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Author Topic: Updated NGNB map set textures  (Read 3505 times)

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PO_MAK_249RIP

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Re: Updated NGNB map set textures
« Reply #12 on: September 27, 2022, 03:47:07 AM »

Hi Wxtech I cant get these new textures/maps to show in my FMB? All i get is a blank map screen and a runtime error for World Land....Landscape....."NGNB-DT/NGNB_3.43.ini etc" for each map?
I note there are no load.ini's in the download? Although the readme says you can delete them to regain 132MB?
The maps all work without your mod and the maps are listed in my all.ini?
Is there any workaround for this?

BTW Im on BAT Flashpoint
Cheers
Mick
I used the latest download from August too
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Flamer50

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Re: Updated NGNB map set textures
« Reply #13 on: November 13, 2022, 03:45:34 PM »

WxTech,
Dl'd the latest update version of your pack and ran into a loading problem.
3 textures are missing:
Code: [Select]
Can't open file 'MAPS/_Tex/NGNB/MT3_a.tga'
Can't open file 'MAPS/_Tex/ngnb/mt3_forestground.tga'
Can't open file 'MAPS/_Tex/ngnb/forestfar.tga'
Any chance of getting a copy of those tga's?

Thanks


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WxTech

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Re: Updated NGNB map set textures
« Reply #14 on: November 13, 2022, 04:19:45 PM »

Doh! Idiocy strikes again! I supplied the .ini files from the day before my final update; I had re-named a couple of files, hence the discrepancy. All textures are already in your install. The correct four .ini files are all that has changed, and are now in place, and the entire, updated archive can be downloaded again from the same link in the top post.

Or you can ensure that the four .ini files look like this in the [FIELDS] section:

Code: [Select]
[FIELDS]
LowLand0 = NGNB/LL0.tga,2
LowLand1 = NGNB/LL1.tga,2
LowLand2 = NGNB/LL2.tga
LowLand3 = NGNB/NGNB_fields_simCity.tga

MidLand0 = NGNB/MD0.tga,2
MidLand1 = NGNB/MD1.tga,2
MidLand2 = NGNB/MD2.tga,2
MidLand3 = NGNB/MD3.tga,2

Mount0   = NGNB/MT0.tga,2
Mount1   = NGNB/MT1.tga,2
Mount2   = NGNB/MT2.tga
Mount3   = NGNB/MT3.tga,2

Country0 = NGNB/CN0.tga,2
Country1 = NGNB/CN1.tga,2
Country2 = NGNB/CN2.tga,2
Country3 = NGNB/CN3.tga

City0    = NGNB/Copra13.tga
City1    = NGNB/Copra10.tga
City2    = NGNB/NGNB_vulc.tga,4
City3    = NGNB/fields_sand3.tga

AirField0 = NGNB/AF0.tga,2
AirField1 = NGNB/AF1.tga,2
AirField2 = NGNB/AF2.tga,2
AirField3 = NGNB/AF3.tga,2

Wood0    =  NGNB/NGNB_ForestGr.tga
Wood1    =
Wood2    =  NGNB/NGNB_ForestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = NGNB/NGNB_reef.tga,-2
Water3   = NGNB/MD0.tga,2
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Flamer50

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Re: Updated NGNB map set textures
« Reply #15 on: November 13, 2022, 08:20:16 PM »

WxTech,
Have the new Fields entries, will test them and get back to you.

Thanks
Flamer'
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Flamer50

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Re: Updated NGNB map set textures
« Reply #16 on: November 14, 2022, 12:01:05 PM »

WxTech;
Plugged in the new Fields entries and all 4 maps load and save ]thumleft[ ]thumleft[
Your "version" of the NGNB map is the one to use, it's not anywhere near as dark as
the original, a Large improvement.

Thank You for your Update.

Cheers
Flamer'
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