Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: Map objects fix  (Read 3059 times)

0 Members and 1 Guest are viewing this topic.

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6013
Map objects fix
« on: March 28, 2022, 05:05:53 AM »

Get it here (71MB expands to 293MB):

https://www.mediafire.com/file/nlssa8osmvkj1my/WxTech_Objects_Fix.7z/file


From the included readme file:

Here is a collection of dozens of objects I've done some fixing for over the past few years.

If you already have one or more mod folders containing some number of objects, it might be wise to compare contents, and decide which of the duplicated object you would rather keep. The unwanted version can be disabled by renaming its folder with a preceding "-" symbol, if you don't want to outright delete it.

================================================================

Included here are objects that should already be present in B.A.T., and in an up-to-date 4.12 game. If there should happen to be a couple or few objects here that are not in your game, this will cause no problem (beyond any issue you may already suffer due to their absence.  ;)  )

I do not include here those new objects that I myself made, and which are available as their own mod additions. The emphasis here is on what we could consider as being current 'stock' objects.

Issues such as missing or bad shadows, inappropriate collision boxes and far LOD flickering have been a prime focus of effort. The object types lean heavily toward 'primary' objects one might more commonly find at airfields or military installations, such as hangars, blast pens/revetments, camouflage nets, 'Quonset' huts and sheds. And a fair number of trees are fixed as well.

Note that in most cases I've not dealt with issues for the 'dead' versions (where applicable.) This business involves a lot of work due to the large number of objects needing to be addressed. At least having the 'live' versions look better is perhaps 90% of the way there.

There remain a frightful plethora of objects that warrant treatment. But many those here are pretty commonly utilized, more so on Pacific maps. You will see the improvements, at least if you have a discriminating eye that will have noted the prior deficiencies.  ;)


As always, this work is made available for use by any and all, for any purpose, without restriction.


WxTech,
Mar 28, 2022
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

cbradbury

  • member
  • Offline Offline
  • Posts: 1038
Re: Map objects fix
« Reply #1 on: March 28, 2022, 09:00:50 AM »

Hi Glenn, thanks for this. Any changes made to the 'stand in for missing objects'? I already have this.

Yours,

Clive
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6013
Re: Map objects fix
« Reply #2 on: March 28, 2022, 09:04:50 AM »

No changes to that stand-in thingie; everyone can ignore it if you have it already. Actually, delete the standalone mod, to reduce your folder count by one.  ;)

It's the one 'object' of mine I decided to leave in. Not thinking it might cause the very question you asked.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6013
Re: Map objects fix
« Reply #3 on: March 28, 2022, 09:16:35 AM »

A little info on the shadow fixes.

A fair number of objects previously exhibited the strange shadow problem of a portion of it appearing on the up-Sun side. That is, there would be the usual down-Sun shadow, but on the opposite side some extent of the bottom edge of the shadow would be projected toward the Sun. This results from the shadow part of the model being sunk below ground level. Thus causing a weird 'reflection' of that part of the shadow back up on to the ground, some distance toward the Sun.

In some cases, the model had a considerable height but the maker decided to reduce the height by the simple expedient of sinking it. Like taking a 2-story building and making it a 1-story affair by lazily shoving the thing down into the ground. That makes for a huge wrong-side shadow extension.

In a good number of cases the problems were much less awful, but to my critical eye still too annoying to endure.
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

cbradbury

  • member
  • Offline Offline
  • Posts: 1038
Re: Map objects fix
« Reply #4 on: March 28, 2022, 09:24:59 AM »

Cheers.
Logged

vonofterdingen

  • Missioneer
  • member
  • Online Online
  • Posts: 1310
Re: Map objects fix
« Reply #5 on: March 28, 2022, 09:34:44 AM »

This is a great fix and is much appreciated.
Logged

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: Map objects fix
« Reply #6 on: March 28, 2022, 11:58:51 AM »

Quote
This is a great fix and is much appreciated.

There is nothing to add!

WxTech, thank you very much.

Best regards

 ]cheers[

Gerhard
Logged
FAC N° 9 ...cheers mein Schatz

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2088
Re: Map objects fix
« Reply #7 on: March 28, 2022, 09:52:39 PM »

Wxtech the gift who keeps giving lol amazing stuff yet again but this cries out for some screenshots!!
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Kelso

  • member
  • Offline Offline
  • Posts: 490
Re: Map objects fix
« Reply #8 on: March 28, 2022, 10:55:15 PM »

I have not seen any errors, and I will certainly not notice the effects of the fix. However, I do trust the watchmaker's eye of WxTech.
Thanks for the work and sharing!
Logged

WxTech

  • Modder
  • member
  • Offline Offline
  • Posts: 6013
Re: Map objects fix
« Reply #9 on: March 29, 2022, 01:31:37 AM »

In lieu of some current screenshots... A couple other related topics I started while doing this work (with a few example images):

https://www.sas1946.com/main/index.php/topic,66884.0.html

https://www.sas1946.com/main/index.php/topic,66665.0.html
Logged
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Map objects fix
« Reply #10 on: March 29, 2022, 02:06:24 AM »

... warm congrats for your much improved objects pack ...!  8)
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2088
Re: Map objects fix
« Reply #11 on: March 30, 2022, 04:20:29 AM »

Hi WxTech im getting an unable to connect to mediafire when trying to download this file? download2268.mediafire error?
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.
Pages: [1] 2   Go Up
 

Page created in 0.033 seconds with 24 queries.