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from Alternative File: 'vampiregio_fm'
[4:04:58 PM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[4:04:58 PM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[4:04:58 PM] Mission: QuickQMBPro/Kuban/Kubanrednonea00.mis is Playing
[4:05:00 PM] warning: no files : music/inflight
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
[4:05:36 PM] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[4:05:36 PM] Too many vertexes or faces per shadow hier mesh!
 [8:09:02 AM] Loading mission QuickQMBPro/Kuban/KubanBlueNoneA00.mis...
[8:09:02 AM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 15.0 .
[8:09:02 AM] Loading map.ini defined airfields:
[8:09:05 AM] Load bridges
[8:09:05 AM] Load static objects
[8:09:05 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[8:09:05 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[8:09:05 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[8:09:06 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:09:06 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[8:09:10 AM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:10 AM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:10 AM] Mission: QuickQMBPro/Kuban/KubanBlueNoneA00.mis is Playing
[8:09:11 AM] warning: no files : music/inflight
[8:09:51 AM] Loading mission QuickQMBPro/Kuban/KubanBlueNoneA00.mis...
[8:09:51 AM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 15.0 .
[8:09:51 AM] Loading map.ini defined airfields:
[8:09:52 AM] Load bridges
[8:09:52 AM] Load static objects
[8:09:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:09:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[8:09:53 AM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:53 AM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:09:53 AM] Mission: QuickQMBPro/Kuban/KubanBlueNoneA00.mis is Playing
[8:09:55 AM] java.lang.NoSuchMethodError
[8:09:55 AM] at com.maddox.il2.fm.Mass.computeParasiteMass(Mass.java:146)
[8:09:55 AM] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:519)
[8:09:55 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1206)
[8:09:55 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[8:09:55 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[8:09:55 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[8:09:55 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[8:09:55 AM] at com.maddox.rts.Message._send(Message.java:1217)
[8:09:55 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[8:09:55 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[8:09:55 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[8:09:55 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[8:09:55 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[8:09:55 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[8:09:55 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[8:09:55 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
Yup-yup

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9602
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Log file?
« Reply #3 on: March 22, 2022, 04:00:29 AM »

WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!


[8:09:55 AM]   java.lang.NoSuchMethodError
[8:09:55 AM]      at com.maddox.il2.fm.Mass.computeParasiteMass(Mass.java:146)
[8:09:55 AM]      at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:519)
[8:09:55 AM]      at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1206)
[8:09:55 AM]      at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[8:09:55 AM]      at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
Without thinking too much and just reading the LOG, I would say that your configuration does not allow some objects to be displayed because they have too many vertices or faces.

And it seems that the code used is not compatible with your game...
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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