There's hardly anything that pleases everyone.
When you say you are flying BAT "with no problems at all" online, let me say that with BAT it isn't even possible to run a (headless) Dogfight Server - all you can do is host missions from a
Client computer, which essentially disqualifies BAT for a 24/7 Server already. Apart from that, whether or not you saw it yet, many -
MANY! - parts of BAT completely lack any online replication, especially in the Jetwar regime, hence what
you see isn't necessarily what others see.
This is where Ultrapack kicks in, as the "tiny little ugly sister of BAT" - with significantly less new content, especially no such thing like different modules, but in return, full online compatibility.
Make no mistake: If it was so dead easy to fly BAT online, we wouldn't have spent 5+ years in UP3 development
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Anyhow, UP3 doesn't cut it for everyone either. Dare I mention Jetwar? See... there's the issue.
Some like to play Jets, others late WW2, others early WW2, others biplanes only.
Some play coop, others dogfight.
Some play with fog of war, others can't stand it.
From my experience, and that's really just my humble opinion, the game version a server is running on just forms the base for the most important part of online gameplay, and that is: Good missions.
With no good mission set, you can create the shiniest server and no one will play on it.
Nevertheless, a server that "fits all sizes" seems an impossible thing to me.
And that someone saying it who witnesses the decreasing number of players himself.
I think online CFS gameplay as we knew it will probably vanish within the next 2 or 3 years.
![Cheers ]cheers[](https://www.sas1946.com/main/Smileys/akyhne/occasion14.gif)
Mike