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Author Topic: C6N1- C6N1-S Saiun - Myrt  (Read 17648 times)

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Dandolo513

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C6N1- C6N1-S Saiun - Myrt
« on: May 19, 2022, 01:55:09 AM »

Hallo Gents,
it seems time to post the final version.

C6N1



C6N1_S



For all historical and technic details i report the excellent topic started by "The Radge"

https://www.sas1946.com/main/index.php/topic,39459.0.html




Credits:
CWatson all classes and FM
Stanislao and Stefano for skinning



https://www.mediafire.com/file/taxxm85xr9qge7v/C6N1+Myrts.7z/file

Best regards

Dandolo513

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Artiglio

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #1 on: May 19, 2022, 01:19:58 PM »

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Hans-Joachim Marseille

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #2 on: May 20, 2022, 01:42:01 AM »

Domo arigato! Banzai!   :)
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"United we stand against Evil." #FCKPTN. #SlavaUkraini

urmel

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #3 on: May 21, 2022, 09:43:48 AM »

Great work! Many thanks to all involved.
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Yaro59

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #4 on: May 23, 2022, 04:08:00 AM »




C6N -S Saiun: smaller field of view - you can see the rudder



C6N -S Saiun: larger field of vision - no rudder


C6N1 - Myrt: It's okay
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Dandolo513

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #5 on: May 23, 2022, 07:09:36 AM »

HalloYaro59
this issue Is very strange . The rudder' s mesh Is the same for the 2 planes.
Really i don't undertstand the cause. I Will check on my sim as i will be back home.
Best regards.
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Yaro59

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #6 on: May 23, 2022, 08:18:29 AM »

Ok, Dandolo513
There's no rush. Maybe it's something in my B.A.T installation
I will keep checking.
                                  Greetings
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Gaston

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #7 on: May 23, 2022, 11:11:40 AM »

And I confirm Yaro59's problem. Have exactly the same here with the C6N-S (but the C6N is perfect). Problem can be seen in arming screen, and in medium and larger field of vision. At smaller field of view, it is OK.

Anyway... thank you for a superb plane !
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Dandolo513

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #8 on: May 23, 2022, 12:51:31 PM »

Hallo  Yaro59 and Gaston
on my BAT 4.2.1 C6N1-S works .

I am sorry for your issue.

Fair winds and following seas.

Dandolo513
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David Prosser

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #9 on: May 23, 2022, 06:29:26 PM »

Same here with the rudder issue in BAT 4.2

Vasya

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #10 on: May 26, 2022, 07:43:46 PM »

In the window of a simple editor, there is no way to see the plane - the computer screen flashes strongly.
Here is the log file.
I wanted to run in patch 4.12.2.
What can be done for the correct operation of this Japanese model Sayun in IL-2?

Code: [Select]
ERROR: CARSLPFG: Too many facess (3258)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3258)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:569)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
:(
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Epervier

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #11 on: May 26, 2022, 08:38:11 PM »

Some meshes are exessively "heavy": more than 3000 polys and some more than 14000 polys).
I think you don't have the DLLs (carsmaster DLL) that support this kind of overload.
I think...
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