UPDATE: July 21, 2022
Reworked the textures so as to reduce the tonal gradient at the scale of a PCP plank length, as well as to address a number of locally darker areas that contributed to a repetitive tiling effect.
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Get it here:
https://www.mediafire.com/file/vszqn3g4eq7u0ji/WxTech_Marsten_mat_%2528PCP_runway%2529_4096px.7z/fileFrom the included readme file:
UPDATE: July 21, 2022
Reworked the textures so as to reduce the tonal gradient at the scale of a PCP plank length, as well as to address a number of locally darker areas that contributed to a repetitive tiling effect.
This mod provides 4096-pixel textures for the two PCP (Marsten mat) type runways; The general PCP and the PCP provided for the NGNB (New Guinea New Britain) map. All files are included (.msh, .mat., .tga). The textures have far more detailed textures than the others until now.
Such a large texture as 4096 pixels requires the appropriate high resolution dll's.
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If you already have another mod containing folder path
3do/Airfield/
you can place the "NGNB_PCP" and "PCP" folders inside the "Airfield" folder. This will keep from adding yet another folder to your MODS, #SAS or #WAW3 folders. Otherwise, copy this "WxTech Marsten mat (PCP runway) 4096px" folder to whatever is your mods folder.
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All .mat files have
Specular 0.1
which adds a bit of glare to suggects the partial 'shininess' of the steel planks. If you don't like this you can make the value 0.0 for no specularity at all, or between 0.0 and 0.1 for less than current specularity, or greater than 0.1 for even more specularity (1.0 is the maximum).
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This work is offered for use by any and all, for any purpose, without restriction.
WxTech
April 9, 2022