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Author Topic: USA & GB PTO pilots  (Read 20672 times)

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genXgamer

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Re: USA & GB PTO pilots
« Reply #180 on: July 19, 2024, 06:02:15 AM »

Hi Guys

I have something I'd like you to test, a very crude proof of concept.
I have much grander plans, this is just the first steps.
Feedback would be appreciated.








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Trav

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Re: USA & GB PTO pilots
« Reply #181 on: July 19, 2024, 12:08:17 PM »

Great idea! Thanks!
I see the following-any thoughts?
I am running this in Directx Mode with the on board Intel graphics card for now. So we might be better to wait and see what others report back.

Trie:
Top of mods folder
Selected USAAF as nation
Directx & opengl mode
Increasing and decreasing visibility sphere
Turning St3c texture compression on and off.
I also use Opentrack, when I move my head around, the cut out sections do not change at all. Neither did adjusting FOV in-game.
Changing VisibilitySphere had no effect. If anyone else has thoughts, I'd appreciate it.
Love the idea, great work, & thanks!
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Sergent Pepper

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Re: USA & GB PTO pilots
« Reply #182 on: July 21, 2024, 06:42:22 AM »

Hi Guys

I have something I'd like you to test, a very crude proof of concept.
I have much grander plans, this is just the first steps.
Feedback would be appreciated.

Place P-38J folder in #WAW3\STD\3do\Cockpit

https://www.mediafire.com/file/mnq4x8usx1271p8/P-38J_Test.7z/file
(...)

Thank you for this great improvement.
But now, legs and feet are missing!!!! ;D
Another issue with gunsight: it becomes inoperable (YPack 1.2.3 version 4.13.4)


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Shessi

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Re: USA & GB PTO pilots
« Reply #183 on: July 21, 2024, 09:48:32 AM »

SP...you know what they say...DON'T LOOK DOWN!   lol...;)

Great little mod GenX, really adds to the VC, many thanks.

Would it be possible to be switchable ie to be viewable or not.  If this expanded to other ac, the hands/arms may block out some parts of the panel or gauges?

Cheers

Shessi
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genXgamer

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Re: USA & GB PTO pilots
« Reply #184 on: July 21, 2024, 11:33:20 AM »

Thanks guys for taking the time to test my proof of concept.
This release was purely to give you a rough idea of how it will look.
The actual mod will be implemented completely different, basically each pilot broken up into two or three separate models.
The hard/time consuming part for me is remapping the textures, everything else is relatively simple.

Trav, thanks for being the first to leave feedback.
Like I said above the final mod will be different and fingers crossed will work just fine for you, as your problems seem to be related to my use of transparency to hide the pilot's body and this won't be present in the final release.

P.S.   The pilot will have a body.
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