Bravo Kelso! You solved the map display problem. Given that I am an absolute admirer of WxTech's works, I was very demoralized, the NBNG map created unsustainable frame falls that ended up blocking the game, so in the end I had to delete it, this New Georgia map was no way to display it too following the changes proposed by WxTech .. and I had also opted for this, with great regret, for the cancellation. But then thanks to your intervention it was activated by replacing the Agracier original!
Nice map and good edits, just one tip, I like the semi transparent textures of the grassy tracks but they require a lot more attention on the seams otherwise they have the opposite effect, they become absolutely unrealistic.
I'm happy Kelso jumped in to assist. It's great having other good brains hanging about to make up for us dolts!

I have updated my archive accordingly.
I'm curious to know what caused your poor performance with the NGNB map. Does your game have it already, and if so, is it behaving nicely?
About the grass strips. Indeed, when transparency is employed any overlapping due to imprecise alignment will introduce the horrible discontinuities of doubled opacity. The way out is:
- Re-build the airfields via the unlocked FMB, or
- alter the relevant .mat file parameters for the plate textures.
The disadvantage of full opacity for these textures is the flickering between the two textures wherever they overlap, due to having the identical height above the underlying terrain texture, the game engine alternating between one and the other for primacy.