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Author Topic: USA & GB PTO pilots  (Read 20675 times)

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sgt_fresh

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Re: USA & GB PTO pilots
« Reply #36 on: July 02, 2022, 11:02:33 AM »

Well I removed the pilot head movement file from #WAW3

The SBD Mission loaded however it was not playable:



Oh I am still trying to figure out how to obtain a crash log.... not event log?

Any Ideas?
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Mick

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Re: USA & GB PTO pilots
« Reply #37 on: July 02, 2022, 11:12:50 AM »

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sgt_fresh

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sgt_fresh

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Re: USA & GB PTO pilots
« Reply #39 on: July 02, 2022, 11:24:59 AM »

Ok after doing some more plane testing after removing the head movement mod I find that the USN pilot mod does in fact work on the F4F-4 mission playable. That's it the PTO mod will NOT work on F2-a, F4F-3, no USN F4U all variants or any SBD's.



I will provide some crash log info soon i hope.

Best Regards
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sgt_fresh

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Re: USA & GB PTO pilots
« Reply #40 on: July 02, 2022, 11:47:44 AM »

Code: [Select]
[Jul 2, 2022 5:27:33 PM] Mission: Single/UN/F4U-1D/S19.mis is Playing
12:00:00 Mission BEGIN
12:00:08 Mission END
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Dragunoff

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Re: USA & GB PTO pilots
« Reply #41 on: July 02, 2022, 01:28:26 PM »

I have the same problem. Pilots looks great, but mission want start.
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sgt_fresh

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Re: USA & GB PTO pilots
« Reply #42 on: July 02, 2022, 01:33:45 PM »

Thanks Dragunoff..... their is safety in numbers LOL. I have tried everything. I appreciate modders but these things are not for everyone. Best regards.
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sgt_fresh

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Re: USA & GB PTO pilots
« Reply #43 on: July 02, 2022, 01:56:42 PM »



Log file ???

Ok i finally figured out how to generate a log report thanks the help of many. Fail to load Null Error below.

Code: [Select]
[Jul 2, 2022 2:51:03 PM UTC -5] ------------ BEGIN log session -------------

[Jul 2, 2022 2:51:04 PM UTC -5] ----------- Switched to pipe mode ----------
[2022-07-02 14:51:04.008 UTC -5] dT:    0 OpenGL provider: Opengl32.dll
[2022-07-02 14:51:04.590 UTC -5] dT:    0 OpenGL library:
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Vendor: NVIDIA Corporation
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Render: NVIDIA GeForce GTX 1080/PCIe/SSE2
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Version: 4.6.0 NVIDIA 511.79
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2022-07-02 14:51:04.591 UTC -5] dT:    0 Size: 2560x1440
[2022-07-02 14:51:04.591 UTC -5] dT:    0 ColorBits: 32
[2022-07-02 14:51:04.591 UTC -5] dT:    0 DepthBits: 24
[2022-07-02 14:51:04.591 UTC -5] dT:    0 StencilBits: 8
[2022-07-02 14:51:04.591 UTC -5] dT:    0 isDoubleBuffered: true
[2022-07-02 14:51:04.828 UTC -5] dT:    0
[2022-07-02 14:51:04.828 UTC -5] dT:    0 *** Looking for Advanced CPU Instructions...
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] PentiumPro
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] Multimedia (MMX)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] 3D (SSE)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] 3D (SSE2)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [-] 3D (3DNow)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2022-07-02 14:51:04.872 UTC -5] dT:    0
[2022-07-02 14:51:04.872 UTC -5] dT:    0 *** Looking for Render API Extensions ...
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-07-02 14:51:04.872 UTC -5] dT:    0
[2022-07-02 14:51:04.872 UTC -5] dT:    0 Maximum texture size : 32768
[2022-07-02 14:51:04.872 UTC -5] dT:    0 Maximum simultaneous textures :4
[2022-07-02 14:51:04.872 UTC -5] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-07-02 14:51:05.011 UTC -5] dT:    0 15 Splashscreens available.
[2022-07-02 14:51:13.132 UTC -5] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2022-07-02 14:51:17.782 UTC -5] dT:   48 Initializing DirectSound playback device...
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Primary buffer created.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Not enought hardware buffers (0), hardware disabled
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Default speaker config is : 1310724.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Direct sound audio device initialized successfully :
[2022-07-02 14:51:17.782 UTC -5] dT:    0 DX Version : 7
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Hardware    - disabled [buffers : 0]
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Extensions  - enabled :
[2022-07-02 14:51:17.782 UTC -5] dT:    0   EAX ver. 1 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   EAX ver. 2 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   EAX ver. 3 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   I3D ver. 2 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   ZoomFX     [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   MacroFX    [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0 SIMD render [X]
[2022-07-02 14:51:17.783 UTC -5] dT:    0 num channels 16
[2022-07-02 14:51:17.783 UTC -5] dT:    0 Cannot open audio file samples/infinite 1
[2022-07-02 14:51:17.783 UTC -5] dT:    0
[2022-07-02 14:51:26.003 UTC -5] dT:    0 The sample music/menu/ab.wav not found
[2022-07-02 14:51:26.003 UTC -5] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2022-07-02 14:51:26.004 UTC -5] dT:    0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2022-07-02 14:51:26.021 UTC -5] dT:    0 cannot open file for reading
[2022-07-02 14:51:26.021 UTC -5] dT:    0 Cannot open audio file samples/music/menu/ab.wav
[2022-07-02 14:51:26.021 UTC -5] dT:    0
[2022-07-02 14:51:37.144 UTC -5] dT:  -48 Loading mission Single/UN/SBD-3/S01.mis...
[2022-07-02 14:51:37.157 UTC -5] dT:    0 Y=1940 / M=7 / H= 14 , Temperature - 0m = 27.0 .
[2022-07-02 14:51:37.157 UTC -5] dT:    0 Loading map.ini defined airfields:
[2022-07-02 14:51:37.160 UTC -5] dT:    0 Detected Vertex Shaders 3.0.
[2022-07-02 14:51:37.160 UTC -5] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2022-07-02 14:51:37.160 UTC -5] dT:    0 Vertex texture units: 32
[2022-07-02 14:51:37.160 UTC -5] dT:    0
[2022-07-02 14:51:37.986 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2022-07-02 14:51:37.986 UTC -5] dT:    0
[2022-07-02 14:51:37.995 UTC -5] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2022-07-02 14:51:37.995 UTC -5] dT:    0 Depth = 24, stencil = 8
[2022-07-02 14:51:38.057 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2022-07-02 14:51:38.057 UTC -5] dT:    0
[2022-07-02 14:51:38.065 UTC -5] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2022-07-02 14:51:38.065 UTC -5] dT:    0 Depth = 24, stencil = 8
[2022-07-02 14:51:39.138 UTC -5] dT:    0 Loading vertex/fragment programs: *705965704*
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpFogNoTex]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vp4Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vp6Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpTexUVTex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpWaterGrid_NV]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpTreeSprite]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpTreeTrunk]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpVAObjectsN]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [vpVAObjectsL0]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [vpSprites]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [vpSimpleGL]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpSimpleGL]
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpRiverCoastAA]
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2022-07-02 14:51:39.145 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2022-07-02 14:51:39.145 UTC -5] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2022-07-02 14:51:39.146 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2022-07-02 14:51:39.146 UTC -5] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2022-07-02 14:51:39.146 UTC -5] dT:    0 *** Loading: [vpWaterDM_CPU]
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2022-07-02 14:51:39.148 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2022-07-02 14:51:39.148 UTC -5] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM]
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2022-07-02 14:51:39.151 UTC -5] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.151 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2022-07-02 14:51:39.151 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.244 UTC -5] dT:    0 Load bridges
[2022-07-02 14:51:39.245 UTC -5] dT:    0 Load static objects
[2022-07-02 14:51:39.433 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveBg1.sim)
[2022-07-02 14:51:39.462 UTC -5] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2022-07-02 14:51:39.494 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAg1.sim)
[2022-07-02 14:51:39.495 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAg2.sim)
[2022-07-02 14:51:39.496 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAs1.sim)
[2022-07-02 14:51:39.496 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAs2.sim)
[2022-07-02 14:51:39.497 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveBg2.sim)
[2022-07-02 14:51:39.582 UTC -5] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2022-07-02 14:51:40.119 UTC -5] dT:    0 Cannot load sound preset motor.PrattWhitney_R-2800_Series.start.begin (java.lang.Exception: Invalid preset format)
[2022-07-02 14:51:40.172 UTC -5] dT:    0 Hook '_ExternalBomb01' NOT found in mesh of class com.maddox.il2.objects.air.SBD3
[2022-07-02 14:51:40.602 UTC -5] dT:    0 Mission error, ID_04: java.lang.ClassCastException: com.maddox.il2.objects.weapons.GunEmpty
[2022-07-02 14:51:40.602 UTC -5] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.weapons.GunEmpty
[2022-07-02 14:51:40.602 UTC -5] dT:    0 at com.maddox.il2.objects.air.SBD.onAircraftLoaded(SBD.java:30)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2144)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.150 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.150 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.150 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.151 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.151 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.157 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.157 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0
[2022-07-02 14:51:41.157 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.226 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.226 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.226 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.227 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.227 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.229 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.229 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0
[2022-07-02 14:51:41.229 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.299 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.299 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.299 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.300 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.300 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.302 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.302 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0
[2022-07-02 14:51:41.302 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0
[2022-07-02 14:51:41.302 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.302 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.371 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.371 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.373 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.374 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.374 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.376 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.376 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0
[2022-07-02 14:51:41.376 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0
[2022-07-02 14:51:41.376 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.376 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.376 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.591 UTC -5] dT:    0 null
[2022-07-02 14:51:41.591 UTC -5] dT:    0 java.lang.NullPointerException
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:776)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:44.199 UTC -5] dT:    0 The sample music/menu/ab.wav not found
[2022-07-02 14:51:44.199 UTC -5] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2022-07-02 14:51:44.199 UTC -5] dT:    0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2022-07-02 14:51:44.213 UTC -5] dT:    0 cannot open file for reading
[2022-07-02 14:51:44.213 UTC -5] dT:    0 Cannot open audio file samples/music/menu/ab.wav
[2022-07-02 14:51:44.213 UTC -5] dT:    0

[Jul 2, 2022 2:51:48 PM UTC -5] -------------- END log session -------------
Logged

sgt_fresh

  • member
  • Online Online
  • Posts: 209
Re: USA & GB PTO pilots
« Reply #44 on: July 02, 2022, 02:01:56 PM »



Log file ???

This is the log for the cork floating in the water:

Code: [Select]
[Jul 2, 2022 2:51:03 PM UTC -5] ------------ BEGIN log session -------------

[Jul 2, 2022 2:51:04 PM UTC -5] ----------- Switched to pipe mode ----------
[2022-07-02 14:51:04.008 UTC -5] dT:    0 OpenGL provider: Opengl32.dll
[2022-07-02 14:51:04.590 UTC -5] dT:    0 OpenGL library:
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Vendor: NVIDIA Corporation
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Render: NVIDIA GeForce GTX 1080/PCIe/SSE2
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Version: 4.6.0 NVIDIA 511.79
[2022-07-02 14:51:04.590 UTC -5] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2022-07-02 14:51:04.591 UTC -5] dT:    0 Size: 2560x1440
[2022-07-02 14:51:04.591 UTC -5] dT:    0 ColorBits: 32
[2022-07-02 14:51:04.591 UTC -5] dT:    0 DepthBits: 24
[2022-07-02 14:51:04.591 UTC -5] dT:    0 StencilBits: 8
[2022-07-02 14:51:04.591 UTC -5] dT:    0 isDoubleBuffered: true
[2022-07-02 14:51:04.828 UTC -5] dT:    0
[2022-07-02 14:51:04.828 UTC -5] dT:    0 *** Looking for Advanced CPU Instructions...
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] PentiumPro
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] Multimedia (MMX)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] 3D (SSE)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [x] 3D (SSE2)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 [-] 3D (3DNow)
[2022-07-02 14:51:04.828 UTC -5] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2022-07-02 14:51:04.872 UTC -5] dT:    0
[2022-07-02 14:51:04.872 UTC -5] dT:    0 *** Looking for Render API Extensions ...
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-07-02 14:51:04.872 UTC -5] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-07-02 14:51:04.872 UTC -5] dT:    0
[2022-07-02 14:51:04.872 UTC -5] dT:    0 Maximum texture size : 32768
[2022-07-02 14:51:04.872 UTC -5] dT:    0 Maximum simultaneous textures :4
[2022-07-02 14:51:04.872 UTC -5] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-07-02 14:51:05.011 UTC -5] dT:    0 15 Splashscreens available.
[2022-07-02 14:51:13.132 UTC -5] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2022-07-02 14:51:17.782 UTC -5] dT:   48 Initializing DirectSound playback device...
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Primary buffer created.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Not enought hardware buffers (0), hardware disabled
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Default speaker config is : 1310724.
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Direct sound audio device initialized successfully :
[2022-07-02 14:51:17.782 UTC -5] dT:    0 DX Version : 7
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Hardware    - disabled [buffers : 0]
[2022-07-02 14:51:17.782 UTC -5] dT:    0 Extensions  - enabled :
[2022-07-02 14:51:17.782 UTC -5] dT:    0   EAX ver. 1 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   EAX ver. 2 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   EAX ver. 3 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   I3D ver. 2 [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   ZoomFX     [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0   MacroFX    [ ]  - disabled
[2022-07-02 14:51:17.783 UTC -5] dT:    0 SIMD render [X]
[2022-07-02 14:51:17.783 UTC -5] dT:    0 num channels 16
[2022-07-02 14:51:17.783 UTC -5] dT:    0 Cannot open audio file samples/infinite 1
[2022-07-02 14:51:17.783 UTC -5] dT:    0
[2022-07-02 14:51:26.003 UTC -5] dT:    0 The sample music/menu/ab.wav not found
[2022-07-02 14:51:26.003 UTC -5] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2022-07-02 14:51:26.004 UTC -5] dT:    0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2022-07-02 14:51:26.021 UTC -5] dT:    0 cannot open file for reading
[2022-07-02 14:51:26.021 UTC -5] dT:    0 Cannot open audio file samples/music/menu/ab.wav
[2022-07-02 14:51:26.021 UTC -5] dT:    0
[2022-07-02 14:51:37.144 UTC -5] dT:  -48 Loading mission Single/UN/SBD-3/S01.mis...
[2022-07-02 14:51:37.157 UTC -5] dT:    0 Y=1940 / M=7 / H= 14 , Temperature - 0m = 27.0 .
[2022-07-02 14:51:37.157 UTC -5] dT:    0 Loading map.ini defined airfields:
[2022-07-02 14:51:37.160 UTC -5] dT:    0 Detected Vertex Shaders 3.0.
[2022-07-02 14:51:37.160 UTC -5] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2022-07-02 14:51:37.160 UTC -5] dT:    0 Vertex texture units: 32
[2022-07-02 14:51:37.160 UTC -5] dT:    0
[2022-07-02 14:51:37.986 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2022-07-02 14:51:37.986 UTC -5] dT:    0
[2022-07-02 14:51:37.995 UTC -5] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2022-07-02 14:51:37.995 UTC -5] dT:    0 Depth = 24, stencil = 8
[2022-07-02 14:51:38.057 UTC -5] dT:    0 PBuffer: suitable formats: 12
[2022-07-02 14:51:38.057 UTC -5] dT:    0
[2022-07-02 14:51:38.065 UTC -5] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2022-07-02 14:51:38.065 UTC -5] dT:    0 Depth = 24, stencil = 8
[2022-07-02 14:51:39.138 UTC -5] dT:    0 Loading vertex/fragment programs: *705965704*
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2022-07-02 14:51:39.138 UTC -5] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpFogNoTex]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vp4Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vp6Tex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpTexUVTex2D]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpWaterGrid_NV]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2022-07-02 14:51:39.139 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpTreeSprite]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpTreeTrunk]
[2022-07-02 14:51:39.140 UTC -5] dT:    0 *** Loading: [vpVAObjectsN]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [vpVAObjectsL0]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [vpSprites]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [vpSimpleGL]
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2022-07-02 14:51:39.141 UTC -5] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2022-07-02 14:51:39.142 UTC -5] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2022-07-02 14:51:39.143 UTC -5] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpSimpleGL]
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [fpRiverCoastAA]
[2022-07-02 14:51:39.144 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2022-07-02 14:51:39.145 UTC -5] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2022-07-02 14:51:39.145 UTC -5] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2022-07-02 14:51:39.146 UTC -5] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2022-07-02 14:51:39.146 UTC -5] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2022-07-02 14:51:39.146 UTC -5] dT:    0 *** Loading: [vpWaterDM_CPU]
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2022-07-02 14:51:39.147 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2022-07-02 14:51:39.148 UTC -5] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2022-07-02 14:51:39.148 UTC -5] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2022-07-02 14:51:39.149 UTC -5] dT:    0 *** Loading: [fpWaterLFogDM]
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2022-07-02 14:51:39.150 UTC -5] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2022-07-02 14:51:39.151 UTC -5] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.151 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2022-07-02 14:51:39.151 UTC -5] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2022-07-02 14:51:39.244 UTC -5] dT:    0 Load bridges
[2022-07-02 14:51:39.245 UTC -5] dT:    0 Load static objects
[2022-07-02 14:51:39.433 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveBg1.sim)
[2022-07-02 14:51:39.462 UTC -5] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2022-07-02 14:51:39.494 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAg1.sim)
[2022-07-02 14:51:39.495 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAg2.sim)
[2022-07-02 14:51:39.496 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAs1.sim)
[2022-07-02 14:51:39.496 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveAs2.sim)
[2022-07-02 14:51:39.497 UTC -5] dT:    0 ##### House without collision (3do/flora/palms/LiveBg2.sim)
[2022-07-02 14:51:39.582 UTC -5] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2022-07-02 14:51:40.119 UTC -5] dT:    0 Cannot load sound preset motor.PrattWhitney_R-2800_Series.start.begin (java.lang.Exception: Invalid preset format)
[2022-07-02 14:51:40.172 UTC -5] dT:    0 Hook '_ExternalBomb01' NOT found in mesh of class com.maddox.il2.objects.air.SBD3
[2022-07-02 14:51:40.602 UTC -5] dT:    0 Mission error, ID_04: java.lang.ClassCastException: com.maddox.il2.objects.weapons.GunEmpty
[2022-07-02 14:51:40.602 UTC -5] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.weapons.GunEmpty
[2022-07-02 14:51:40.602 UTC -5] dT:    0 at com.maddox.il2.objects.air.SBD.onAircraftLoaded(SBD.java:30)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2144)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:40.603 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.150 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.150 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.150 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.151 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.151 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.157 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.157 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0
[2022-07-02 14:51:41.157 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.157 UTC -5] dT:    0
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.157 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.158 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.226 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.226 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.226 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.227 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.227 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.229 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.229 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0
[2022-07-02 14:51:41.229 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.229 UTC -5] dT:    0
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.229 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.230 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.299 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.299 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.299 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.300 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.300 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.302 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.302 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0
[2022-07-02 14:51:41.302 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.302 UTC -5] dT:    0
[2022-07-02 14:51:41.302 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.302 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.303 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.371 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh'
[2022-07-02 14:51:41.371 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.373 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(Multi1)/Enginex_D0.msh
[2022-07-02 14:51:41.374 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(Multi1)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.374 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(Multi1)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: Can't open file '3DO/Plane/F4U-1D(USA)/numberR.msh'
[2022-07-02 14:51:41.376 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/numberR.msh' of class 'SkinTL' not loaded
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/F4U-1D(USA)/numberR.msh
[2022-07-02 14:51:41.376 UTC -5] dT:    0 WARNING: object '3DO/Plane/F4U-1D(USA)/hier.him' of class 'HIM' not loaded
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0
[2022-07-02 14:51:41.376 UTC -5] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him
[2022-07-02 14:51:41.376 UTC -5] dT:    0
[2022-07-02 14:51:41.376 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-07-02 14:51:41.376 UTC -5] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-07-02 14:51:41.376 UTC -5] dT:    0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:783)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:644)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:567)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.Plane$F4U1D.<init>(Plane.java:561)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:178)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:684)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:41.377 UTC -5] dT:    0 SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$F4U1D]
[2022-07-02 14:51:41.591 UTC -5] dT:    0 null
[2022-07-02 14:51:41.591 UTC -5] dT:    0 java.lang.NullPointerException
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:776)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-07-02 14:51:41.591 UTC -5] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-07-02 14:51:44.199 UTC -5] dT:    0 The sample music/menu/ab.wav not found
[2022-07-02 14:51:44.199 UTC -5] dT:    0 INTERNAL ERROR: Can't open file 'missions/single/ab/background.mat'
[2022-07-02 14:51:44.199 UTC -5] dT:    0 WARNING: object 'missions/single/ab/background.mat' of class 'TMaterial' not loaded
[2022-07-02 14:51:44.213 UTC -5] dT:    0 cannot open file for reading
[2022-07-02 14:51:44.213 UTC -5] dT:    0 Cannot open audio file samples/music/menu/ab.wav
[2022-07-02 14:51:44.213 UTC -5] dT:    0

[Jul 2, 2022 2:51:48 PM UTC -5] -------------- END log session -------------
Logged

Mick

  • Modder
  • member
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  • Posts: 5445
Re: USA & GB PTO pilots
« Reply #45 on: July 02, 2022, 03:02:48 PM »

... well you have several problems, mainly with :

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F4U-1D(USA)/hier.him

... and the engine sounds of same plane:

Cannot load sound preset motor.PrattWhitney_R-2800_Series.start.begin (java.lang.Exception: Invalid preset format)

... and also :

java.lang.ClassCastException: com.maddox.il2.objects.weapons.GunEmpty

... but not being a log guru myself, I can't help you any further ...  :(
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9522
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: USA & GB PTO pilots
« Reply #46 on: July 02, 2022, 03:42:31 PM »

It looks like DIY!
Are you using the BAT pack ?
It looks like you've added planes from a distant planet !
Unfortunately these alien planes don't seem to be compatible with the BAT atmosphere !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

sgt_fresh

  • member
  • Online Online
  • Posts: 209
Re: USA & GB PTO pilots
« Reply #47 on: July 02, 2022, 04:55:29 PM »

Thanks but the aircraft are all B.A.T. this is a new build 4.12 > Red Core > 4.1 > 4.2 > 4.2.1
No I do not know how to read log files, however more testing indicates everything works. I just found the Italian pilot in the G55 it works great.



So I can only conclude ( and I am no expert you can tell from my posts ) that the USPTO pilot add on is corrupt or not as well thought out as the other obvious error free pilot add on's.

So I will be deleting the USPTO from my #WAW3 folder and exclusively use the RAF, FR, and IT's that work.

Thanks again for all the responses and help. It is much appreciated. Best regards
Logged
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